Page 1 of 2 12 LastLast
Results 1 to 20 of 105

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Member
    Join Date
    Mar 2006
    Posts
    11,846

    Default Module 8 needs shield loot

    An occasional accurate complaint voiced during modules 6 and 7 is the lack of good high-level shields. In particular, people say that there should have been Green Steel shields craftable in The Shroud. Well, that would have been a fine improvement back then, but at this time there's no call to add more loot options to an existing quest. New shields should come from new content, so that when module 8 is out players don't field obligated to head right back into Shroud for new goodies (which is what happened in mod 7).

    Module 7 did have two new shields added, but they actually made the problem a little worse. You see, the primary benefit of the Levik and Lorrick shields is their 15 blocking DR, which beats all existing tower shields. However, that benefit is fully usable even by characters who don't fight with a shield, because they can simply swap out from THF or TWF when it's time to block for a little. Module 7 also introduced the monk class, which provides AC bonuses incompatible with the use of a shield, boosting the AC of certain robe-wearing builds to well above what a shield or tower shield can achieve.

    The simplest way to begin rectifying the shield problem is to add some nice new loot that only comes as shields. Following are some examples of interesting named shields that could be created. All should be +5, and I will not specify if they should be tower, heavy, or light, although the majority should be heavy. Some could have more blocking DR than usual.

    Undead themed- Exclusive. Attacks on wielder have 10% incorporeal miss chance (unless ghost touch). 3x usage clicky effect to gain 50% incorpreal miss chance for 20 sec, which only works so long as the shield is equipped. Necromancy focus.

    Stormfist giants themed- +8 enhancement bonus to constitution, natural armor 5, vertigo+4. (Note that unequipping this item could be fatal, which is part of the fun)

    Marut themed- Axiomatic, DR 5/Chaos, Lightning 20, Sonic 20, Seeker+2, Weighted+4, Feat: Improved Crit Bludgeon

    Dragon themed- Fire 40, Fire Absorption 33%, Sleep/Paralysis Immunity, Fire Guard, Greater Combustion IX, +2 morale bonus to strength.

    Heroic theme- Pure Good, Protection +5, Charisma +6, +4 Insight AC, +2 morale bonus to attacks/saves/skills, Fear immunity

    Aside from the specific suggestions above, random shields could be made more attractive by allowing them to include properties like Seeker, Weighted, Backstabbing, or any other weapon property that applies to more than just that item.

  2. #2
    Founder Guildmaster_Kadish's Avatar
    Join Date
    Feb 2006
    Posts
    976

    Default

    Agreed.
    "Perhaps the end has not yet been written…”
    The Hand of the Black Tower Officer
    Najdorf, Assassin :: Keres, Vindicator :: Alekhine, Augur

    "It's not 'Zerging.' It's an armed reconnaissance."

  3. #3
    Community Member edana's Avatar
    Join Date
    Dec 2006
    Posts
    84

    Default

    /sign

    2 Heroic theme togo plz!!!

  4. #4
    Community Member Jondallar's Avatar
    Join Date
    Jun 2006
    Posts
    947

    Default

    Quote Originally Posted by Angelus_dead View Post
    An occasional accurate complaint voiced during modules 6 and 7 is the lack of good high-level shields. In particular, people say that there should have been Green Steel shields craftable in The Shroud. Well, that would have been a fine improvement back then, but at this time there's no call to add more loot options to an existing quest. New shields should come from new content, so that when module 8 is out players don't field obligated to head right back into Shroud for new goodies (which is what happened in mod 7).

    Module 7 did have two new shields added, but they actually made the problem a little worse. You see, the primary benefit of the Levik and Lorrick shields is their 15 blocking DR, which beats all existing tower shields. However, that benefit is fully usable even by characters who don't fight with a shield, because they can simply swap out from THF or TWF when it's time to block for a little. Module 7 also introduced the monk class, which provides AC bonuses incompatible with the use of a shield, boosting the AC of certain robe-wearing builds to well above what a shield or tower shield can achieve.

    The simplest way to begin rectifying the shield problem is to add some nice new loot that only comes as shields. Following are some examples of interesting named shields that could be created. All should be +5, and I will not specify if they should be tower, heavy, or light, although the majority should be heavy. Some could have more blocking DR than usual.

