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  1. #1
    Community Member Staffman's Avatar
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    Default Needing Build Advice

    I am looking to make a monk. I am leaning towards a dwarven, quarterstaff user. I would also like to start lv 1 as a rogue for end game skills. Whats the best starting stats, feats, etc. Thanks in advance.

  2. #2
    Community Member esoitl's Avatar
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    what are you actually going to use rogue for?
    if not for rogue skills just build a Monk in normal fashion(STR, CON, DEX, and WIS based)

    if you're looking to use rogue skills then you have to factor in INT and maybe CHA if you want UMD
    i assume you are looking to take only 1 lvl of Rogue so that tells me you're going more Monk oriented and therefore probably just taking it for UMD?

    i guess the big question with any Monk is what do you value more, AC or DPS?

  3. #3
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    I am going rogue for traps, locks, search (and spot). I don't care about jumping around, etc. I want to be well rounded, but dont want to pull agro off tanks. I am thinking quarterstaff, unless it stupid.

  4. #4
    Community Member esoitl's Avatar
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    i hardly think it's stupid

    i'm putting together a Thief-Acrobat/Monk now and it's working fairly well
    realize though that you have to sacrifice somehwere as with Rogue skills you're talking about 5 prime attributes with the 6th being an optional/slight dump stat

    STR 17
    DEX 14
    CON 15
    WIS 12
    INT 12
    CHA 6

    is how i set mine up, you get a ton of extra feats with monk, more than needed really so taking UMD focus isn't that much of an expenditure
    even with the 6 my UMD isn't great but passable
    keep in mind my build will be more Rogue than Monk though so yours may stack up different, didn't like the low INT for traps and search but i'm getting by with buffs so far(ran Delera's and was finding everything up until Necro with just skill boost... neded Hero and Foxes + boost but then again i was 4 levels below quest level)

    this is a bit of an awkward build IMO as there is a great deal of flexibility in the stats if you're willing to lose a point of something here or there to be more rounded

  5. #5
    Founder Lifespawn's Avatar
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    don't worry with a qstaff you wont pull aggro off a decent tank you would need a 16 int to max search disable umd and concentration.

    but neway

    str 16
    dex 10
    con 14
    int 14
    wis14
    cha 10

    not going to get a great ac not going to have a good stunning fist or quivering palm stunning blow should be taken along with the racial enhancments for dwarven tactics

    great hp's easily 400

    full rogue skills is a plus and lets you fill that role and add in some ok damage
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  6. #6
    Community Member esoitl's Avatar
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    the split is going to dictate whether your Monk special attacks are even worth it as i think the DC is based party on Monk lvl
    OP what was your intended split?

  7. #7
    Community Member Staffman's Avatar
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    I never played a monk...not sure. Is this even feasible?

  8. #8
    Community Member esoitl's Avatar
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    certainly is
    like i said i am planning a similar character but having the split more Rogue based(i want to get Thief-Acrobat II which means 12Rogue-4Monk for now, 12/8 at lvl 20 cap)

    i started with Rogue and then 3 Monk to get the path and i can hit traps with some basic buffs no problem
    just remember that Staves are STR based weapons so your to-hit is coming from STR and you can't finesse unless you change weapons

    you do have to spread stats fairly thin to get everything in but take into account the enhancements as Monks give WIS, Rogue gives DEX, and dwarf gives CON
    the big fetch up i'm finding is AC isn't as high as it could be due to the fact that i want some halfway decent damage and to-hit numbers so i have more STR and much less DEX and WIS than i would prefer, also my INT is lower than i want but i like hitting things regularly

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