Results 1 to 15 of 15
  1. #1

    Default Burlock III - WF Intimitank

    After planning and replanning this build, I'm at the point where I think I'm pretty happy with this build, however, I would really apprieciate some candid feedback regarding wether I'd be wasting my time with this build in end-game content. The build is pretty straight foward, a high AC, decent HP, decent saves, high intimidate build, that also has a high DC on tactical feats for good measure. It makes use of Force of Personality, so that I can dump my wisdom, and centergize both saves and intimidate off of charisma.

    I will say, I'm hesitant to actually play this build until the new "tactical fighter feats" are introduced, because that could change this build.

    Edit: I forgot to add this question. Basically, before I get the raid gear (greensteel, chattering ring), will this build still be viable for end-game or is it totally depending on raid gear. I like to hear what other people think.

    Code:
    Burrlock III
    Warforged - Intimitank
    16 Fighter
    
    Starting Stats:
    16 - +1 Tome, +4 Level, +3 Enhance, +6 Item = 30
    12 - +1 Tome
    16 - +6 Item +2 tome = 24
    12 - +1 Tome
    6
    13 - +1 Tome, +6 Item = 20
    
    Skills:
    Intimidate
    Jump
    Balance
    
    Feats:
    1 - Adamantine Body, Weapon Focus
    2 - Stunning Blow
    3 - Force of Personality
    4 - Combat Expertise
    5 - 
    6 - Toughness, Improved Trip
    7 - 
    8 - Improved Critical
    9 - Iron Will
    10 - Greater Weapon Focus
    11 - 
    12 - Bullheaded, Dodge
    13 - 
    14 - Shield Mastery
    15 - Skill Focus: Intimidate
    16 - Improved Shield Mastery
    
    
    Enhancements:
    Fighter Armor Class Boost II
    Fighter Armor Mastery III (With Mithral Tower Shield)
    Fighter Strategy Stunning Blow III
    Fighter Strategy Trip II
    Fighter Intimidate II
    Fighter Strength III
    Fighter Toughness IV
    Warforged Construct Thnking II
    Warforged Healer's Friend II
    Warforged Tactics II
    
    AC:
    10 base 
    13 Armor 
    4 DEX 
    9 Tower Shield 
    5 Protection 
    5 CE 
    2 Chaosguard 
    1 Dodge Feat
    3 Bark pot 
    1 Haste 
    53
    
    2 Alchemical Ritual
    55
    
    2 Recitation 
    57
    
    2 Ranger 
    4 Bard 
    63
    
    2 Fgt Boost
    65
    
    3 Chattering Ring 
    4 Insight Shroud 
    72
    
    5 Pally 
    77
    
    1 Docent of the Claw (Ok, I'll probably never see this)
    78
     
    HP:
    400
    20 Heroic Durability
    160 D10 HD
    112 24 Con
    18 Toughness Feat
    50 Toughness Enhancement
    30 Greater False Life
    10 Argo Favor
    
    Intimidate:
    50
    19 Ranks
    15 Item
    2 Bullheaded
    3 SF: Intimidate
    2 Intimidate AP (This can be bumped to +4 at cost of -1 will save and -1 DC trip, stunning blow)
    5 20 CHA
    2 Head of Good Fortune
    2 Tier II Cha skills item
    Last edited by negative; 08-31-2008 at 03:05 PM.
    Drakion, Leader of the Lightbringers - Argonnessen - A Founding Guild

    Currently Leveling: Drakyon the Sinner - Human Cleric

  2. #2
    Community Member hydra_ex's Avatar
    Join Date
    Jul 2007
    Posts
    1,201

    Default

    Not bad, except I dont think the shroud items stack with intimidate items. The AC seems great, as does the hp. I think this will be a fun, and useful build to play.

    P.S. Of oucrse its great, its the third reroll
    THELANIS - Chief Scientist of DARPA
    Ravinex: Bard 18/Fighter 2 - Krotus: 20 Fighter - Hemium: Ranger 18/Fighter 2 - Stema: Favoured Soul 11 - Hemios: Ranger 15/Fighter 1/Monk 1

  3. #3

    Default

    Quote Originally Posted by hydra_ex View Post
    Not bad, except I dont think the shroud items stack with intimidate items.
    It does stack.
    DDOwiki.com, #1 source for DDO information.

  4. #4
    Community Member
    Join Date
    Apr 2006
    Posts
    3,262

    Default

    Quote Originally Posted by Borror0 View Post
    It does stack.
    The exceptional bonuses do. On the Tempered items though, the intimidate is a competence bonus.

  5. #5

    Default

    Overall, very good build. Any reason you're not taking paladin? Would improve the build on all points it seems.

    Quote Originally Posted by negative View Post
    Edit: I forgot to add this question. Basically, before I get the raid gear (greensteel, chattering ring), will this build still be viable for end-game or is it totally depending on raid gear. I like to hear what other people think.
    I'd say 55 AC is the break point right now.
    DDOwiki.com, #1 source for DDO information.