    Undead themed- Exclusive. Attacks on wielder have 10% incorporeal miss chance (unless ghost touch). 3x usage clicky effect to gain 50% incorpreal miss chance for 20 sec, which only works so long as the shield is equipped. Necromancy focus.

    Stormfist giants themed- +8 enhancement bonus to constitution, natural armor 5, vertigo+4. (Note that unequipping this item could be fatal, which is part of the fun)

    Marut themed- Axiomatic, DR 5/Chaos, Lightning 20, Sonic 20, Seeker+2, Weighted+4, Feat: Improved Crit Bludgeon

    Dragon themed- Fire 40, Fire Absorption 33%, Sleep/Paralysis Immunity, Fire Guard, Greater Combustion IX, +2 morale bonus to strength.

    Heroic theme- Pure Good, Protection +5, Charisma +6, +4 Insight AC, +2 morale bonus to attacks/saves/skills, Fear immunity

    Aside from the specific suggestions above, random shields could be made more attractive by allowing them to include properties like Seeker, Weighted, Backstabbing, or any other weapon property that applies to more than just that item.

    great idea however the effets you have listed are sadly to useful to be implimented for s/b characters ( they can only include benefit that are slightly worse than benefits received by existing 1 slot items). if it saves more than one item slot on a shield then turbine doesnt want in, unless its another weapon for rangers or other twf... but mostly rangers as turbine dev team seems to have Drizzt-ites and only benefits twf or maybe thf. S/b is soooo TSR fantasy and has no place in the WotC era of heroic fantasy as indicated by the love given rangers and twf as compared to traditional armor wearing s/b types

  5. #5
    Founder Vorn's Avatar
    Join Date
    Jan 2006
    Posts
    0

    Default

    Create a +5 mith tower shield that has a +3 dodge bonus on it...then put it in the Abbot!!!


    On a more serious note, as has been discussed in multiple other threads, it's going to be tough to make S/B an attractive alternative for a/c folks with the abundance of ranger splash monks wearing icey raiments (the new ranger uniform, get at your GoP vendors today!).

    In addition to A_D's suggestions maybe something that includes 10 points of damage soak or maybe even a % general damage soak might be helpful, kind of a firestorm greaves for melee damage.
    Vorn, 30 Fighter
    Argo
    OSD

  6. #6
    Community Member Yaga_Nub's Avatar
    Join Date
    Mar 2006
    Posts
    3,639

    Default

    Quote Originally Posted by Jondallar View Post
    great idea however the effets you have listed are sadly to useful to be implimented for s/b characters ( they can only include benefit that are slightly worse than benefits received by existing 1 slot items). if it saves more than one item slot on a shield then turbine doesnt want in, unless its another weapon for rangers or other twf... but mostly rangers as turbine dev team seems to have Drizzt-ites and only benefits twf or maybe thf. S/b is soooo TSR fantasy and has no place in the WotC era of heroic fantasy as indicated by the love given rangers and twf as compared to traditional armor wearing s/b types
    Don't hate on rangers just because YOU are a gimp Jond.
    Characters - Brion, Damerchant, Deathbot, Goode-, Minusten, Sepiriz, Spiritstrike, Stee, Steilh, Vorpaal, Wyllye, Yaga, Yagalicious, Yga. RIP - Catpizzle and Qazpe
    Beware My Gifts!!!

  7. #7
    The Hatchery sirgog's Avatar
    Join Date
    Apr 2007
    Posts
    11,175

    Default

    Here's one I'd make if asked to design one. Cleric themed.


    Pious Defender
    Raid Loot - A Vision of Destruction
    +5 Heavy Steel Shield
    Increased base AC - total item AC of 8
    Superior Devotion 6
    Absorb Negative Energy 5/day (as per Silver Flame trinket)
    Unique Clicky: Superior Efficacy 9 3/day (This is a 30-second burst of Superior Potency 9)
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  8. #8

    Default

    The Fortress

    +5 mithral tower shield
    DR20/- non stackable always active (even when not in shield block you get the 20DR, 20DR is added to total DR when blocking)

    sorta like docent of defiance cept no proccing required
    If you want to know why...

