I'm late in coming to this thread, but generally here is the bias against Rogues...
1) Too squishy for really tough fights (sadly this mostly true)
2) their AC is too low (yet another disappointing problem)
3) they have weaker DPS than other classes (also true, but far from the worst)
4) there is an incredible abundance of poorly played/built rogues out there, and by level 10 who wants another one in group that can barely kill something and have problems with all the traps (also very sad and true, especially in the level 3-8 range)
5) Rogues slow the party down (Unfair, but some truth in it since DD and search animations are soooo slow)
6) if the rogue isn't built poorly or knows whats going on, they generally want to prove how uber they are (I'm guilty of this at times, so sorry
![Smile](/forums/images/smilies/smile.png)
)
7) there is usually a "better option" for a party than a rogue because of #1-6 in the eyes of someone running the party.
8) And here's the kicker, not having a Rogue usually has no effect on a party whatsoever because we are only needed for looting certain chests.
9) it is the hardest class to build for a powerful end game build, and incredibly loot reliant claass. (like there's any class that doesn't rely on loot...*sigh)
10) the party leader never could figure out how to play one and is biased. (only you can change this by teaching them rogues don't ruin a party)
As far as a Rogues' benfits, I think those have been covered pretty well. How do you fix the above problems? I have no idea.