So our economics are a bit off to a degree and I was thinking there should be a way we can actually put a value on items to make amends for some of the over-inflated prices the average plat farmer may put a price on the AH.
It incorporates a price-check value system based on averages determined by the community, we all have ideas as to what so and so should cost and what we feel we should expect in return. Think of it as a DDO Blue Book, where a fair amount of the community is involved as to what value is in regards to specific items.
The system will require a bit of coordination, and I expect to have a template for a list of items where people could put what they think the worth of each item is (thinking just a plain spreadsheet, enter values and send back...extreme over and under values would be discarded of course unless there are multiple amounts of these values thus calling for their incorporation in the average)...Then along the way, it becomes sort of an up and down market for all the items which people feel have a really good value as sometime along the road items do not have great demand, some keep their demand and others increase their demand.
It's a bit controlling to a degree but in the long run we have a better way of understanding specific values of an item...it also would be a great resource for people who are trading items and wondering what exactly they could happen to get. Last but not least, it would be doing a disservice to our plat farmer friends who think that they can get insane amounts of gold for putting up their items on the AH.
Eventually I would hope it would be a sticky on our Marketplace and if other servers wanted to get involved in on the process we could easily seperate by server and do an overall average throughout the game. Once again this system though would require the help of many players to help with the best sort of average on each item.
The first order of business though would be a list, it could start off as a short list to experiment with or a complete long list of everything that is worthwhile in the game.
So the purpose of this thread is to see what sort of interest people would have for a system as such and further discussion as to better ideas or ways to address this sort of tactic.