Originally Posted by
Dawnblade
Let's look at tanking. Intimidate is not a class skill. That considerably hinders the paladin's ability to tank. Divine Righteouness would help if it wasn't for the fact that as a paladin who would be tanking, you probably won't be doing enough damage to take the aggro back; at least not at any speed that would be efficient. It does have good AC, but not damage reduction ability.
This is a big part of the issue I have about the whole "paladins are a defensive support class" that Eladrin said a while ago.
I can accept part of that, but there are a lot of things that need to be correct. First of all, as you pointed out, paladin lacks synergy in what he tries to acheive. He tries to tank via taking the aggro by DPS... but got lowest DPS in the game. Then, he also lack Intimidate or any similar taunt.
As I often repeated, the best way to fix this, to my eyes, would be to change the way Diplomacy currently works. You could make of Diplomacy a skill with two options. The first option would be the current de-aggroing form, so that anyone with points in Diplomacy would be able to continue using it the way it works. The second option would be how Intimidate currently works. It would help both paladins and monks, who are class who can/should tank... but lack the ability to draw aggro.
Then, the second part of the change would be to give Intimidate a debuffing part to. If a mob fail his check (or another higher DC check), he gets shakened lowering his to-hit and saves. That would reward those who put points into Intimidate rather than Diplomacy... and also avoid making Diplomacy clearly superior to Intimidate.