i'm not surprised many people still don't want rogues in their groups for the following reasons:
1. most people simply lack imagination. rogues attract people with imagination and repel those without it.
2. requires thought and skill to play and implement into a party and most people (see above) don't care or want to think about that.
3. the high skill level makes it common to find players who do not know how to build one AND further don't know how to play them giving the class a bad rap. if you don't know a rogue, why would you trust the person playing them did a good job rolling them and knows how to play. you are taking a big risk. while many are willing to risk a bad cleric, a rogue, not so much.
4. zerg mentality dictates most hit points, tankage and support of the first two are the only valid reasons.
5. the traps and locks in the game are not really dangerous enough to warrant. i personally liked it when you could not get through the traps in STK because the devs turned them up, but all the zergers moaned so urbine complied.
honestly, i have thought about leaving the game because the rogue requires imagination and DDO offers little for the class to explore that and have shown absolutely no hope it will change in the future.