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  1. #21

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    Quote Originally Posted by Deathseeker View Post
    Another "everyone who isn't a TWF barb/ranger is gimped" viewpoint...sigh...
    [...]
    Shields are not just about AC.
    He is making a valid point, though.

    Even if they do implement shields, it may not be enough. (I say may because those shield are pretty powerful and trying to think of the repercussion they would takes more time than I want to allocate it right now.) S&B DPS is way behind TWFers.... and still have lower AC potential than TWFers. I mean, he did made you say "Shields are not just for AC", didn't he?

    Quote Originally Posted by Deathseeker View Post
    Just curious...since I get a 30 DR while shield blocking, I can sit and intimidate / shield block all day with my shield, dramatically helping the rest of the party as much as a single character's DPS. Exactly how would you propose I do this without a shield?
    Buit a TWFer could acheive the same by putting a shield on when needed.
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  2. #22
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    Quote Originally Posted by Borror0 View Post
    Even if they do implement shields, it may not be enough. (I say may because those shield are pretty powerful and trying to think of the repercussion they would takes more time than I want to allocate it right now.)
    I agree. I'm terribly afraid of what they might do to fix the situation. The disparity is so huge that an attempt at a huge fix could be terrifying. I say we all just change our views to agree that TWFers should be capable of high AC, and give S&B some other area to dominate. I dunno, more standard enhancements on shields (Insight AC, Protection, Resistance, Devotion, etc), passive DR, and allow off-hand Shield attacks or somethin'. It's a mess.

  3. #23
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    Quote Originally Posted by Nikorr123 View Post
    This is a false statment. I use a shield and can sit in vod elite all day without getting hit except on 20
    Can you enlighten us all how you see the mob's roll numbers?

  4. #24

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    Quote Originally Posted by rimble View Post
    I say we all just change our views to agree that TWFers should be capable of high AC, and give S&B some other area to dominate.
    Actually, rimble, that's the hardest possibility to analyze.

    Keeping things the way they were is easier. We've been there. We know what to fix, if we diverge from there, we're going into unknown.
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  5. #25

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    Quote Originally Posted by Shagn View Post
    Can you enlighten us all how you see the mob's roll numbers?
    I'd say that if he can get pass the first wave of Orthon without loosing all of his temporary HP, while intimitanknig, he most likely is only getting hit on a 20.

    Now, I have yet to run Elite on Borror, so I don't know how much I'm getting it.
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  6. #26
    Community Member Spisey's Avatar
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    I'm all for triple tier armor and shields where one element must be a common bind between the two. Thus, min 2 armor with magma guard both have earth in common. Could make for a very interesting source of themes. This would be one very fun way to implement new crafting! Mebbe even a special 3rd tier outcome from different 3rd tier shard combinations.

  7. #27
    Founder Xithos's Avatar
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    Talking About Shields

    Quote Originally Posted by rimble View Post
    I agree. I'm terribly afraid of what they might do to fix the situation. The disparity is so huge that an attempt at a huge fix could be terrifying. I say we all just change our views to agree that TWFers should be capable of high AC, and give S&B some other area to dominate. I dunno, more standard enhancements on shields (Insight AC, Protection, Resistance, Devotion, etc), passive DR, and allow off-hand Shield attacks or somethin'. It's a mess.
    I like the proactive nature of your idea to put things like more resistance and insight AC bonuses on shields, but I don't think that is enough. I say this becuase TWFers already have things like the icy rainment which rolls Protection, Resistance, and a huge Dodge bonus together and anyone can make a Mineral II helmet which gives heavy fort, +5 Protection, and hp/cha skills or whatehaveyou. Turbine is going the route of making items more powerful by consolidating bonuses and my TWF Ranger gives up a TON whenever I put on a shield (the DR boost is the biggest reason I use a shield currently when I'm not worried about killing something and just want to keep aggroe with intimidate). The best way to get a nice Insight AC bonus is to make a Shroud weapon and at this point I am starting to wonder if Turbine will just go the inflation route and come out with a really nice shield that carries a Dodge bonus on it in addition to being alchemizeable.
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  8. #28

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    Quote Originally Posted by Xithos View Post
    [...] at this point I am starting to wonder if Turbine will just go the inflation route and come out with a really nice shield that carries a Dodge bonus on it in addition to being alchemizeable.
    I hope not...
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  9. #29
    Founder Aesop's Avatar
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    Quote Originally Posted by Turial View Post
    Shield of Thorns

    This shield was harvested from the briar patches guarding the ancient forts of the hill giants of Xendric. The brambles that make up this sheild have been specially woven to guard the wearer against damage and feed some of it back to the attacker.

    +5 Heavy Wooden Shield

    Damage Feedback 5% - When the bearer of this shield is hit ,5% of the damage is directed back to the attacker.

    Entangling brambles - When the bearer of this shield is hit, there is a chance that the power of the shield will manifest and call upon the local flora to reach up and immobalize the attacker (effect similar to web) for a period of time.


