This will be my 3rd (and final I hope) attempt at building a viable monk. My first two ended up being too flawed to enjoy. I don't mind a flaw here or there, but they were gimped.
I do have a nice collection of kamas, quarterstaves, and handwraps though, so I'm gonna try to make this monk viable with all three monk weapons available.
16 Halfling Monk 32 pts.
str 14 (2 level ups)
dex 16
con 14
int 8
wis 16 (2 level ups)
cha 8
str 23 (14 + 2 levels + 6 item + 1 tome)
dex 25 (16 + 2 enhancement + 6 item + 1 tome)
con 20 (14 + 6 item)
wis 29 (16 + 2 levels + 3 enhancement + 6 item + 2 favor tome)
Stats at level 16 in each stance:
Water stance -- Spend most time here in handwrap combat using Stunning Fist and Quivering Palm
str 21
dex 25
con 20
wis 32
attack bonus +34-38 on first swing - 16 bab + 7 dex + 5 flanking + 4 GH + 1 size + 1-5 weapon
+29-33 with PA
Air stance -- Use this stance for two weapon kama combat (vorpal, stat damage, etc.)
str 23
dex 28
con 18
wis 29
attack bonus +34-38 on first swing - 16 bab + 9 dex + 5 flanking + 4 GH + 1 size + 1-5 weapon - 2 TWF
+29-33 with PA
Fire stance -- Use this stance for quarterstaff combat against boss mobs immune to monk specials/weapon effects
str 28 (chug a rage pot)
dex 25
con 22 (yay rage pots)
wis 27
attack bonus +36-40 on first swing - 16 bab + 9 str + 5 flanking + 4 GH + 1 size + 1-5 weapon
+31-35 with PA
Feats
1) TWF
1) Stunning Fist
2) Weapon Finesse
3) Dodge
6) Mobility
6) Spring Attack
9) ITWF
12) Power Attack
15) GTWF
Enhancements
[halfling] - Cunning I (1)
[halfling] - Cunning II (2)
[halfling] - Cunning III (3)
[halfling] - Guile I (1)
[halfling] - Guile II (2)
[halfling] - Guile III (3)
[halfling] - Dexterity (Halfling) I (2)
[halfling] - Dexterity (Halfling) II (4)
[monk] - Disciple of Breezes (1)
[monk] - Disciple of Candles (1)
[monk] - Disciple of Pebbles (1)
[monk] - Disciple of Puddles (1)
[monk] - Adept of Flame (2)
[monk] - Adept of Rain (2)
[monk] - Adept of Wind (2)
[monk] - Master of Bonfires (3)
[monk] - Master of Thunder (3)
[monk] - Master of the Sea (3)
[monk] - Way of the Elegant Crane I (1)
[monk] - Way of the Elegant Crane II (2)
[monk] - Way of the Elegant Crane III (3)
[monk] - Way of the Elegant Crane IV (4)
[monk] - Eagle Claw Attack (1)
[monk] - Fists of Light (1) *
[monk] - Improved Recovery (Monk) I (2)
[monk] - Unbalancing Strike (1)
[monk] - Wisdom I (2)
[monk] - Wisdom II (4)
[monk] - Wisdom III (6)
*not sure if I am going light or dark path. Probably will play around with both.
Skills
max concentration, split the rest between jump, spot, and tumble
AC
should be able to get fairly high without too much high end gear
Saves
should be pretty high especially in Water stance
Monk attack DCs
10 + 8 + 11 = 29 (is this high enough?)
It is crucial for this build to be mobile in combat. It will need that flanking bonus to keep to-hit up to par. That's why I chose Spring Attack. I don't want to lose any attack bonus with as much moving as I will need to do.
So what do you think? Viable? Or will he be joining my first two monks on the scrap heap?Any tips/criticism appreciated.