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  1. #41

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    Quote Originally Posted by efreet5 View Post
    Incorrect on the FE Dmg. In PnP it works like this (assuming 15th lvl)
    I may be wrong, but I'm pretty sure that was only 3.0. It changed in 3.5
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  2. #42
    Community Member Turial's Avatar
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    Quote Originally Posted by Borror0 View Post
    I may be wrong, but I'm pretty sure that was only 3.0. It changed in 3.5
    Correct, in 3.5 you can choose which FE advance at which times in terms of the bonus you gain. This was done so that players didnt have to try to guess which mobs they would likely face as high level PC's while they were sill low level PC's.

    At 1st level, a ranger may select a type of creature from among those given on Table: Ranger Favored Enemies. The ranger gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures.
    At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy from those given on the table. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by 2.
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  3. #43
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by efreet5 View Post
    Incorrect on the FE Dmg. In PnP it works like this (assuming 15th lvl):

    1st favored enemy +5
    2nd FE +4
    3rd FE +3
    4th FE +2

    As you can see the dmg scales more for the ones that were picked up earlier. As per the description in the game, it should be working just like this in DDO as well with the addition of +4 dmg from enhancements.

    Every time you take a new favored enemy each of the others is given another +1 bonus.

    That's wrong. 3.0 worked like that - 3.5 changed it so that you wouldn't be stuck with a +5 bonus that could only be used attacking Kobolds.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  4. #44
    Community Member Desteria's Avatar
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    Very well thought out mate I often argure with you over points but i realyl agree with 95% of what you said here.
    Prophits of the New Republic-- Khyber--PnP Vetren of more years then I wish to admit
    Desteria MoonStar-Sorc20--Mcgruf The Crime Dog-Dwarf Ftr12/Pal3/Rgr5
    Annibelle of the Woods-Rgr20--St.Fut H'Tennek-H-Orc Barb 20
    Kwaiii Chang Caine-Monk 20--Sandradee-Bard 3

  5. #45
    Community Member Desteria's Avatar
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    Quote Originally Posted by Borror0 View Post
    That was what I had in mind, more or so. Either way, they are in a 'penalty area', but still alive.

    The Reaver was a bad example of a way of rescuing party members from the box because when you can get them out of there, you can also complete the quest so... not very effective.
    ohhh put a secodn mini mastermind puzzle in the idiot box that on solving raises you and cna do doen while in ghoste form it rerandomizes when solved

    I love mastermind proyll the main reaosn i run reaver still well that and +3 tomes never drop for me so i still need a TONE
    Prophits of the New Republic-- Khyber--PnP Vetren of more years then I wish to admit
    Desteria MoonStar-Sorc20--Mcgruf The Crime Dog-Dwarf Ftr12/Pal3/Rgr5
    Annibelle of the Woods-Rgr20--St.Fut H'Tennek-H-Orc Barb 20
    Kwaiii Chang Caine-Monk 20--Sandradee-Bard 3

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