Hello all,
Wanted to try a WF character, and figured a barbarian was the best fit for the race (pulling a +1 Vorpal Greataxe min level 10 RR WF helped make the decision too). At level 6 right now, have 130ish hp and an ac of 20 (addy body at creation, +1 dex, and a protection item). He does a ton of damage, but takes a lot too, which makes him not that useful for soloing as I seldom pull enough loot to pay for repair pots and have to subsidize him with my higher alts. I also have one level of healer's friend, planning on taking the second level soon, so I don't get any cleric rage.
I know that barbarians don't have a ton of AC generally, and I don't ever expect to hit 50+ with this guy, but something happened the other day that got me thinking. One of my alts pulled a +1 Acid Greataxe of Backstabbing, and I wasn't overly concerned with the backstabbing part but the acid part was good, so I started to use it. I found myself fighting like I do on my rogue, being the second person into the fray and getting the sneak attack bonus.
Is it worthwhile to splash some rogue levels into this? Of course if I was going to do that, it would have been better to do it at creation for the 4X skill point bonus, and may reroll him depending on what I do decide to do. If I was a fleshling, I would consider splashing some fighter in there so I could strap on some armor, but being a WF sort of puts the damper on the whole armor thing.
What do the rest of you do? Just disregard AC for the most part and focus on damage and mitigating your own damage by playstyle? Is there any way to get my AC up to a respectable range, without using raid loot too much? Is it worth it to splash a few levels of rogue into this for evasion and sneak attack bonus (plus the ability to blow up trap boxes and pick a lock after 20 tries?)
I have to admit that I just love doing the massive DPS. My 6 Barb is doing more damage than my fighter 10, and is about on a par with my fighter 15, although I can't stand toe to toe with anything nasty for too long, unlike my fighters who can stand there forever without getting hit much.