Now I know that alot of people don't like this build for the primary reason that most characters don't have over 500hp, so why focus so much on critical heals. Regardless, it works great for me. I know there may be splashes out there that do what this character can, but better... however I'm a firm believer that ultimately for this type of build it's best to go pure-cleric.
OH YEA! Yes I went for max HEAL skill. I sit around at shrines while people use them. Stop wicking your **** wands around me.
Primary Focus
- Mana based healing either by critical target heals or critical group heals.
- Almost maxed count possible Divine Healings and Divine Vitalities.
- Divine Healing: Used just prior to big fights to help take the edge off.
- Divine Vitality: Not used much. More for PUG groups and boss fights that are caster heavy.
- Crowd control with Mass Command
Secondary Focus
- Maximized and Heightened stat damage spells and debuffs for single targets.
- Dismissal and Slay Living for everything else.
Back Burner Focus
- Buffing, however try to have a bard in the group for this.
Code:Character Plan by DDO Character Planner Version 2.96 DDO Character Planner Home Page Level 16 True Neutral Human Male (16 Cleric) Hit Points: 212 Spell Points: 1315 BAB: 12\12\17\22 Fortitude: 14 Reflex: 4 Will: 18 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 16) Strength 12 12 Dexterity 8 8 Constitution 16 18 Intelligence 10 10 Wisdom 18 26 Charisma 8 8 Tomes Used +2 Tome of Constitution used at level 16 +3 Tome of Wisdom used at level 16 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 16) Concentration 7 24 Diplomacy 3 19 Heal 8 27 Level 1 (Cleric) Skill: Concentration (+4) Skill: Diplomacy (+4) Skill: Heal (+4) Feat: (Selected) Extend Spell Feat: (Human Bonus) Mental Toughness Enhancement: Cleric Concentration I Enhancement: Cleric Diplomacy I Enhancement: Cleric Life Magic I Enhancement: Cleric Energy of the Zealot I Level 2 (Cleric) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Heal (+1) Enhancement: Cleric Wisdom I Enhancement: Cleric Divine Vitality I Enhancement: Cleric Extra Turning I Level 3 (Cleric) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Heal (+1) Feat: (Selected) Extra Turning Enhancement: Cleric Prayer of Life I Enhancement: Cleric Divine Healing I Enhancement: Cleric Wand Mastery I Level 4 (Cleric) Ability Raise: WIS Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Heal (+1) Enhancement: Cleric Life Magic II Enhancement: Cleric Extra Turning II Level 5 (Cleric) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Heal (+1) Enhancement: Cleric Prayer of Incredible Life I Enhancement: Cleric Energy of the Zealot II Enhancement: Cleric Divine Vitality II Level 6 (Cleric) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Heal (+1) Feat: (Selected) Heighten Spell Enhancement: Cleric Wand Mastery II Level 7 (Cleric) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Heal (+1) Enhancement: Cleric Prayer of Life II Enhancement: Cleric Life Magic III Level 8 (Cleric) Ability Raise: WIS Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Heal (+1) Enhancement: Cleric Divine Healing II Enhancement: Cleric Extra Turning III Level 9 (Cleric) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Heal (+1) Feat: (Selected) Empower Healing Spell Enhancement: Cleric Prayer of Incredible Life II Level 10 (Cleric) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Heal (+1) Enhancement: Cleric Life Magic IV Level 11 (Cleric) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Heal (+1) Enhancement: Cleric Prayer of Life III Enhancement: Cleric Energy of the Zealot III Level 12 (Cleric) Ability Raise: WIS Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Heal (+1) Feat: (Selected) Improved Mental Toughness Enhancement: Cleric Divine Healing III Level 13 (Cleric) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Heal (+1) Enhancement: Cleric Prayer of Incredible Life III Level 14 (Cleric) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Heal (+1) Enhancement: Cleric Energy of the Zealot IV Level 15 (Cleric) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Heal (+1) Feat: (Selected) Maximize Spell Enhancement: Cleric Divine Vitality III Enhancement: Cleric Wand Mastery III Level 16 (Cleric) Ability Raise: WIS Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Heal (+1) Enhancement: Cleric Wand Mastery IV