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what's to say the crafting system will even be similar?
i don't see the same recipes or abilities being added to shields or armours.... that just overpowers the game to a level beyond reason
we'll be looking at a whole different enitity here with a much more defined role IMO
970 sp and counting
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hehe... seriously...
Turbine doesn't hire incompetent Devs. So, when they make an illogical choice like that, why did they make it? Did they not consider something that the playerbase considers important? Did they have concerns toward making the item any better? Do they just have a different vision of what DDO should be?
We can point there mistakes all we want, but without knowing their reasoning sometimes... it makes it harder.
I wish we'd have more communication. As in, when we are revolted by a mistake of yours... explain us the reasoning...
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970 sp and counting
Help Fix Ranged Combat for Everyone. Come help complete the DDO Wiki
I think this an important observation. I don't really know what their vision of DDO is. Do they have a common overarching theme or set of core principles? (Besides "make money" which probably ought be there...I mean wrt the game itself.)
<Goes to flip through various editions of DM guides>
I guess it's cinematic-monty-haul. The part I struggle with is that I disagree with that approach and I should just get over it.
Vorn, 30 Fighter
Argo
OSD
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970 sp and counting
Help Fix Ranged Combat for Everyone. Come help complete the DDO Wiki
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Add in: Make Improved Shield Bash work like the P&P feat and consider me /signed.
Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
- Epic and Legendary Mysterious ring upgrades, please.
- Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
- Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
- Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
- Redoing the drop rates of tomes in generic and raid loot tables.
- Benefit
When you perform a shield bash, you may still apply the shield’s shield bonus to your AC.
Source: SRD
How is it different?!
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You could say that the D&D feat allows you to retain all the shield's defensive benefits while attacking with it. DDO shields have an additional benefit- DR besides AC- which Imp Shield Bash doesn't cover.
However, it's better to look at blocking DR as coming from the "Total Defense Action", which is separate from your shield and which no feat will allow you to make attacks with. (Well, there's Robliar's etc, but that's quite different)
My Dwarf Ranger could TWF with an Axe and Shield. In P&P, S&B is a TWF fighting style. In fact, Monte Cooke suggested it as a feat choice for lowbie rangers in P&P. I'd, rightfully, lose the the Tempest Bonus when that issue is fixed but I'd have quick access to DR.
This might help you (Note the highlight in orange):
This has been brought up before. The +DR thing/Turbine Shield Bash would only apply to when you are actively blocking.Originally Posted by d20 SRD
Last edited by QuantumFX; 09-03-2008 at 06:20 PM.
Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
- Epic and Legendary Mysterious ring upgrades, please.
- Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
- Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
- Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
- Redoing the drop rates of tomes in generic and raid loot tables.
Alot of these shields are overpoweriful, i perfer if one has such power it should also have a downside and unpredictability. Rather not view as ultimate Shield but a Shield that benefit might be worth the risks.
Shield 1 abilities
+2 Natural Armor
5 uses of Level 10 Rage Clickie
4% chance to give Random Greater Block to one type of attack or Random 30 resist with 33% absorbption to a element when hit, or Rage Spell, or or gives you Vulnerability to type of attack all effects lasts 2 mins
Shield 2 abilities
Greater Arcane Lore
Superior Devotion 6
4% Channeling recieve 15sp when hit
1% Poweroverflow lose Level
Shield 3 abilities
3x Level 10 Haste Clickie
+4 Protection
+15 Balance
4% chance Slow or Haste on Self or Target for 5 mins
Shield 4 abilities
Twilight Mithral
Superior Arcane Lore
Reduce Spell cost 2
Hidden Effect: 1% spell Failure that cannot be reduced.
Last edited by Jefro; 09-05-2008 at 02:54 PM.
I love you Abbot♥
I would be happy if they just stopped offering me 3 or more shields for every quest as end rewards that start out x'er devotion II of **** blah blah blah. Stop throwing all the know affects in a blender just to get a high level useless item to come out as a "reward", and seriously does anyone need a ghost touch shield do you normally sit there in blocking mode trying to bash a ghost with your shield? Anyway my 2 cps.
Liamfrancais- Human Pally 16 (Mythical), Balto-Drow Sorc 16 (Mythical), Baltaz-Drow Rgr 16 (Forgotten Legion), Adarforged-WF Barb 16 (Mythical), Bringit-Dwarf FTR/barb 12/4 (Just Me), Zudomon-Elf wiz 15 (Twisted Fate), Rudadonna-H clr 16 (Mythical)
/signed
Great Idea A_D!
"Why...so...seriousss!", the Late Heath Ledger as the Joker StormLord Mascot