  9. #9
    Community Member Turial's Avatar
    Join Date
    Apr 2006
    Posts
    394

    Default

    Shield of Thorns

    This shield was harvested from the briar patches guarding the ancient forts of the hill giants of Xendric. The brambles that make up this sheild have been specially woven to guard the wearer against damage and feed some of it back to the attacker.

    +5 Heavy Wooden Shield

    Damage Feedback 5% - When the bearer of this shield is hit ,5% of the damage is directed back to the attacker.

    Entangling brambles - When the bearer of this shield is hit, there is a chance that the power of the shield will manifest and call upon the local flora to reach up and immobalize the attacker (effect similar to web) for a period of time.
    970 sp and counting
    Help Fix Ranged Combat for Everyone. Come help complete the DDO Wiki

  10. #10

    Default

    Agree with the main point of the OP. ESPECIALLY agree with adding more prefix/postfix benefits to Shields so random drops are better. Right now, other than maybe a +5 Mithral Tower Shield, all random drop shields completely suck. Seeker on a shield (that affects the main weapon like a bloodstone and not just bashing) would be a huge improvement to S&B, BUT ONLY IF YOU CAN GET IT ON A +5 SHIELD. Otherwise we are still trading shield AC for DPS which is part of the problem there are better options in the offhand if you are going to trade AC for DPS.

    I'd like to see shield crafting. Not a bad point, if it's in a raid other than the shroud that would be nice so we don't have to continue to shroud farm. Or, even better, drop ingredients in all chests (but rare of course) so I have a reason to run stuff on Elite and be rewarded for the challenge.

  11. #11
    Founder Aesop's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Quote Originally Posted by Turial View Post
    Shield of Thorns

    This shield was harvested from the briar patches guarding the ancient forts of the hill giants of Xendric. The brambles that make up this sheild have been specially woven to guard the wearer against damage and feed some of it back to the attacker.

    +5 Heavy Wooden Shield

    Damage Feedback 5% - When the bearer of this shield is hit ,5% of the damage is directed back to the attacker.

    Entangling brambles - When the bearer of this shield is hit, there is a chance that the power of the shield will manifest and call upon the local flora to reach up and immobalize the attacker (effect similar to web) for a period of time.


    Similar idea to one I had

    Bramble Shield
    +5 Heavy Wooden Shield
    Brambles: 2d6 Piercing Damage when struck and when Shield Bashing
    Entanglement: When struck attacker takes a 20% penalty to attack speed for 20sec (DC 18 Reflex to resist)

    Basilisk
    +5 Light Shield
    Petrify: When Struck DC 17 Fort Save or attacker becomes Petrified
    Immune to Poison

    Wall
    +5 Adamantine Tower Shield
    Max Dex +3
    Reinforced: +2 AC
    DR Bonus: 15
    Ironbody 1/Rest (caster level 15)


    Battle
    +5 Heavy Steel Shield
    Reinforceed: +1 AC
    DR Bonus: 12
    Seeker +6
    Weighted +4%
    +3 Insight Bonus to AC

    Beacon
    +5 Heavy Steel Shield
    Holy Light: 2d6 Light Damage when struck and DC 14 Will Save or be Blinded for 10 Sec
    Healing Amplification 20%
    Hallowed: +4 Turn Level for Turn Undead



    or something like those
    Rule 1: Don't sweat the small stuff
    Rule 2: Its all small stuff
    Rule 3: People are stupid. You, me everyone... expect it
    more rules to come in a different sig

  12. #12
    Community Member Nikorr123's Avatar
    Join Date
    May 2006
    Posts
    0

    Default

    I disagree, I think there are nice shields that drop in hound and necropolis.

  13. #13
    Community Member
    Join Date
    Aug 2006
    Posts
    255

    Default

    While they are all nice shield ideas, i doubt any would use them except for role playing. I'm seriously considering dropping all my shields because it doesn't help enough for AC. Shield users get hit on every swing from the mob, so it's pointless... It will only get worse when the cap hits 20 and we are still looking at +5 mithral shields we looted with a lvl8 requirement.

