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Ummmmm.... +2 Tomes and Planar Shards aren't enough reason to go lootrunning out there?
Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
- Epic and Legendary Mysterious ring upgrades, please.
- Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
- Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
- Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
- Redoing the drop rates of tomes in generic and raid loot tables.
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Planar Shards have low value, and +2 tomes are far easier to get by running Vale quests on hard. (Especially because they'll be in the end rewards too).
Or if you have a raid-sized group and want high level loot, you should simply run a raid and get 3 chests from either hound or vod (which unlike the Subterrane you can set to hard or elite)
I'm a little sad that the mere joy of running around exploring and killing stuff with friends isn't enough for a lot of people, but yeah. Nice loots would be good. The idea of how to change ingrediants is BRILLIANT, but I just really want one right now
Alexandria: ~TR~ Barb, cap. Elzibith: Barb, lvl 15. Luaidhean: Casting Cleric, cap. Premika: Battle FvS, cap. Siobhann: Battle Bard, cap. Temperrance: ~TR~ Monk, lvl 18. Treaka: ~TR~ Arti, lvl 13. Venngeance: DPS Ranger, cap. Yzabelle: ~TR~ Sorc, lvl 16
The Sabbat, Ghallanda
I have to agree with this, I tried the whole Subterrane adventuring when it came out and there was just no reward for the effort put in. I no longer do subterrane explorers, the only time I am in there is the 15 min to the Hound or the 20 min to VOD. Why not make it more attractive to other people? Like Venar said, just because 4-5 twinked out fully capable uber players can go down there and kick butt does not mean that a group of 4-5 normal everday players is going to go down and loot run the heel out of the instance.
I believe the devs wanted this to be something that was completable by an average group of players and the raids in there are. But right now I am not running any explorers in there and there are a ton of others not running explorers in there, why not make it a place that is run regularly instead of a ghost town? The suggestions by others of named loot that is not overpowering sounds like a very good idea as it does not kill game balance, it just gives those average players another outlet to spend their tim ein game.
Anyhow just my 2cp and /signed with Venar's original idea.
(((((Argonessen)))))Raesal, Holypockets, Lashan, Levair, Siete, Woodhead
Naggesh-Drow Wiz PM TR--Borax DethAxe-Dwarf Rng/Mnk/Fgt--Accomplice of the Sorcerer-WF Arti TR --Ombrah the Outcast-BF Pali--Luxxs Interior-Human Bard WC--Xeak the Dirty-1/2ling Rog Assassin--Poli Styrene-Human Arti
while named items would be nice, if done correctly, more would be done to make it replayable by making it a 6 man instance. While some posters think it is trivial to 4 man the subteranne, it is not for most players that find explorers appealing. Explorer areas are very convenient for short manning while waiting for guildies and for something to do when you don't have much time. Waiting to get 7+ people together to run the subterrane does not fit in with the other explorers.
Now if you can do what A_D suggested and turn the subterrane into a 6 man instance and provide named loot in that version, that would be ideal.
Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
- Epic and Legendary Mysterious ring upgrades, please.
- Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
- Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
- Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
- Redoing the drop rates of tomes in generic and raid loot tables.
My guild runs this area regularly. I have seen loot ranging from junk to +2 tomes, +5mith/blueshine FP, Distrupt,banish etc.
The thing is sometimes its very easy to get deep into the area, other times its tough to get the 1st couple of chests.
It seems to be like anything else- the more experienced and powerfull the group is the better it seems to go.
We never turn anyone away and its usually a fun and rewarding use of gametime for people. I love hearing the "whoa! What is that thing?!" and "oh look its a baby one; Ow! it just killed me" .People falling It can really be exciting sometimes! and way to play with alot of different people in a non high stress environment.
-ps for caster high spell pen&enervation worx wonders down there
Sarlona- Sorcia
Officer of EMPIRE
Extend the devil assault quest. It's a 6-man that could be extended to allow successful groups to enter one of the three portals going to a 6-man version of the Sub. Then the area is incorp with something that resembles a story, content development is already done (its just a copy, maybe a little time to lower difficulty a hair, for the redux party size), Named items only available thru Tapestry type collectable turn-in.
I like my little idea because the devil assault quest, for a level appropriate group (for diff setting) can be a challenging prequel. It doesnt make sense to me that it just ends tho. Why not rest up and go thru the portals after you've beaten the waves to see what the enemy is doing?
Complete the assault quest, you get a finished button and xp/favor and a message telling you that the portals can be entered. Make it so you must complete assault to enter the 6-man Sub.
Fyshie the Tasty, of Thelanis
Notit of Khyber
I may not like what you have to say, but I will defend to the death, your right to say it.
Mr B - W/P bows own the living spells Manyshot rangers with W/P bows just do it faster. Fyshie has been killed in there once (well actually 3x in quick succession, but once for all intent and purpose) Because I didnt know what to expect. I went in solo and dove off the top, hooked left and saw the shrine, thought it would be a good place to base... dead before I hit the ground. Was one of those *** moments, rez'd, dead, rez'd, dead, recalled. Next time I had a bit more info and went in solo. No problems with the spells at all. Satisfied I left and only go in there on my way to a raid.
Wounding will work just as well as w/p, albeit a (big) touch slower. Stay out of range and you can take em with ease.
(sometimes easier said than done, i know.)
edit - And someone mentioned the Orchard as not having good loot. I've popped 2 w/p bows and multiple other greater banes/magic 5 and the like out there. I still run it anytime i feel moderately bored or am waiting for a guild event. Dont go in with high expectations and you will be surprised
Fyshie the Tasty, of Thelanis
Notit of Khyber
I may not like what you have to say, but I will defend to the death, your right to say it.
For all you who think its not challenging, quit wasting your uber time and r4pe the abbot for what its worth. I for one think its a good idea for some named loot to be down there. For all the trouble its worth to be down there, It would be nice to pull something exceptional, or atleast consistant.
For instance, and dont flame it, but what if they moved the bloodstone down there? or a better +8 version? or icy raiments? Only thought provoking, if not retorical. Food for thought.
On the flip side, the uber players work hard to be in their position. That being said, what if a bound ticket dropped that reduced the wait time by 1 day for other, either not so popular, or annoying reflaging, raids. So that atlest for all their hard work, they can be treated with the vip like status they worked so hard to ataine?
But to generalize uberness onto everyone, thus killing the excitement for the casual... well thats just messed up.
Or atleast make the chests +1
Last edited by Maegin; 09-09-2008 at 12:12 PM.
Q&A is the business of pointing out others' failures. Optimists need not apply.
DDOwiki.com, #1 source for DDO information.
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