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  1. #1
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    Default Please Help!

    I have a Level 10 Warforged Cleric, Current HP: 145 SP: <650

    Isn't this kind of low? Can anyone please advise what I can do to increase maximize hp and sp? Possibly reset Feats/Enhancements?

    Thanks in advance for your help.
    Last edited by MJNOR1; 09-05-2008 at 10:53 PM. Reason: Corrected

  2. #2
    Community Member hydra_ex's Avatar
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    Whats your wisdom? Eventualy it all comes down to that. Also, what are the advantages of a warforged cleric that arent overcome by a dwarf.
    THELANIS - Chief Scientist of DARPA
    Ravinex: Bard 18/Fighter 2 - Krotus: 20 Fighter - Hemium: Ranger 18/Fighter 2 - Stema: Favoured Soul 11 - Hemios: Ranger 15/Fighter 1/Monk 1

  3. #3
    Community Member Inspire's Avatar
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    Quote Originally Posted by hydra_ex View Post
    Also, what are the advantages of a warforged cleric that arent overcome by a dwarf.
    ... Immunities!, Able To Be Healed By Casters(Alot Of WF Casters Now A Days)

    Automation Is Crying... I Hope Your Happy...

  4. #4
    Community Member hydra_ex's Avatar
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    Quote Originally Posted by Inspire View Post
    ... Immunities!, Able To Be Healed By Casters(Alot Of WF Casters Now A Days)

    Automation Is Crying... I Hope Your Happy...
    You can heal yourself if your a dwarf, and you can heal everything yoru immune to.
    THELANIS - Chief Scientist of DARPA
    Ravinex: Bard 18/Fighter 2 - Krotus: 20 Fighter - Hemium: Ranger 18/Fighter 2 - Stema: Favoured Soul 11 - Hemios: Ranger 15/Fighter 1/Monk 1

  5. #5
    Community Member Anthios888's Avatar
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    Flavor!

    Bladesworn transformation!
    Rockan Robin . Rocka Red Emma . Roq Star . RockCandy Mountain . Rockna Delaflote | Build Index
    Co-Leader, Ghallanda ReRolled
    Quote Originally Posted by Tarrant View Post
    it might make more sense for the player to re-roll.

  6. #6
    Community Member shane1122's Avatar
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    At lvl 10 your base spell points = 350

    Zealot I = 20 (lvl 1)
    Zealot II = 30 (lvl 5)
    Zealot III = 30 (lvl 9)

    Magical Training = 80

    = 510 total with no Wisdom bonuses

    At lvl 10 you should have a PoP X, Magi, Power X or similar for 610 total.

    Not sure what your Wisdom is so I can't give you the numbers. A Wis of 24-25 will add 133 spell points and put you around 743. A Wis 26-27 would add 152 spell points.

    The big spell points don't come until you start crafting. A lvl 16 cleric with Wis 38 gains 350 spell points. Add on Arch magi item (200), Tier II Elemental (50), and Tier III Elemental II (100) green steel upgrades for 350 more. Thus a lvl 16 with only a single green steel weapon and a single green steel item will be packing up to 700 spell points than those that have not crafted any items.

    From a build standpoint I agree with hydra. As a dwarf you could add to the above
    Faith I = 20 (lvl 1)
    Faith II = 30 (lvl 5)
    Faith III = 45 (lvl 9)

    That would give you 95 more spell points. The other option is Human for the free feat.

    Above said, the only thing that REALLY matters is that your character reflects your play style and is fun to play. There is too much MMO style Toon building in this game and not enough good old DnD characters.
    -Shane
    Officer, Black Knights of Templar Fernia

    Bloucross Lvl 16 Cleric
    Montero Lvl 16 Ranger

  7. #7

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    THe Breakdown

    Healbotatron 1 sorcerer/ 7 cleric

    WIS: 22 = 18 base + 2 feat + 2 enchanted
    CHA: 17 = 12 base + 1 inherent + 1 feat + 3 enchanted

    FEATS:

    Magical Training
    Mental Toughness

    ENHANCEMENTS:

    Zealot I & II

    Spell Points: 672 = 315 base + 126 ability + 175 feat + 56 enchanted


    Hope it helps.
    +The Goddess of Tempest's Spine+Merc's Only, THELANIS: List is here: http://forums.ddo.com/showthread.php...94#post2798094 LEGIONNAIRE /Salute to Rameses, He has RETURNED!

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