After planning and replanning this build, I'm at the point where I think I'm pretty happy with this build, however, I would really apprieciate some candid feedback regarding wether I'd be wasting my time with this build in end-game content. The build is pretty straight foward, a high AC, decent HP, decent saves, high intimidate build, that also has a high DC on tactical feats for good measure. It makes use of Force of Personality, so that I can dump my wisdom, and centergize both saves and intimidate off of charisma.
I will say, I'm hesitant to actually play this build until the new "tactical fighter feats" are introduced, because that could change this build.
Edit: I forgot to add this question. Basically, before I get the raid gear (greensteel, chattering ring), will this build still be viable for end-game or is it totally depending on raid gear. I like to hear what other people think.
Code:Burrlock III Warforged - Intimitank 16 Fighter Starting Stats: 16 - +1 Tome, +4 Level, +3 Enhance, +6 Item = 30 12 - +1 Tome 16 - +6 Item +2 tome = 24 12 - +1 Tome 6 13 - +1 Tome, +6 Item = 20 Skills: Intimidate Jump Balance Feats: 1 - Adamantine Body, Weapon Focus 2 - Stunning Blow 3 - Force of Personality 4 - Combat Expertise 5 - 6 - Toughness, Improved Trip 7 - 8 - Improved Critical 9 - Iron Will 10 - Greater Weapon Focus 11 - 12 - Bullheaded, Dodge 13 - 14 - Shield Mastery 15 - Skill Focus: Intimidate 16 - Improved Shield Mastery Enhancements: Fighter Armor Class Boost II Fighter Armor Mastery III (With Mithral Tower Shield) Fighter Strategy Stunning Blow III Fighter Strategy Trip II Fighter Intimidate II Fighter Strength III Fighter Toughness IV Warforged Construct Thnking II Warforged Healer's Friend II Warforged Tactics II AC: 10 base 13 Armor 4 DEX 9 Tower Shield 5 Protection 5 CE 2 Chaosguard 1 Dodge Feat 3 Bark pot 1 Haste 53 2 Alchemical Ritual 55 2 Recitation 57 2 Ranger 4 Bard 63 2 Fgt Boost 65 3 Chattering Ring 4 Insight Shroud 72 5 Pally 77 1 Docent of the Claw (Ok, I'll probably never see this) 78 HP: 400 20 Heroic Durability 160 D10 HD 112 24 Con 18 Toughness Feat 50 Toughness Enhancement 30 Greater False Life 10 Argo Favor Intimidate: 50 19 Ranks 15 Item 2 Bullheaded 3 SF: Intimidate 2 Intimidate AP (This can be bumped to +4 at cost of -1 will save and -1 DC trip, stunning blow) 5 20 CHA 2 Head of Good Fortune 2 Tier II Cha skills item