Alright, done a ton of number crunching today, and have come down to a few options and numbers of the most damage per SWING of a barbarian. I'd like to know how to change this into DPS, as I do not know the attack speed numbers for THF or TWF off the top of my head. Anyone care to help?
All the stats given are with self buffs only, everything has been accounted for (INCLUDING ALL OF THE ELEMENTAL DAMAGE ON THE GREEN STEEL WEAPONS), EXCEPT for the bard's damage song, a scourge choker, Litany of the Dead bonus, and elemental blast's natural 20 damage. It is too inconsistent to add in, plus I really can't figure out how, but I don't see it making THAT much of a differance. I'd assume if it came down to a very slim margin between Deathnips and Greensteel Weapons, with Deathnips in the lead, I'd give the win to Green Steels. There really is NO way to up these numbers, other than to multi-class (gimp your build for the future), or the fact that I have been away from the game for some time. I really do believe this is EVERYTHING in terms of damage though, minus those listed above.
NEW! AND NOW, I have come up with a formula for the most accurate damage per second, I believe. It can calculate Minimum DPS (damage for one second, assuming you roll all the lowest die combinations), Average DPS (what you'd be doing with normal die rolls), and Maximum DPS (damage for one second, assuming you've max'd all your die).
For example, here's how Average DPS can be calculated:
The damage for a THF Barbarian with a +5 GS Mineral II Greataxe is between 67-97 for a regular hit, and 203-325 for a critical hit. Averaging both of these, I would get 82, and 264.
Now, for a greataxe, you critically hit on a 17-20, which is 4 dice rolls out of 19 (not twenty, as a 1 is a miss, and I don't know how I could calculate in misses, but whatever). So, the other 15 times you hit, are regular hits. Therefore, 82 multipled by 0.79 (the chance you'd hit for a non-crit), and 264 is multipled by 0.21 (the chance you'd hit for a crit). With that, you'd end up with 64.78 and 55.44 adding these two together, (the times you'd hit non-critically and times you'd hit critically, [0.79 + 0.21 = 1.00 or 100%]), you get 120.22. Now, you multiply this number, by the amount of times you swing per second. For a Greataxe, and a skilled user canceling their chain, you get about 120 attacks per minute. Divided by 60, the number of seconds in a minute, you have 2 attacks per second.
So, 120.22 multipled by 2 would give 240.44 damage per second, assuming you average your dice rolls. I really don't know how I could more perfect this formula, if anyone else knows anything please let me know. But when I have the time, I will get to adding in all the numbers. Doing it on paper, the Rogue TWF Radiance II Rapiers out damages (in all areas, minimum, average and maximum DPS) that same Rogue TWF Radiance II Khopeshes, which out damages everything else in the game.
Assuming a 49 STR Barb, with Tharnes Goggles, Bloodstone, and highest Power Attack enhancement. For a 50 STR Barb, add +2 damage to regular hit numbers, +6 for the critical hits for everything but the Deathnips, and +8 for the Deathnips.
Strength:
+18 Base
+4 Stat Increase
+6 Item
+3 Tome
+10 Rage
+2 Rage Potion
+4 Madstone
+2 Alchemical
--------------
49
I would have included the SC, but it's not something you use all the time or that is really dependable.
Also note, you may see that regular hit X critical multiplier DOES NOT equal the lowest critical hit damage number. Remember, the lowest of each hit accounts for elemental damage (rolling 1's on all of your elemental damage).
16 Barbarian THF Green Steel Mineral II Greataxe:
Starting to-hit: +41
17-20/x3
Regular hit: 67-97
Critical hit: 203-325
DPS=??? (Do not have swings/minute to calculate this yet)
16 Barbarian TWF Deathnips:
Starting to-hit: +36
15-20/x4
Regular hit: 41-48
Critical hit: 176-219
DPS=??? (Do not have swings/minute to calculate this yet)
16 Barbarian TWF Green Steel Mineral II Khopeshes:
Starting to-hit: +36
17-20/x3
Regular hit: 45-69
Critical hit: 136-241
DPS=??? (Do not have swings/minute to calculate this yet)
16 Barbarian THF Sword of Shadows:
Starting to hit: +40
13-20/x3
Regular hit: 61-71
Critical hit: 183-213
DPS=??? (Do not have swings/minute to calculate this yet)
It would seem either the THF Barb would win, but again, dual-wielding really has taken over, so as soon as I am able to find out the swings per minute of these, I can calculate which one wins. I'm assuming its going to be Khopeshes, Deathnips, then both THF, but I am not sure.
In comparison, here is my level 16 Rogues damage numbers in comparison. Again, I do not know DPS since I don't know weapon speeds, but I do have damage per swing, assuming sneak attack (which is almost 100% of the time due to Radiance II Khopeshes).
16 Rogue TWF Green Steel Radiance II Khopeshes
Starting to hit: +37
17-20/x3
Regular hit: 66-140
Critical hit: 147-320
DPS=??? (Do not have swings/minute to calculate this yet)
16 Rogue TWF Green Steel Radiance II Rapiers
Starting to hit: +37
15-20/x2
Regular hit: 66-138
Critical hit: 123-283
DPS=??? (Do not have swings/minute to calculate this yet)
So there you have it, help me fill in these numbers for DPS and I will be satisfied. I'd put my Khopesh TWF Salamander up, but I feel like that'd be kind of embarrassing in comparison, so I'll just leave it as it is for now...