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  1. #1
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    Default Veteran Rewards again.

    I was thinking on the idea of Vet rewards again and was thinking on what SWG did right and wrong and came up with some ideas for what would be good for us. All these rewards are once per account not server or character though by using higher rank rewards you can get a lower one multiple times these would be for active days not for days from creation they could offer a command that let you see how many days you have and then use a current npc or and a new one to claim rewards from.



    1. 3 month reward dragon shard or collapsed portable hole(shard correct one for the level of character claiming it)

    2. 6 month reward Free rename or one of the above.

    3. 9 month reward birthday djinn cake or one of the above.

    4. 12 month reward Free server transfer or one of the above

    5. 15 month reward 1 additonal character slot on server of your choice(this can only be chossen once and not used again in place of a higher reward)

    6. 18 month reward name on a special fountain (like the founders) or one of the above(except for #5)

    none of these are game breaking and I think useful to at least some.


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  2. #2
    Founder Nyvn's Avatar
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    That's actually pretty interesting.


    /Approved

  3. #3
    Community Member In_Like_Flynn's Avatar
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    I like the idea, and would give the rewards at 6-month intervals.
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  4. #4
    Community Member Seacog's Avatar
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    /signed
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  5. #5
    Community Member Turial's Avatar
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    /signed

    Neat little rewards that all players would enjoy with out terrible impact on game play.
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  6. #6
    Community Member Jefro's Avatar
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    Here is my suggestions.

    1. Every 3 Months: Coloring armor: They had an event way back i believe that allowed you to color your armor. I think dyeing armor or such would be great.
    2. 6 Months: Much needed Bankslot!!!!
    3.:Every 9 months: Changing the look on your ugly minos helm. grant a token that can be used at the crafting altar to change look of your helmet/armor/shield to make it bit more unique. Even making those much used clickies have a different look to tell them apart would be nice.
    4. Each year: Veteran Skill token(eaten like silverflame token), grants one time +1 to all skills or +3 to specfic skill(does not stack with same veteran reward)
    5. 2 years: Lower prices (since older characters usually need to compensate more)
    6. 3 year reward: Veteran Area, like the portable hole, but created by turbine to thank old accounts for staying. It could also have a Portal that make travel to different zones even easier like greater teleport and a Item that can be used to reach this area.
    7. 4 years: Given a Title, a Key Clickie that allows quick access to bank while in non-combat area.
    Last edited by Jefro; 09-05-2008 at 02:05 PM.
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  7. #7

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    I like the idea, not what or how you set it up, but I like it. I think 6 month between awards is fine. And thefact you can pick from one of the above lesser awards is great.


    /agreed
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  8. #8
    Community Member Sue_Dark's Avatar
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    Quote Originally Posted by Uska d'Orien View Post
    I was thinking on the idea of Vet rewards again and was thinking on what SWG did right and wrong and came up with some ideas for what would be good for us. All these rewards are once per account not server or character though by using higher rank rewards you can get a lower one multiple times these would be for active days not for days from creation they could offer a command that let you see how many days you have and then use a current npc or and a new one to claim rewards from.



    1. 3 month reward dragon shard or collapsed portable hole(shard correct one for the level of character claiming it)

    2. 6 month reward Free rename or one of the above.

    3. 9 month reward birthday djinn cake or one of the above.

    4. 12 month reward Free server transfer or one of the above

    5. 15 month reward 1 additonal character slot on server of your choice(this can only be chossen once and not used again in place of a higher reward)

    6. 18 month reward name on a special fountain (like the founders) or one of the above(except for #5)

    none of these are game breaking and I think useful to at least some.
    So active days... I log on and walk away, just walk away, don't do anything. Remain logged on at all times, just tab out if I want to do something else. Otherwise, here i sit, doing absolutely nothing. Then after 3 months i get a free reward. Maybe the character in question is L1 and never set foot outside the wavecrest. Still a free reward, right? <yes, extreme example>

    My point is that rewards for time played should NEVER be an item that alters your character's abilities in any way. You have ample opportunity to obtain those items by *PLAYING* during that time. Changing the rewards to non-statistical modifiers would be better. You can change your hairstyle, name, color of your armor/shield (not stats, just color), change the skin of your armor/shield/weapons (to any skin allowed by that particular type of item, with no adjustment to statistics).

    Giving a player the choice between items that will increase their power or abilities is a bad thing. Giving them something to enhance their character cosmetically or in another HARMLESS manner would be fine. Definitely no portable shrines or instant tomes or extra backpacks/banks. These things and others of their ilk would just break the game AND leave us with blank staring faces sitting all over creation, to get that next "carrot".


    Just to be clear - I like the general idea, I dont like the reward choices. I dont like the time frames.
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  9. #9
    Uber Completionist Lithic's Avatar
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    Quote Originally Posted by Sue Dark View Post
    So active days... I log on and walk away, just walk away, don't do anything. Remain logged on at all times, just tab out if I want to do something else. Otherwise, here i sit, doing absolutely nothing. Then after 3 months i get a free reward. Maybe the character in question is L1 and never set foot outside the wavecrest. Still a free reward, right? <yes, extreme example>

    My point is that rewards for time played should NEVER be an item that alters your character's abilities in any way. You have ample opportunity to obtain those items by *PLAYING* during that time. Changing the rewards to non-statistical modifiers would be better. You can change your hairstyle, name, color of your armor/shield (not stats, just color), change the skin of your armor/shield/weapons (to any skin allowed by that particular type of item, with no adjustment to statistics).

