Low Level Raid Idea (levels 4-6)
Rescue Lord Goodblade
After making one too many shady deals, Lord Goodblade has been kidnapped by his would be mark. One of the coin lords requests that the heroes rescure Lord Goodblade, if only because of his "assistance" with would be adventurers.
The heroes must venture to Alt'Mar, a well defended ogre lair to rescue the beleaguered lord.
Pre-quest:
The quest consists of a crudely built castle, similar to splinterskull in tangleroot. It is manned mostly by kobolds with some ogres bossing the smaller creatures around. The kobolds have installed many traps designed to seperate the party, such as pits, gust traps, and closing doors. Anyone that gets caught in such a trap or gets locked out by a door will have to take a more dangerous path to catch up filled with other traps such as spikes or whirling blades. The party must make their way through the castle to get to prison where Lord Goodblade is being held.
Raid:
The party enters to see Lord Goodblade being led to a set of gallows. The party will have twenty minutes to rescue him before they fail. Lord Goodblade is being led by Grenthar the ogre mage who was cheated by Goodblade. When the party approaches Grenthar will send his ogre followers towards the party while staying back and firing spells off to hamper the group. Either once the party defeats the ogres or approaches Grenthar the ogre mage will turn completely invisible, though still attackable, while Lord Goodblade will shout "I swear I had no idea those explosive barrels where filled with flour" At this time the party will be able to activate sacks on the ground which will activate a "glitterdust" effect which will make Grenthar visible for a short time. Once the party has defeated Grenthar and rescue Lord Goodblade he'll exclaim "Friend, I suppose we're even now for since I helped you attain that legendary sword and all."
At this time a warded chest and one regular chest will appear.
Raid Loot List:
Mace of Terror- +2 Heavy Mace with 3 charges of fear per rest ml 6
Breastplate of Command- +2 breastplate of command with aura similar to paladins aura of courage (+saves vs fear) ml 6
Ring of Force Shield- ring that provides +2 shield bonus to ac ml 5
Minor Ring of Spell Storing- exclusive ring with one charge per shrine that restores 15 sp ml 5
Staff of Healing-exclusive staff with 50 charges can cast the following at caster level 8, does not recharge ml 6
Lesser restoration (1 charge per use)
Cure Serious wounds (1 charge per use)
Remove blindness (2 charges per use)
Remove disease (3 charges per use)
Amulet of Natural Armor- Amulet that provides a +1 natural armor bonus to ac ml 5
Chime of Opening- clicky with 10 charges of knock caster level 11
Periapt of Wound Closure-Necklace that grants the diehard feat ml 5
So what do you think?