  14. #14
    Community Member Nikorr123's Avatar
    Join Date
    May 2006
    Posts
    0

    Default

    Quote Originally Posted by Shagn View Post
    While they are all nice shield ideas, i doubt any would use them except for role playing. I'm seriously considering dropping all my shields because it doesn't help enough for AC. Shield users get hit on every swing from the mob, so it's pointless... It will only get worse when the cap hits 20 and we are still looking at +5 mithral shields we looted with a lvl8 requirement.
    This is a false statment. I use a shield and can sit in vod elite all day without getting hit except on 20

  15. #15
    Community Member
    Join Date
    Aug 2006
    Posts
    255

    Default

    Quote Originally Posted by Nikorr123 View Post
    This is a false statment. I use a shield and can sit in vod elite all day without getting hit except on 20
    Can you enlighten us all how you see the mob's roll numbers?

  16. #16

    Default

    Quote Originally Posted by Shagn View Post
    Can you enlighten us all how you see the mob's roll numbers?
    I'd say that if he can get pass the first wave of Orthon without loosing all of his temporary HP, while intimitanknig, he most likely is only getting hit on a 20.

    Now, I have yet to run Elite on Borror, so I don't know how much I'm getting it.
    DDOwiki.com, #1 source for DDO information.

  17. #17
    Community Member Spisey's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    I'm all for triple tier armor and shields where one element must be a common bind between the two. Thus, min 2 armor with magma guard both have earth in common. Could make for a very interesting source of themes. This would be one very fun way to implement new crafting! Mebbe even a special 3rd tier outcome from different 3rd tier shard combinations.

  18. #18

    Default

    Quote Originally Posted by Shagn View Post
    While they are all nice shield ideas, i doubt any would use them except for role playing. I'm seriously considering dropping all my shields because it doesn't help enough for AC. Shield users get hit on every swing from the mob, so it's pointless... It will only get worse when the cap hits 20 and we are still looking at +5 mithral shields we looted with a lvl8 requirement.
    Another "everyone who isn't a TWF barb/ranger is gimped" viewpoint...sigh...

    Just curious...since I get a 30 DR while shield blocking, I can sit and intimidate / shield block all day with my shield, dramatically helping the rest of the party as much as a single character's DPS. Exactly how would you propose I do this without a shield?

    Shields are not just about AC.

    If you are wearing a shield and getting hit on every swing from a mob, then you're right, you should get rid of your shield...in fact, you should reroll completely as you probably didn't spec for TWF/THF from the beginning and your AC with S&B sounds very gimped.

  19. #19

    Default

    Quote Originally Posted by Deathseeker View Post
    Another "everyone who isn't a TWF barb/ranger is gimped" viewpoint...sigh...
    [...]
    Shields are not just about AC.
    He is making a valid point, though.

    Even if they do implement shields, it may not be enough. (I say may because those shield are pretty powerful and trying to think of the repercussion they would takes more time than I want to allocate it right now.) S&B DPS is way behind TWFers.... and still have lower AC potential than TWFers. I mean, he did made you say "Shields are not just for AC", didn't he?

    Quote Originally Posted by Deathseeker View Post
    Just curious...since I get a 30 DR while shield blocking, I can sit and intimidate / shield block all day with my shield, dramatically helping the rest of the party as much as a single character's DPS. Exactly how would you propose I do this without a shield?
    Buit a TWFer could acheive the same by putting a shield on when needed.
    DDOwiki.com, #1 source for DDO information.

  20. #20
    Community Member
    Join Date
    Mar 2006
    Posts
    2,897

    Default

    Quote Originally Posted by Borror0 View Post
    Even if they do implement shields, it may not be enough. (I say may because those shield are pretty powerful and trying to think of the repercussion they would takes more time than I want to allocate it right now.)
    I agree. I'm terribly afraid of what they might do to fix the situation. The disparity is so huge that an attempt at a huge fix could be terrifying. I say we all just change our views to agree that TWFers should be capable of high AC, and give S&B some other area to dominate. I dunno, more standard enhancements on shields (Insight AC, Protection, Resistance, Devotion, etc), passive DR, and allow off-hand Shield attacks or somethin'. It's a mess.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload