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  1. #1
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    Default Confirm Pre-req's Please

    Would someone please confirm whether Ranger Deepwood Sniper requires Spot II?

    The compendium indicates that it *is* required, but the DDO Character Planner does not. In the absence of further information, I've included Ranger Spot I and II in my build, but I could put the extra action points to good use if it really isn't required.
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  2. #2
    Community Member Talon_Moonshadow's Avatar
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    Stuck at work.

    But log on and go to your enhancemnts page and check the box for view unavailable.

    Then find Deepwoods sniper and it will show you exactly what is needed.

    it will also show you in green or read which prereqs you need and already have.
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  3. #3
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    Quote Originally Posted by Talon Moonshadow View Post
    Stuck at work.
    Sadly, me, too...

    But, thanks for the tip as to how I can confirm. I'll check it out tonight when I get home!
    Trinarius (Trin) - Level 20 Dwarven Rogue/Ranger/Wizard

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  4. #4
    Community Member Milolyen's Avatar
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    I am stuck at work also so I am not 100% but I am pretty close that the answer is yes you do need spot 2.

    Milolyen

  5. #5
    Community Member Larhanya_Theliel's Avatar
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    I play a Deepwoods ranger and can confirm that you DO need Spot II.

  6. 09-10-2008, 01:47 PM


  7. #6
    Legendary Founder Ron's Avatar
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    Quote Originally Posted by Trinarius View Post
    Would someone please confirm whether Ranger Deepwood Sniper requires Spot II?

    The compendium indicates that it *is* required, but the DDO Character Planner does not. In the absence of further information, I've included Ranger Spot I and II in my build, but I could put the extra action points to good use if it really isn't required.
    I'll put in a fix for that in the Character Planner.
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  8. #7
    Community Member Milolyen's Avatar
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    Quote Originally Posted by nbhs275 View Post
    Well first you have to WANT to be ineffective. You also need to make your str an 8 and dex a 20 at creation so you can really hit those mobs. Oh, and dont forget that con is a dump stat.
    Just because you may be inept at creating a valid ranged base ranger does not mean everyone is. Posts like this are just plain ignorant and not helpfull in the least. All the OP was asking for is a simple confirmation of the requirments ... not your personal opinion of how usefull it is.

    Milolyen
    PS if this was ment to be sarcastic then sorry ... but you did not come across sarcastic in that post IMO.

  9. #8
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    Default Thanks!

    Quote Originally Posted by Ron View Post
    I'll put in a fix for that in the Character Planner.
    Thanks, Ron! You rawk!!!
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  10. #9
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    Default Thanks Milo!

    Quote Originally Posted by Milolyen View Post
    <snip>
    PS if this was ment to be sarcastic then sorry ... but you did not come across sarcastic in that post IMO.
    It really doesn't matter, Milo, so don't waste your effort on him/her/it. But, thanks anyway. Clearly, my OP asked for verification of a fact. No where in it did I ask for anyone's opinion. nbhs275 is just another of the many forum trolls trying to hijack someone else's thread. To those who tried to help, thanks for the positive feedback!
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  11. #10
    Community Member Milolyen's Avatar
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    Quote Originally Posted by Trinarius View Post
    It really doesn't matter, Milo, so don't waste your effort on him/her/it. But, thanks anyway. Clearly, my OP asked for verification of a fact. No where in it did I ask for anyone's opinion. nbhs275 is just another of the many forum trolls trying to hijack someone else's thread. To those who tried to help, thanks for the positive feedback!
    Was not as much for you but for me as well. I get tired of people commenting on how "gimped" ranged combat is all the time and that goes double when the conversation has nothing to do with that topic.

    Milolyen

  12. #11
    Community Member Aerendil's Avatar
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    Just out of curiosity, how *would* you build a great archer?
    I've just done a quick search for ranged / sniper builds, and seen a few "ideas", but nothing confirmed as a great build (and yes, I realize that most archer builds are a little inferior to uber Tempest builds, so most people would not consider an archer to be "great" in DDO, but I digress).

    So I was curious what the OP had planned for the build, or any other successful snipers what build they went with.
    I'd imagine maybe splashing a few levels of Fighter for extra feats, or even Barb 6 for rage/str boosts (since Ranger can add str damage to bow shots) and improved crit threat range, would work nicely.
    Elf for bow enhancements, or Halfling for guile/cunning (if you tend to flank alot) could also be nice.
    And of course, the "must have" archery feats, but I don't think I need to list those - they're pretty self-evident.

    Also, one final question, and I feel like a bad Ranger for asking this - but does PA work with bows?
    I think in PnP D&D a "power shot" feat was introduced that gave ranged weapons the same bonuses as power attack did, but I've never actually tested PA in DDO with a bow, strangely enough. I'd imagine it doesn't work, but was just curious on that. Silly question I'm sure, but hey, most questions are
    Last edited by Aerendil; 09-11-2008 at 12:23 PM.

  13. #12
    Founder & Hero cdbd3rd's Avatar
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    FWIW:
    Well, it's already been confirmed by Lar -- but I also have my list here that I made from the feats list. It also confirms needing the Spot II.


    edit: PA only works with melee weapons.
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  14. #13
    Community Member Turial's Avatar
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    Quote Originally Posted by Aerendil View Post
    Quote Originally Posted by Milolyen View Post
    Just because you may be inept at creating a valid ranged base ranger does not mean everyone is. Posts like this are just plain ignorant and not helpfull in the least. All the OP was asking for is a simple confirmation of the requirments ... not your personal opinion of how usefull it is.

    Just out of curiosity, how *would* you build a great archer? Balance str and dex for decent ranged to-hit (good after buffs) and above average damage output from ranged combat. It also allows for decent melee abilities which should never be ignored in any build.
    I've just done a quick search for ranged / sniper builds, and seen a few "ideas", but nothing confirmed as a great build (and yes, I realize that most archer builds are a little inferior to uber Tempest builds, so most people would not consider an archer to be "great" in DDO, but I digress). Ranged combat is much more subjective in determining idea, good, great vs melee builds where the numbers pretty much speak for themselves.

    So I was curious what the OP had planned for the build, or any other successful snipers what build they went with.
    I'd imagine maybe splashing a few levels of Fighter for extra feats, or even Barb 6 for rage/str boosts (since Ranger can add str damage to bow shots) and improved crit threat range, would work nicely. Improved crit threat through critical rage would require 12 levels of barb. Ranged combat builds are not typically starving for feats unless you are looking to pick up multiple toughness feats or branch out a bit into other areas.
    Elf for bow enhancements, or Halfling for guile/cunning (if you tend to flank alot) could also be nice. Elf bow enhancements are nice. The halfling bonuses for flanking tend to be sporatic in their application to ranged combat and tend to require you to be very close to the target which may or may not undue some of the safety in ranged combat.
    And of course, the "must have" archery feats, but I don't think I need to list those - they're pretty self-evident.

    Also, one final question, and I feel like a bad Ranger for asking this - but does PA work with bows? Sadly no.
    I think in PnP D&D a "power shot" feat was introduced that gave ranged weapons the same bonuses as power attack did, but I've never actually tested PA in DDO with a bow, strangely enough. I'd imagine it doesn't work, but was just curious on that. Silly question I'm sure, but hey, most questions are
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  15. #14
    Community Member Artierius's Avatar
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    [QUOTE=Aerendil;1857070]
    Quote Originally Posted by Milolyen View Post
    Just because you may be inept at creating a valid ranged base ranger does not mean everyone is. Posts like this are just plain ignorant and not helpfull in the least. All the OP was asking for is a simple confirmation of the requirments ... not your personal opinion of how usefull it is.
    QUOTE]


    Just out of curiosity, how *would* you build a great archer?
    I've just done a quick search for ranged / sniper builds, and seen a few "ideas", but nothing confirmed as a great build (and yes, I realize that most archer builds are a little inferior to uber Tempest builds, so most people would not consider an archer to be "great" in DDO, but I digress).

    So I was curious what the OP had planned for the build, or any other successful snipers what build they went with.
    I'd imagine maybe splashing a few levels of Fighter for extra feats, or even Barb 6 for rage/str boosts (since Ranger can add str damage to bow shots) and improved crit threat range, would work nicely.
    Elf for bow enhancements, or Halfling for guile/cunning (if you tend to flank alot) could also be nice.
    And of course, the "must have" archery feats, but I don't think I need to list those - they're pretty self-evident.

    Also, one final question, and I feel like a bad Ranger for asking this - but does PA work with bows?
    I think in PnP D&D a "power shot" feat was introduced that gave ranged weapons the same bonuses as power attack did, but I've never actually tested PA in DDO with a bow, strangely enough. I'd imagine it doesn't work, but was just curious on that. Silly question I'm sure, but hey, most questions are

    To answere your PA question...no it doesn't work with bows....and here is a build I put together for good range and melee. It can however be modified on the feats for straight ranged damage by sacrificing the TwF line and toughness.....picking up precise shot / improved precise shot / and Improved crit:ranged.

