This Dev team has had some absolutely SPECTACULAR failures in its time. I mean they've made some truly boneheaded moves. Dwarves as the master race, leader granted raid loot, endless n/h/e grind, ghost touch items that have no business being ghost touch, the absolute lack of any real solo content to speak of.

Hand to hand martial arts specialists... who do more damage... with weapons.

The abortion we call crafting.

You know Kate Paiz is sitting in a room somewhere asking herself "Hmmm, how can we get them to grind some more?"

Either way, failure, after failure, after failure.... it's a wonder the game is still limping along.


But what is something YOU would consider the most audacious development failure... the thing any drooling refugee from a challenged community would be able to point out and say "Drrrrr!", but our Dev Team failed to get a grasp on.


For me, it's easily the real lack of Solo content. Sure we have "wilderness zones", but unless you invest a fortune in pots (that you'll never get back from the treasure in the chests) it's pretty much a nonstarter for many people. That being said the funnest time I've had on a quest in recent memory was in the giant quests in the threnal ruins... short, sweet, simple... and very soloable with a minimum of investment but fun returns.


But I'm still curious about what the masses think the Devs have been unbelievably... unwise... about...