    Giving a player the choice between items that will increase their power or abilities is a bad thing. Giving them something to enhance their character cosmetically or in another HARMLESS manner would be fine. Definitely no portable shrines or instant tomes or extra backpacks/banks. These things and others of their ilk would just break the game AND leave us with blank staring faces sitting all over creation, to get that next "carrot".


    Just to be clear - I like the general idea, I dont like the reward choices. I dont like the time frames.

    Usually vet rewards are given for time PAID, not time played. Someone who logs in once a month would have the same rewards as someone who plays 15hours a day, assuming similar subscription times.
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  10. #10

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    You'd have a lot of cheesed off Founders if you didn't base it on time payed. And to be honst, doing it your way isn't a vet reward, its a hardcore gamer reward.

    Also, I don't like many of your reward options, besides the extra character slot (and maybe the server switch), which makes sence as a reward for vets who need it, opposed to newcommers that could care less about more slots.

    Edit: I also don't think vets require their own statue.
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  11. #11
    Community Member Wizzly_Bear's Avatar
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    ..
    Last edited by Wizzly Bear; 10-15-2008 at 10:11 AM.

  12. #12
    Community Member kruggar's Avatar
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    i love the concept of vet rewards.. check City of Heroes or Villains to take a pick on their system.

  13. #13
    Community Member nallfein's Avatar
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    I would really like to jam out some Angel of Death or some CCR when im doing my bard songs. I know.. copyright bs. Easy enough to find good indie bands on the net. OR atleast give us a choice. Those same 3 bards songs for how long now? are driving me FAH KING CRAZY!!

  14. #14
    Community Member GlassCannon's Avatar
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    My bard wants a banjo.

    My other wants a death metal electric guitar(Yes, there is a difference).

    My barbarian wants a spear(and a return of the Secondary damage/effects on a Glancing Blow)

    My Rangers all want some ranged love(and a return of the Ranged Touch Critical)

    My Monk wants his Energetic Control and Regulation(i.e., becoming a living conduit for spell energy, using the damage he takes on enemies... and immunity to Enervate and Vicious due to this control)

    My Cleric wants her Potency and Lore affecting her Wands and Scrolls again.

    Yeah, a name on a plaque is nice, but is it your name or is it a character name? Most of the oldies are rerolled.



    Overall I like the ideas.
    Last edited by GlassCannon; 09-06-2008 at 11:03 AM. Reason: Spontaneous shoutings of "Meow Mix" fill the room from all directions.. you make a Listen check to find the source...

  15. #15
    Founder & Hero
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    Quote Originally Posted by Lithic View Post
    Usually vet rewards are given for time PAID, not time played. Someone who logs in once a month would have the same rewards as someone who plays 15hours a day, assuming similar subscription times.
    By active time I meant by how much time the account is active not play time. sorry if that was missunderstood. I didnt want it counting time since account was created.


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  16. #16
    Founder & Hero
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    Quote Originally Posted by negative View Post
    You'd have a lot of cheesed off Founders if you didn't base it on time payed. And to be honst, doing it your way isn't a vet reward, its a hardcore gamer reward.

    Also, I don't like many of your reward options, besides the extra character slot (and maybe the server switch), which makes sence as a reward for vets who need it, opposed to newcommers that could care less about more slots.

    Edit: I also don't think vets require their own statue.
    Again its not play time its how much time the account has been active and sorry for misunderstanding.


    Beware the Sleepeater

  17. #17

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    Tabula Rasa is offering vet rewards as well

    I see things like

    teleport clicky
    greater teleport clicky
    dimension door clicky
    haggle boost item (stacks with regular items like ventilated bracers does)


    Your choice of ceremonial garb(armor, robes etc) unique to vet level
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  18. #18
    Community Member Mithran's Avatar
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    I'd love to be able to dye my White Dragonscale Armor to the color of Bloodplate.
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  19. #19

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    Quote Originally Posted by Mithran View Post
    I'd love to be able to dye my White Dragonscale Armor to the color of Bloodplate.
    Sold!
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  20. #20
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    Quote Originally Posted by Sue Dark View Post
    My point is that rewards for time played should NEVER be an item that alters your character's abilities in any way. You have ample opportunity to obtain those items by *PLAYING* during that time. Changing the rewards to non-statistical modifiers would be better. You can change your hairstyle, name, color of your armor/shield (not stats, just color), change the skin of your armor/shield/weapons (to any skin allowed by that particular type of item, with no adjustment to statistics).

    Giving a player the choice between items that will increase their power or abilities is a bad thing. Giving them something to enhance their character cosmetically or in another HARMLESS manner would be fine. Definitely no portable shrines or instant tomes or extra backpacks/banks. These things and others of their ilk would just break the game AND leave us with blank staring faces sitting all over creation, to get that next "carrot".
    Agreed. Rewards that don't affect characters' abilities are fine (extra character slot(s), renames, server transfers, name on a fountain, changing armor appearance).

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