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Originally Posted by
seldarin
Sorry mate, but i have to disagree. Irrespective of whether or not players play dnd, there is a lil ole thing called a ddo webpage. On there you can find all manner of information, INCLUDING FEATS and PRE-Reqs for them. People can find their way on here to ask questions, to ***** and gripe about turbine etc, couple of clicks to the left of the forums area will take you to the compendium area about classes/feats/skills etc. Whilst some game mechanics have been changed, i would hazard a guess to say that pre-reqs for feats havent, especially class specific feats.
You dont need 20 years experience of playing PnP DnD in order to be able to read a little bit about the character class you are building.
In PnP, unless you have a REALLY generous DM, when you create your character you are stuck with the skills you have, you can suddenly delete a bunch and reallocate them. You can gain NEW skills over time, but not reallocate afterwards.
So for mine, big thumbs down for any thoughts on skill respec. I design my toons for overall gameplay, not to excel in any one particular mod. I remember running crucible once where one guy said he had build his barbarian for the crucible quest, to me that meant no forward planning, great to be able to go for a swim, but that would be kinda useless in a liquidless dungeon.
You may/will disagree with my point of view, but would you call for a skill respec if skills were changed to advantage you? I think not. Everyone should take the good with the bad, for every disadvantage with one skill, there is an advantage with something else.
Just my $0.02 worth
P.S, im not directed this at the OP, everyone can make mistakes like that, im directing it at all those that so often call for a skill respec because suddely the 800 HP barbarian cant kill the red names with a single swing, whereas they could before x skill was modified etc.