  6. #6

    Default

    Quote Originally Posted by Aspenor View Post
    The exceptional bonuses do. On the Tempered items though, the intimidate is a competence bonus.
    I know that, but the OP listed a +15 item and a +2 Exceptional bonus. Read Aspenor, Read!!
    DDOwiki.com, #1 source for DDO information.

  7. #7
    Community Member
    Join Date
    Apr 2006
    Posts
    3,262

    Default

    Quote Originally Posted by Borror0 View Post
    I know that, but the OP listed a +15 item and a +2 Exceptional bonus. Read Aspenor, Read!!
    Why should i do that when you can do it for me?

  8. #8

    Default

    Quote Originally Posted by Aspenor View Post
    Why should i do that when you can do it for me?
    Stop trying to look cool. We know you're a n00b.
    DDOwiki.com, #1 source for DDO information.

  9. #9
    Community Member maddmatt70's Avatar
    Join Date
    Mar 2006
    Posts
    5,808

    Default

    Sigh, for end game I would alter this build. Pick up all three thf feats which would come in handy for the shroud among other places for dps. The feats I would swap out would be dodge, and the two tactical feats although I like tactics it just isn't worth it at the moment (weapon focus isn't worth it if you don't have weapon specialization by the way either). Your dps isn't that great - my bard if she ran around with a shield would do more dps then your wf fighter even if your wf fighter were receiving the same buffs. Pure level 16 fighter just isn't that great right now which is why alot of people will splash some levels of paladin, rogue, or monk. Go with 2 or 3 paladin levels like borro recommends.. Overall though fighters and paladins will probably change with the next mod so making a new fighter or paladin is slightly risky as Iruka found out when the devs changed zeal back..
    Last edited by maddmatt70; 08-31-2008 at 07:46 PM.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  10. #10
    Community Member maddmatt70's Avatar
    Join Date
    Mar 2006
    Posts
    5,808

    Default

    To be real candid. I wouldn't make a sword and board build right now - I just wouldn't. If you want an ac character go twf with monk splash..
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  11. #11
    Community Member maddmatt70's Avatar
    Join Date
    Mar 2006
    Posts
    5,808

    Default

    Quote Originally Posted by Borror0 View Post
    Overall, very good build..
    Come on now you are better then that..
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  12. #12

    Default

    Quote Originally Posted by maddmatt70 View Post
    Come on now you are better then that..
    I agree with what you said, hopefuly the Devs will debuff TwF AC by a bit and buff up S&Bers.

    Oh, and fighters and paladins.
    DDOwiki.com, #1 source for DDO information.

  13. #13
    Community Member maddmatt70's Avatar
    Join Date
    Mar 2006
    Posts
    5,808

    Default

    Quote Originally Posted by Borror0 View Post
    I agree with what you said, hopefuly the Devs will debuff TwF AC by a bit and buff up S&Bers.

    Oh, and fighters and paladins.
    I don't think they need to debuff twf really as much as buff up sword and board. Helping out fighters and paladins will indirectly help sword and board by the way as that is the primary classes of most sword and boarders..
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  14. #14

    Default

    Quote Originally Posted by maddmatt70 View Post
    I don't think they need to debuff twf really as much as buff up sword and board.
    Pl, let me reword... rangers. Get rid of the Tempest AC bonus and either remove Ravored Defense or at least add a diversity at end game. You know... mroe than just Evil Outsiders. But you know, I'm always in favor of deflating value rather than buffing them.
    DDOwiki.com, #1 source for DDO information.

  15. #15

    Default

    So, is the general concensus that weapon focus and greater weapon focus isn't worth it? What if I was to pick up weapon spec and greater weapon spec as bonus fighter feats at 18 and 20?

    If I did drop WF and GWF, I'd probably pick up at least power attack for those times I'm using a two handed weapon (not going to mess with the THF feats though). I'm not sure what I'd pick up in place of the other feat. Maybe one of those new fighter tactical feats they are promising could be good, or that could the feat I burn if I took two pally levels.

    As for the pally levels, I've been debating that myself, and it does add a lot of the build for almost no cost, but I'm hesitant. Maybe it's because I'd just like to keep the build pure, or because I'm not sure what levels 17-20 will bring. On the other hand, I can take the pally levels at any point, even as late as levels 19 and 20. It's definelty something to consider when you are gaining +5 to all saves and being able to provide some of a pally's AC auro yourself.

    I'm not planning on dropping the tactics feats though, as in my experiance they've been really usefull, and help to make a SnB viable as far as killing things, not that being an intimitank isn't a boon to a party already.

    I'm going to sleep on all this, and if I decide to make any changes to the build, I'll make a post with it.
    Drakion, Leader of the Lightbringers - Argonnessen - A Founding Guild

    Currently Leveling: Drakyon the Sinner - Human Cleric

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload