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  1. #1
    Founder Shaamis's Avatar
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    Default HelloooooooOOOO, Improved Power Attack Feat Please!

    HelloooooooooOOOOOOOOOOOO!

    Been wanting this feat forever!

    feat: Improved Power Attack
    requirements: +8 BAB, Power Attack feat
    benefits: as per Power Attack feat, except you apply a -10 to-hit, and receive a +10 to damage rolls if you hit.

    it's not out of scope, or power level, and it would scale nicely

    PLEASE.
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  2. #2
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    Default

    I think that's what the PA enhancements are for.

  3. #3
    Community Member nbhs275's Avatar
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    Default

    I rather see high level fighters get improved combat expertise first..
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  4. #4

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    How about... just... you know... make PA work like it should?
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  5. #5
    Founder Shaamis's Avatar
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    If they had a way to input your desired level of PA, so when you toggle it, you get the dewsired effect, that would be nice too, but I was thinking quick, and easy, change as few lines of code as possible, and voila! a more powerful version (although equal hindrance) Power Attack!
    Quote Originally Posted by Borror0 View Post
    How about... just... you know... make PA work like it should?
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  6. #6

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    Quote Originally Posted by mtmouse3 View Post
    If they had a way to input your desired level of PA, so when you toggle it, you get the dewsired effect, that would be nice too, but I was thinking quick, and easy, change as few lines of code as possible, and voila! a more powerful version (although equal hindrance) Power Attack!
    Why just not 16 versions of PA gained from taking PA. You just drag the one you want onto an hotbar... but GC's idea is even better if it's possible to code.
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  7. #7
    Community Member GlassCannon's Avatar
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    Quote Originally Posted by Borror0 View Post
    How about... just... you know... make PA work like it should?
    Yeah, with a little Box just like the Potion Stack one, with a Check vs To-Hit.... wait better idea.

    Have a double menu dropdown like Delayed Blast Fireball, Options: 1) Set Power Attack Amount, 2) Activate Power Attack.

    Drag 2 to your Hotbar, doubleclick 1, set your amount, and then turn PA on. Easy, simple, a little extra code, and you no longer need enhancements for something that costs nothing in DDO's foundation.

    Possibly have a number in the lower right corner of the PA Activation Icon(matches Set PA Amount), for quick reference.
    Last edited by GlassCannon; 09-10-2008 at 04:30 PM.

  8. #8
    Founder Shaamis's Avatar
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    Default

    oh yeah, forgot....

    power attack shouldn't be allowed to be used on light weapons as well as other certain weapons if I'm not mistaken?

    That would really get THF back in line with TWF, and even monks.

    Quote Originally Posted by Borror0 View Post
    How about... just... you know... make PA work like it should?
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  9. #9

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    Quote Originally Posted by mtmouse3 View Post
    power attack shouldn't be allowed to be used on light weapons as well as other certain weapons if I'm not mistaken?
    Not in DDO.
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  10. #10
    Community Member redoubt's Avatar
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    Quote Originally Posted by mtmouse3 View Post
    oh yeah, forgot....

    power attack shouldn't be allowed to be used on light weapons as well as other certain weapons if I'm not mistaken?

    That would really get THF back in line with TWF, and even monks.
    You do know that many of the DPS TWF do NOT use light weapons right? Mine, for example, uses khopesh.

  11. #11
    Founder Shaamis's Avatar
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    That's right after Imp. PA
    Quote Originally Posted by nbhs275 View Post
    I rather see high level fighters get improved combat expertise first..
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  12. #12
    Founder Shaamis's Avatar
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    Ok, then give the PA enhancements to every race/class that can achieve a +8 BAB, and I'll be happy
    Quote Originally Posted by tihocan View Post
    I think that's what the PA enhancements are for.
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  13. #13

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    Quote Originally Posted by mtmouse3 View Post
    it's not out of scope, or power level, and it would scale nicely
    Actually, it is. It widens the gap between offencive and defencive stance, which is something that is currently not desirable.