    You lose some HP(68) but gain max crit range on the bow for pretty much all your shots with good strength behind them. You can always use a nice ThW for melee.

    http://forums.ddo.com/showthread.php?t=153299

    Take care

  16. #15
    Community Member Aerendil's Avatar
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    Awesome, thanks for the replies folks.
    Shame about PA, though :/ All that DEX in most builds, and it may be redundant after a certain +to hit number. At least as far as archery goes.
    When it comes to melee, of course, it's still always useful for AC and finesse builds of course

  17. #16
    Community Member Turial's Avatar
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    Quote Originally Posted by Aerendil View Post
    Awesome, thanks for the replies folks.
    Shame about PA, though :/ All that DEX in most builds, and it may be redundant after a certain +to hit number. At least as far as archery goes.
    When it comes to melee, of course, it's still always useful for AC and finesse builds of course
    28-29 seems to work well for me for dex. I have some issues on elite with red names but distruction seems to cover it.
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  18. #17
    Community Member Milolyen's Avatar
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    If I where to make my ranger all over again and into a 32 point build ..

    Str 16, Dex 16, Con 14, Int 8, Wis 14, Cha 8 and he would still be elf.

    With current items/tomes used stats would be at

    Str 24, Dex 32, Con 22, Int 8, Wis 22, Cha 8

    I could see a case to drop dex to 30 and str up to 26 by using 2 lvl ups in str instead of dex but I wouldn't. That 1 extra dmg is not worth loseing +1 to hit, +1 to ac and +1 to reflex saves IMO. Also currently he is a Deepwoods sniper but have a feeling I will be changeing it to Arcane Archer before to long ... Eld mentioned them adding new enhancements to that that will allow you to add various spell effects (such as magic missle and fireball) to your arrows.

    There is no doubt that a ranged focus ranger will be out dpsed by most melee focused builds, however ranged focus are much better at surviving when things go wrong while still providing dmg and support. Also they can solo a lot better than most melee out there.

    Milolyen
    Last edited by Milolyen; 09-11-2008 at 01:49 PM.

  19. #18
    Community Member Turial's Avatar
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    Quote Originally Posted by Milolyen View Post
    ... Eld mentioned them adding new enhancements to that that will allow you to add various spell effects (such as magic missle and fireball) to your arrows.

    There is no doubt that a ranged focus ranger will be out dpsed by most melee focused builds, however ranged focus are much better at surviving when things go wrong while still providing dmg and support.

    Milolyen
    I think alot of the snipers will be changing over if that is the case and its better then 1d4 damage...then again 1d4 might be better then sniper shot.
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  20. #19
    Community Member nbhs275's Avatar
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    deepwood sniper is useless because overall, it effects one shot every what? minute? 2 minutes? Either way its only increasing the possible damage of that one arrow from 3d10+15wpn +30str +30 FE, to 4d10 +20 +40 +40. Basically an extra 30-40ish damage every few minutes.

    Deepwood really should just be a decreased cooldown on manyshot or a static +1 to the crit range of bows.
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  21. #20
    Community Member Milolyen's Avatar
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    Quote Originally Posted by nbhs275 View Post
    deepwood sniper is useless because overall, it effects one shot every what? minute? 2 minutes? Either way its only increasing the possible damage of that one arrow from 3d10+15wpn +30str +30 FE, to 4d10 +20 +40 +40. Basically an extra 30-40ish damage every few minutes.

    Deepwood really should just be a decreased cooldown on manyshot or a static +1 to the crit range of bows.
    That along with an increased chance at scoring the crit hit with banishing/smite/puncture. Then when used with many shot ... all arrows get that bonus as well. Also if spammed it is more like an extra lets see.

    6 shots in a min. so in a min and forty seconds you get 10 shots.
    10 shots =
    1 extra crit at a x4
    current 1 crit out of 10 is x4 instead of x3
    All uses have a benieft of +4 to hit (atleast I think I remember it being +4 but I don't have much trouble hitting things anways)

    Then if you use many shot you have 8 arrows in that 20 seconds so only 4 shots = 10 shots with same benieft as above. If used at right time that sniper shot can easily hit 3 + mobs with 4 arrows. 3 mobs with 4 arrows = 12 "shots"

    I find it funny when people look at what ranged can do that they only look at each thing seperate. Many Shot, Improved precise shot and Deepwoods sniper can all be used at the same time.

    Milolyen

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