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  1. #1
    Community Member Xanstrollinoax's Avatar
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    Default WF Battle Sorc(critique plz)

    This is my battle sorc build made for fighting and casting..

    WF 14.2 Sorc/Fighter
    Chaotic Good
    Stats:
    Str:16 base +2 lvl +1 tome +1 enhancement +6 item=26 +8
    Dex: 14 +6 item= 20 +5
    Con: 16 base +2 enhancement +6 item= 24 +7
    Int: 8(Dump Stat)
    Wis: 6 (dumpstat)
    Cha: 14 base + 6item +3 enhancement +2 lvl +1 tome= 26

    SP ~1600-1800

    HP
    20 heroic
    20 fighter
    56 sorc
    112 con
    30 GFL
    10 Argo Favor
    35 shroud item(tier 1 is +150 sp)
    18 toughness(Minos helm)
    301 standing
    016 rage spell
    317 self buffed

    Feats:
    1:Mithral Body
    2(fighter lvl):Power attack
    3: Extend
    6: Maximize
    9: Empower
    12: Quicken
    14(fighter lvl 2): IC Slashing
    15: Force of Personality

    Spells(end game many spell switches will be made):
    Level 1 (Sorcerer)
    Spell (1): Shield
    Spell (1): Magic Missle

    Level 2 (Fighter)

    Level 3 (Sorcerer)
    Spell (1): Jump

    Level 4 (Sorcerer)
    Spell (1): Tumble

    Level 5 (Sorcerer)
    Spell (2): Blur

    Level 6 (Sorcerer)
    Spell (2): Scorching Ray

    Level 7 (Sorcerer)
    Spell (3): Haste

    Level 8 (Sorcerer)
    Spell (2): Resist Energy
    Spell (3): Rage

    Level 9 (Sorcerer)
    Spell (4): Wall of Fire

    Level 10 (Sorcerer)
    Spell (2): Knock
    Spell (3): Displacement
    Spell (4): Phantasmal Killer

    Level 11 (Sorcerer)
    Spell (5): Cloudkill

    Level 12 (Sorcerer)
    Spell (3): Protection From Energy
    Spell (4): Dimension Door
    Spell (5): Cone of Cold

    Level 13 (Sorcerer)
    Spell (6): Reconstruct

    Level 14 (Fighter)

    Level 15 (Sorcerer)
    Spell (4): Solid Fog
    Spell (5): Hold Monster
    Spell (6): Greater Heroism

    Level 16 (Sorcerer)
    Spell (7): Finger of Death

    Enhancements:
    Enhancement: Fighter Haste Boost I
    Enhancement: Sorcerer Lineage of Elements I
    Enhancement: Sorcerer Lineage of Elements II
    Enhancement: Sorcerer Lineage of Elements III
    Enhancement: Sorcerer Lineage of Deadly Elements I
    Enhancement: Sorcerer Lineage of Deadly Elements II
    Enhancement: Sorcerer Lineage of Deadly Elements III
    Enhancement: Sorcerer Elemental Manipulation I
    Enhancement: Sorcerer Elemental Manipulation II
    Enhancement: Sorcerer Elemental Manipulation III
    Enhancement: Sorcerer Elemental Manipulation IV
    Enhancement: Sorcerer Force Manipulation I
    Enhancement: Sorcerer Force Manipulation II
    Enhancement: Sorcerer Force Manipulation III
    Enhancement: Sorcerer Energy of the Dragonblooded I
    Enhancement: Sorcerer Energy of the Dragonblooded II
    Enhancement: Sorcerer Energy of the Dragonblooded III
    Enhancement: Sorcerer Energy of the Dragonblooded IV
    Enhancement: Sorcerer Charisma I
    Enhancement: Sorcerer Charisma II
    Enhancement: Sorcerer Charisma III
    Enhancement: Fighter Strength I
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Inscribed Armor I
    Enhancement: Warforged Inscribed Armor II

    Saves(self buffed:
    4/4/9 Sorc
    3/0/0 Fighter
    7/5/7 Stats
    4/4/4 Resist
    4/4/4 GH
    1/1/0 spells(Haste + rage)
    23/18/24 self buffed

    To hit:
    10 str with rage
    9 BAB
    5 weapon
    4 GH
    1 haste
    29 consistent
    07 Divine power
    -5 power attack
    31 bust

    Damage:
    15 twohander str
    05 weapon
    +20 damage constant
    10 power attack
    30 burst/portal

    Basic IDea: Buff up set up CC and FW and beat them down...decently high surviveability. Go ahead and tear it apart .