    Similar idea to one I had

    Bramble Shield
    +5 Heavy Wooden Shield
    Brambles: 2d6 Piercing Damage when struck and when Shield Bashing
    Entanglement: When struck attacker takes a 20% penalty to attack speed for 20sec (DC 18 Reflex to resist)

    Basilisk
    +5 Light Shield
    Petrify: When Struck DC 17 Fort Save or attacker becomes Petrified
    Immune to Poison

    Wall
    +5 Adamantine Tower Shield
    Max Dex +3
    Reinforced: +2 AC
    DR Bonus: 15
    Ironbody 1/Rest (caster level 15)


    Battle
    +5 Heavy Steel Shield
    Reinforceed: +1 AC
    DR Bonus: 12
    Seeker +6
    Weighted +4%
    +3 Insight Bonus to AC

    Beacon
    +5 Heavy Steel Shield
    Holy Light: 2d6 Light Damage when struck and DC 14 Will Save or be Blinded for 10 Sec
    Healing Amplification 20%
    Hallowed: +4 Turn Level for Turn Undead



    or something like those
    Rule 1: Don't sweat the small stuff
    Rule 2: Its all small stuff
    Rule 3: People are stupid. You, me everyone... expect it
    more rules to come in a different sig

  10. #30
    Founder Guaire's Avatar
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    Quote Originally Posted by Crarites View Post
    If thats the case lets hope they also remember docents this time around.
    /VERY, VERY SIGNED!!!!!!

  11. #31
    Community Member Lorien_the_First_One's Avatar
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    I can't believe I'm going to agree with AD but...he's right. Shields are pathetic right now. In addition to some new named shields, I do however think that adding shields to the green steel list (giving them the "clothing" properties) would be another nice move.

  12. #32
    Founder SCPRedMage's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    Stormfist giants themed- +8 enhancement bonus to constitution, natural armor 5, vertigo+4. (Note that unequipping this item could be fatal, which is part of the fun)
    +8 stat items are epic, and I think that Turbine's trying to stay away from introducing epic items until they introduce epic levels...

  13. #33

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    In simple terms, a SnB should be as far ahead of other styles (THF, TWF) in their defenses as they are in how far behind they are in their offenses (more or less). This certianly isn't the case right now. When you think defense and intimitanking you should be thinking SnB, not TWF. Maybe I can see it reasonalbe that a TWF would have useable AC, but they shouldn't be the go-to build for an intimitank.

    Helping shields is a good start to fixing the issue I think.
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  14. #34
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    personally, I play TWF builds. However I do agree that shields are pretty gimped currently. The new raid shields are indeed pretty pimp. My main argument is that I can carry two green steel weapons, but there are no G/S shields. I personally think they should just add shields to the crafting list and simply make them the same as equiping a second G/S weapon. Just my two cents.

  15. #35
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    Quote Originally Posted by SCPRedMage View Post
    +8 stat items are epic, and I think that Turbine's trying to stay away from introducing epic items until they introduce epic levels...
    Nope.

    In D&D 3.5, a character would be around level 16+ before he'd expect to have a +5 longsword. In DDO, that's standard equipment at level 8 (and occasionally found even earlier). Since DDO cut the character level before obtaining typical magic items about in half, it would be inconsistent for them to maintain the same level 20 requirement on so-called "epic" items.

    The Sword of Shadows introduced in Module 1 is superior to a +14 equivalent weapon. Since that time, many other items have been introduced that have an even higher total "plus" equivalency, which obviously goes far beyond the +10 total limit for pre-epic items in D&D.

    And as far as +8 stat items... I've got a +9 stat item in DDO already. It's called a Supreme Tyrant Green Steel Scepter.

  16. #36

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    Can you enlighten us all how you see the mob's roll numbers?
    in vod round 1 orthons, i can pull agro of 3 orthons, take 1 out by myself w/o suffering from anything more than a scratch at 66 ac
    Last edited by Aranticus; 09-03-2008 at 05:40 AM.
    If you want to know why...

  17. #37
    Community Member Turial's Avatar
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    Quote Originally Posted by Borror0 View Post
    I hope not...
    Especially if its a heavy shield and not a tower shield.
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  18. #38
    Community Member esoitl's Avatar
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    Quote Originally Posted by ArkoHighStar View Post
    Mod 8 is supposed to have another implementation of raid crafting. Turbine states that it woudl be different than the shroud, so my hope is armor and shields to complement the shrouds weapons and items. This would make some sense as I hope Turbine would not just create more powerful weapons basically killing the need or desire to run the shroud.
    i don't see where they can go besides armour, shields, and rings.... every weapon is in the game as well as everything but rings
    if they try to do a whole different weapon/equipment raid crafting it will be a disaster, nobody will want to have to spend the time to replace GS weapons from a new raid after so much time spent on making them..... it's also hard to think of a way to make what is currently in raid crafting better

    armour, shields, possibly rings... rounds it out nicely and with more rituals it would be a nice touch IMO

  19. #39
    Community Member esoitl's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    And as far as +8 stat items... I've got a +9 stat item in DDO already. It's called a Supreme Tyrant Green Steel Scepter.
    correction, it's a +6 stat with a +3 exceptional bonus
    that's like calling the AC ritual on a set of armour a +6 full plate.... not the same

  20. #40

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    Quote Originally Posted by Turial View Post
    Especially if its a heavy shield and not a tower shield.
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