    Maybe later on, it may become a better, but that is not the case right now. But, if a Dev ever start to consider implementing something similar, I would advise him to think seriously about the consequences of this feat before. Making the DPS builds better is not so much a good idea, when the defencive builds are... lacking behind a bit.
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  14. #14
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    Quote Originally Posted by Borror0 View Post
    Actually, it is. It widens the gap between offencive and defencive stance, which is something that is currently not desirable.

    Maybe later on, it may become a better, but that is not the case right now. But, if a Dev ever start to consider implementing something similar, I would advise him to think seriously about the consequences of this feat before. Making the DPS builds better is not so much a good idea, when the defencive builds are... lacking behind a bit.
    i'd prefer to see this in a fighter enhancements instead of a feat....only a little different. Have each tier give +1 damage and -1 from the penalty for CE or PA, choose a feat. Cap the tiers at third for -2 to hit for +8 damage, fighters only. Same scale for CE.

    Just an alternative anyway...

  15. #15
    Founder Shaamis's Avatar
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    I have no problems with this idea. would make ftrs a little more special of a class to take more than 2 level s in.
    Quote Originally Posted by Aspenor View Post
    i'd prefer to see this in a fighter enhancements instead of a feat....only a little different. Have each tier give +1 damage and -1 from the penalty for CE or PA, choose a feat. Cap the tiers at third for -2 to hit for +8 damage, fighters only. Same scale for CE.

    Just an alternative anyway...
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  16. #16

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    Quote Originally Posted by mtmouse3 View Post
    I have no problems with this idea. would make ftrs a little more special of a class to take more than 2 level s in.
    That's actually a bad way to get it done. Overpowered enhancements != a good idea, even less feat based enhancements.
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  17. #17
    Founder paintedman's Avatar
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    Default good idea

    probably not a new one, but I read earlier about PA not working on light weapons. Can't see this as a bad idea, and if it is how PnP does it, it seem pretty clear now as to why.

    -paint

  18. #18
    Community Member Tenkari_Rozahas's Avatar
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    Quote Originally Posted by Aspenor View Post
    i'd prefer to see this in a fighter enhancements instead of a feat....only a little different. Have each tier give +1 damage and -1 from the penalty for CE or PA, choose a feat. Cap the tiers at third for -2 to hit for +8 damage, fighters only. Same scale for CE.

    Just an alternative anyway...
    In otherwords, something like the WF power attack line of enhancements, except not loosing to hit and gaining more damage?
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  19. #19
    Founder Shaamis's Avatar
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    From the DDO Wiki:

    Power Attack (10 second cooldown, requires Strength 13+): Reduces your hit bonus by 5, or your BAB, whichever is lower. Then your successful attacks will have their damage increased by the same amount. Two-handed weapons get twice that damage bonus.

    From www.d20srd.org

    Power Attack [General]

    Prerequisite

    Str 13.
    Benefit

    On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your base attack bonus. The penalty on attacks and bonus on damage apply until your next turn.
    Special

    If you attack with a two-handed weapon, or with a one-handed weapon wielded in two hands, instead add twice the number subtracted from your attack rolls. You can’t add the bonus from Power Attack to the damage dealt with a light weapon (except with unarmed strikes or natural weapon attacks), even though the penalty on attack rolls still applies. (Normally, you treat a double weapon as a one-handed weapon and a light weapon. If you choose to use a double weapon like a two-handed weapon, attacking with only one end of it in a round, you treat it as a two-handed weapon.)
    A fighter may select Power Attack as one of his fighter bonus feats.
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  20. #20

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    Quote Originally Posted by paintedman View Post
    Power Attack with a rapier?
    So, a dwarf TWF with dwarven axes should gain from PA but not a rapier/shortsword drow?

    That's totally silly. (Btw, a rapier is not a light weapon.)

    Quote Originally Posted by mtmouse3 View Post
    You can’t add the bonus from Power Attack to the damage dealt with a light weapon (except with unarmed strikes or natural weapon attacks), even though the penalty on attack rolls still applies.
    Yes, and that's a very silly rule. It downpowers light weapons, that's all it does. It doesn't create a good balance.
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