While joking around with the guild last night about how you can roll 5 1's in a row, I started doing the /roll 100d100 thing to see if the standard deviation was present, and it was till I made a type-0.
Which shouldn't have effected anything at all, but it does.
So Devs, whats the deal with this?
To test.
Do a /roll 100d100 and you should land somewhere +/- a couple hundred points of 5000
Do a /roll 100d0100 and you will land a number in the 3000 range...
The 0 should have no effect but it does. And it effects all rolls of any ammount and variation.
So I have found a flaw in the coding, not shure what that means, but its there, and figured I should bring it to your attention. Perhaps that is the stray bit that causes big spikes in low number rolling. Because the chances of rolling 6 ones in a row on a regular basis is astronomical.