  2. #2

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    Mithril Body with only Inscribed Armor II is just begging for aggravation on 5% Arcane Spell Failure. Its worthwhile to consider dropping a bit of one enhancement line (like Lineage of Deadly Elements III) for Inscribed Armor III if you plan on keeping Mithril Body.
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  3. #3
    Community Member Electric_Pulses's Avatar
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    or just use a lesser arcane sigil docent...

    but why bother w/ ac if u r gonna be using a 2hander, rage and be capped at a dex bonus of +5? unfortunatly ur ac will not bu sufficient. since ur guy wont have a good spell pen for higher lvl content i wld suggest having web for cc cuz it doesnt need to get past enemies sr, acid fog is also very useful cc but solid fog will work and ur build doesnt have room for acid fog cuz its a lvl 6 spell.

  4. #4
    Uber Completionist Lithic's Avatar
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    If you dropped mith body and FoP, you could instead take all the other feats you wanted and drop the 2 fighter levels for 2 paladin levels. This would give you about the same weapon profs, same will save, but give you an additional +8 to fort and reflex saves.

    Alternatively, have you considered a quarterstaff-slinging 14sorc/2monk build? Same number of feats, wind stance 1 will soon provide a stacking 5% attack speed bonus, and you wont be a cookie-cutter battlemage. I had a 2rogue/12 sorc for a good long time and it worked quite well alongside the popular 13wiz/1fighter battlemages.
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  5. #5
    Community Member maddmatt70's Avatar
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    I would dump dex at 8.. Really with this build you are not going to have relevant ac at even mid game so you might as well just live off of displacement and stoneskin. You can put those 6 points into str, con, or charsima and those are all better options..
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  6. #6
    Founder Guildmaster_Kadish's Avatar
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    Do you really expect to be able to land FoD, PK, or Hold Monster with a 26 Charisma at end game? I'd look for something else more useful to you. Maybe keep one of the instakill spells if you'd really like, but there's no need to have both, since your DC's won't be high enough to warrant casting them alternately in quick succession.
    "Perhaps the end has not yet been written…”
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  7. #7
    Community Member Xanstrollinoax's Avatar
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    Quote Originally Posted by Guildmaster Kadish View Post
    Do you really expect to be able to land FoD, PK, or Hold Monster with a 26 Charisma at end game? I'd look for something else more useful to you. Maybe keep one of the instakill spells if you'd really like, but there's no need to have both, since your DC's won't be high enough to warrant casting them alternately in quick succession.
    Fair enough, what spells would you suggest?

  8. #8
    Founder Guildmaster_Kadish's Avatar
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    Quote Originally Posted by Xanstrollinoax View Post
    Fair enough, what spells would you suggest?
    Level 4 (instead of PK): Stoneskin or Enervation

    Level 5 (instead of Hold Monster): Waves of Fatigue

    Level 7 (instead of FoD): Waves of Exhaustion

    If you did want to keep one of the instakill spells (if only just to try it out for a while to see how well it's working for you), I'd go for enervation and fod.
    Last edited by Guildmaster Kadish; 09-08-2008 at 05:58 PM.
    "Perhaps the end has not yet been written…”
    The Hand of the Black Tower Officer
    Najdorf, Assassin :: Keres, Vindicator :: Alekhine, Augur

    "It's not 'Zerging.' It's an armed reconnaissance."

  9. #9
    Community Member Xanstrollinoax's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    I would dump dex at 8.. Really with this build you are not going to have relevant ac at even mid game so you might as well just live off of displacement and stoneskin. You can put those 6 points into str, con, or charsima and those are all better options..
    The dex is a personal thing I just like to have somewhat balance characters and it helps me survive the low lvls. aand thnx for the suggestions Guildmaster Kadish

  10. #10
    Community Member Wizzly_Bear's Avatar
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    ..
    Last edited by Wizzly Bear; 10-15-2008 at 10:09 AM.

  11. #11
    Founder Guildmaster_Kadish's Avatar
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    Quote Originally Posted by Wizzly Bear View Post
    Additionally, I think your to hit may be too low to reliably be able to use power attack
    16 BAB
    5 Weapon
    4 GH
    1 Haste
    8 Str
    -5 PA
    +29 First Swing

    Or, raid buffed (ie against Orthons in VoD):
    +6 Bardsong
    +2 Recitation
    +37 First Swing w/ PA
    "Perhaps the end has not yet been written…”
    The Hand of the Black Tower Officer
    Najdorf, Assassin :: Keres, Vindicator :: Alekhine, Augur

    "It's not 'Zerging.' It's an armed reconnaissance."

  12. #12
    Community Member Wizzly_Bear's Avatar
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    ..
    Last edited by Wizzly Bear; 10-15-2008 at 10:09 AM.

  13. #13
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by Wizzly Bear View Post
    Right, but isn't their ac in the 50's or 60's? IIRC it is, and in which case you won't be hitting much of anything.
    I have something similiar with my sorc (level 16 sorc, 26 strength with rage, +5 weapon, divine power +16 bab) and he doesn't have trouble hitting really anything. He will take off the power attack against the orthons in vod elite depending on what buffs he receives, but really I don't have any issues hitting.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  14. #14
    Community Member Wizzly_Bear's Avatar
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    ..
    Last edited by Wizzly Bear; 10-15-2008 at 10:07 AM.

