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  1. #1
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    Default WF sorc spell list?

    My build i use is Mr.cows here is the link http://forums.ddo.com/showpost.php?p...10&postcount=9. My playstyle depends upon what quest i mainly like to insta kill stuff cause i dont want to get hit. I also like the str cause im a person who likes to melee with any self healing class/race. also i want to solo endgame,also like to pvp occasionally

    Spell taken by Level:
    Level 1
    Shocking Grasp
    Repair Light
    Level 2
    Burning hands
    Level 3 Magic Missle
    Level 4
    Scorching ray
    Level 5
    Blur
    Level 6
    Haste
    Level 7
    Fireball(Swap Burning Hands for Master's Touch)
    Level 8
    Firewall



    I was wondering If someone can advise me on which spells to get per level up to level 16 currently level 8
    Spells are
    Level 1 Spell Selection
    Shocking Grasp-Good dps and no saving throw and it hits almost every type of monster.

    Repair Light- Good healing capabilty (also use wands)

    Magic Missle-I took for mainly Stk and ranging things far away or above

    Burning Hands- Good damage, Good mass damage spell, Also takes mobs out. (the bad thing is it destroys web)

    Level 2 Spell Selection
    Scorching Ray-good range dps like Magic missle also no reflex save (Cant hit oozes though)

    Blur- Overall this is a excellent spell it keeps melees alive longer and is easier on the cleric bad thing is it takes some money to redo the spell when it wears off

    Web- It keeps monsters away from me and can help the party stay alive better cause of the monsters being stuck.

    Level 3 Spell Selection
    Haste-The party loves me when i do it and it helps me run away from monsters.

    Fireball-It is a good front wards spell damage it is better than burning hands cause i can do it from afar and not have to be up close and personal with the trolls that can three hit crit me;D

    Level 4 Spell Selection
    Firewall- It is great damage it is consisteint like TWF but it is fire and u can hit multiple enimies


    Scrolls:
    Detect Secret doors- I solo occasionally it is nice to have a stack of 100 of these just laying around for various reasons(I.E you can get a hidden shrine behind a door)

    Displacement- its a good scroll to have around for the big fights when your about to unleash you raw power.

    Halt Undead-I have 50-100 of these for deleras and other various places with undead.

    Wands:
    Repair Serious- Easy healing does good heals

    Mage Armor- Good for ac buff to make monsters less likely to hit you


    Feats:
    Maxamize-good at levels 3+ but u gotta have a mana item to help support it.

    Empower- cheap on Spell points hard on the enemy/enemies

    Extend-Good for haste and blur

    Any reccomendations on changing spells please refer (also if you can list which levels to swap a spell out for another and say level if you can possibly


    Ill update this spell selection every level for reference
    Last edited by xope; 12-13-2008 at 04:09 AM.
    I just wobble around and hopefully do something right.

  2. #2
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    Personally I would drop MM for niacs. MM does 4-10 damage at level 3 vs 3-30 for niacs... Between niacs, shocking grasp, and scorching ray you can damage every single critter you come across until you're about 6 or 7.

    Once you can get firewall I would drop every other damage spell, only keeping MM, something that does cold damage (cold touch is negative damage not cold damage in case you were thinking of that one), and something that does lightning damage. Firewall is just better than any other fire damage spell you have.

    Mage armor does not stack with other armor AC. That includes black widow bracers and warforged composite plating. So even without the bracers, if you are wearing a +2 docent that is already enough to equal the 4 ac that mage armor would give you. So that's why it isnt working.
    Last edited by richieelias27; 09-02-2008 at 01:53 PM.

  3. #3
    Community Member Wizzly_Bear's Avatar
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    ..
    Last edited by Wizzly Bear; 10-15-2008 at 10:20 AM.

  4. #4
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    Quote Originally Posted by Wizzly Bear View Post
    niacs range starts at 0, not 3. a successful save negates all damage.

    just make sure you grab either acid or solid fog, web, blur and/or displacement, haste, gh, reconstruct, one other lower level repair spell, firewall, pk, and finger and you'll be fine. beyond that, your selection should be based off of your playstyle and what youre running. ie, bansihment is great for the vale 5, but no use in shroud/subterrane, and charms are fun, but not for everyone.
    Don't get GH. Level 6 spell slots are at a premium as a WF sorc, GH can either be scrolled(if you have money), cast by someone else, or done without. Between Reconstruct(which you must have), Disintegrate(which you really do want) and Flesh to Stone/Mass Suggestion/Symbol of Persuasion/Acid Fog there just isn't a slot for it. You do not need a repair spell other than reconstruct, except when you are lower than lvl 12. Anything else will cost more mana and heal for less. Web is very very good at high level with heighten.

    You should post your planned build(starting stats, feats and enhancements).

  5. #5
    Community Member Wizzly_Bear's Avatar
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    Last edited by Wizzly Bear; 10-15-2008 at 10:18 AM.

  6. #6
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    Quote Originally Posted by Wizzly Bear View Post
    youre speaking of a party sorc. wf sorcs are inherently better at soloing. acid fog is unneeded, as is symbol of persuasion(mass sug > sym of pers). pick 2 from disintegrate/FtS/Mass sug/GH, 3rd is reconstruct. gh is basically necessary for any soloer in upper levels so either get the spell or be prepared to spend a lot of money on scrolls (and even more if youre running with parties instead of solo), but remember all other viable 6th lvl options have saves tied to them, and as a wf sorc, you wont be beating many saves in end game. a secondary repair is highly advised for healing during reconstruct timer should the need arise.
    What are you running that you *need* GH?

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