I have also seen this; and the common refrain is that they are not used to watching the bars (which I understand) and the warforged don't want to be asking for heals all the time. You have to find a balance.
With my capped cleric I heal everyone, fleshies and warforged alike. Of course, at 16, a mass heal - you're there you get it. And if I am popping a heal at you, what's the difference between a fleshie and warforged? I am bring both back to full health.
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Well, back on topic...
Until a cleric gets the Heal spell keeping a warforged functional is painful to their mana bar. Add in the manasink that is the barbarian class and your 15% healing penalty might as well be 95%. I know that when I was levelling up my cleric I focused more on buffing WFed so they would take less damage and giving all my DV's to the arcane that was willing to heal them.
Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
- Epic and Legendary Mysterious ring upgrades, please.
- Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
- Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
- Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
- Redoing the drop rates of tomes in generic and raid loot tables.
When I rolled a barbarian, race not even considered, I knew that it was going to be potion intensive. Between Barkskin, SOF, and Repair pots, it is kinda costly, but no complaints.
In the OP I wasn't complaining that I wasn't having my red bar babysat. I understand completely that nobody wants to pour an entire blue bar into one toon and not be able to keep the rest of the party up. I also know that in a hairy scrap that if the cleric can only keep one melee standing, it isn't going to be me because it is easier to keep a fleshie alive (until Heal anyhow). I also wasn't expecting to be wand whipped between fights, I have pots for that, and a couple of repair mod wands for friendly caster types.
I was venting about the cleric who told me he was incapable of healing warforged, but mostly about the cleric who topped up the rest of the party, left me at half, and shrined with manna remaining.
Just to get it out there, I have always thought that ALL characters should be self sufficient, as much as possible, and carry curse, heal, fear, restore, and bark pots as needed. Of course it is nice to be healed by a cleric or bard (or wizzie or sorc) when convenient, and although you can chug pots anytime, in a fight a cleric can heal you a lot faster. That doesn't apply just to WF, but to anyone.
Thelanis; Strngrdanger, Likkerpig, Byrnt, Obgynkenobi, Severancepay, Buffystmarie.
To the OP:
I have two level 16 clerics who can crit heal for way too much. Neither of them have a problem chucking you a heal when you need it. BUT, when my latest cleric was coming up, I had to run with more than one wf barb (not a unique build) who's play style included dying alot. Not much I can do for ya there; I ain't wasting my 500 lowb spell points on a zerging wf barb who doesn't carry pots.
If you want to survive through the low levels and really have a blast with that build:
1. Buy lots of pots.
2. Stop dropping group, and get your a** to 16.
My latest barb cost me, conservatively, about 3000 csw pots to level...and he was human.
Good luck.
Last edited by Gunga; 09-08-2008 at 05:39 PM.
My Cleric Is A Warforged... Feel Free To Group Wit Him Anytime On Thelanis, You Wont Go Short Of Healing.
Automation the Apostle(16Clr)
I agree with most of what people are saying about the level disparity. Once you get above level 11, WF vs. Fleshy really makes very little difference, in fact WF are bit more versatile since they CAN be healed by arcanes, although truth be told, I really dislike being given that responsibility on my sorcerer. In the early-mid levels, however, Cleric SP is VERY tight, especially if you are trying quests a bit above your level, elite quests, etc.
All I can suggest is: carry a few repair mod wands and give them to your caster. Ask to be topped off between battles - the cleric will appreciate it and hopefully remind the caster to do at least that much. Be self-sufficient: obviously you already have pots, but WF can't afford to be gimpy in any area. Bottom line, if you want to get healed, make yourself indispensable to the party by being a rockstar. If you still have problems with your health, then play it safe... let someone else grab aggro and see how they do with it. Take one mob at a time and be careful. The quest might go slower and more painfully for everyone, but if you get complaints just tell 'em it's how you have to play since you're not getting any heals.
Lufeng - 15/2 Paladin/Fighter, Dryo - 17 Sorcerer, Rami - 17 Cleric, Purgatorius - 13/2/1 Rogue/Ranger/Fighter, Barbee - 11 Fighter
Legends of Aerenal on Sarlona
The higher lvl you get the less cleric hate u'll encounter; harbor and market are never bad b/c its so easy to blow thru that content and potions tend to heal you up very nicely
come lvl 8++ you have too much hp and take too much damage to potion up all the time, and alot of people are still new, having flown thru the previous levels
once a cleric gets Heal tho, theres no reason you shouldnt be getting divine healing as well; you can always sit in on the mass cures, and a Heal will top you off like anyone else; it just takes awhile for new clerics to get used to using 1 large heal instead of a bunch of small cures
you more or less have to tough out the learning curve with repair pots, or have a friendly wand whipper in party; half the classes in the game can whip a wand, and b/c u're a wf you can be healed by everyone but a pure fighter or pure barb
Shadowsteel [TR train wreck]
Cleric'll heal you much more easily at high levels. An Empowered Heal will max out even a forgie's HP.
Just low level blues, really.