  15. #15
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by Wizzly Bear View Post
    DP clickies only last 42 seconds. You can't really be hitting those all the time without losing a lot of combat effectiveness.
    Yes.. That is what battle arcanes do. I have 30 dp clickies (all boots) on my sorc.. Your dps and your to hit go way up when you divine power up.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  16. #16
    Community Member Merkinsal's Avatar
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    I can only speak from the perspective of a sorc with a spell pen of 25, (26 with greater spell pen six +3 item) and a Charisma of 36 with a spell focus item for +1 dc more.

    I carry enervation because I have a hard enough time hitting anything as it is. I can't imagine a dc 5 less or spell pen 7 less as your build suggests. There are sorcs out there who have spell focus mastery twice and 38 or 40 Charisma, thats 3 more to dc than I have, who still miss.

    I have heard spell pen is not affected by enervation.

    Do you have the time or spell points to cast enervation once or several times just to then have to cast another spell that will have limited success of landing? I would avoid all spells requiring spell pen or dc. That would alter you character significantly without the need for so much charisma.

    I, however, have never played your type of character and don't know that there isn't some strategy that charisma is good for.
    "Just remember what ol' Jack Burton does when the earth quakes, and the poison arrows fall from the sky, and the pillars of Heaven shake. Yeah, Jack Burton just looks that big ol' storm right square in the eye and he says, "Give me your best shot, pal. I can take it.""--Jack Burton, Big Trouble Little China

  17. #17
    Community Member samho's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    Yes.. That is what battle arcanes do. I have 30 dp clickies (all boots) on my sorc.. Your dps and your to hit go way up when you divine power up.
    Think most Battle Sorcerer do collect a large array of them.

    My new one (sor8/ftr1 at the moment) already use 9 charge per shrine, and have 25 more charge ahead waiting at level. (plan to have 50 around at level 15 which will be 10 item of 5x/day)


    Just for the reference, my build aim to:

    Sorcerer 14 / Fighter 2


    Stat at:

    STR 16 + 3 (level up) + 2 (tome) + 1 (fighter strength 1) + 6 (item) = 28 Strength before rage
    DEX 8 + 2 (tome) + 6 (item) = 16 (for slightly save)
    CON 16 + 2 (tome) + 2 (WF con) + 6 (item) = 26
    INT 11 + 1 (tome) = 12
    WIS 6
    CHA 15 + 1 (level up) + 2 (tome) + 6 (item) + 2 (sorcerer cha II) = 26


    Skill on:

    Intimidate
    Concentration


    Feat was going to be

    Shield Mastery
    Improved Shield Mastery
    Extended
    Maximize
    Empower
    Quicken
    Toughness
    Stunning Blow (not decide it yet, currently have it but consider to grab something else at high level, if I can find some other thing imteresting)
    [ Fernia / Ghallanda ]
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  18. #18
    Community Member samho's Avatar
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    Quote Originally Posted by Merkinsal View Post

    I have heard spell pen is not affected by enervation.

    I, however, have never played your type of character and don't know that there isn't some strategy that charisma is good for.
    From my experience of playing wizard, spell pen does help you landing your enervation (which is, the only thing stop your enervation)

    And for this type of build, I would say it's better off work out with those spell which ignore SR / save than have to.
    [ Fernia / Ghallanda ]
    -- Role of the Combat Cleric : We fight for our party's survival --

  19. #19
    Community Member Merkinsal's Avatar
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    Quote Originally Posted by samho View Post
    From my experience of playing wizard, spell pen does help you landing your enervation (which is, the only thing stop your enervation)

    And for this type of build, I would say it's better off work out with those spell which ignore SR / save than have to.
    What I meant to mean was that if you enervate a mob, its spell resistance is not lowered.
    "Just remember what ol' Jack Burton does when the earth quakes, and the poison arrows fall from the sky, and the pillars of Heaven shake. Yeah, Jack Burton just looks that big ol' storm right square in the eye and he says, "Give me your best shot, pal. I can take it.""--Jack Burton, Big Trouble Little China

  20. #20
    Community Member Vyctor's Avatar
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    I posted my battle sorc here:

    http://forums.ddo.com/showthread.php?t=157521

    I do very little casting though, so if you're looking to cast more than this isn't right for you, but it's a very good melee build. I should have built in more strength and less charisma, starting with a 16 str and bumping cha down as needed. However Destrukshun is pretty welcome to most parties that have run with him. I am looking at switching out khopesh and using greataxes, and probably will. Granted the above presents a few flaws of the build, but they can be worked out.

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