Possible Enhancement for Artificers:
Artificers Transmutation Manipulation IV
Usage: Passive
Cost: 4 action points
Spent: 32 action points
Requires All of: Wizard Transmutation Manipulation III
Available to Artificers class level 10
Grants an additional 10% increase to the damage or effectiveness of your inflict, disable and repair spells, bringing the total increase to 40%.
Artificers Improved Metamagic III
Usage: Passive
Cost: 6 action points
Spent: 30 action points
Requires All of: Artificers Improved Metamagic II
Available to Artificers class level 10
Using any of the Quicken Spell, Maximizing and Empowering feat costs you 3 fewer spell points (for each of them).
Artificers Energy of the (Artificers) IV
Usage: Passive
Cost: 4 action points
Spent: 44 action points
Requires All of: Artificers Energy of the (Artificers) III
Available to Artificers class level 13
Grants an additional 20 spell points, bringing your total increase to 80 points.
Artificers Wand Effect IV
Usage: Passive
Cost: 4 action points
Spent: 36 action points
Requires All of: Artificers Wand Effect III
Available to Artificers class level 11
Grants an additional 20% increase to the effectiveness of your wands 100%.
Artificers Wand Heightening III
Usage: Passive
Cost: 3 action points
Spent: 37 action points
Requires All of: Artificers Wand Heightening II
Available to Bard class level 11
You add an additional +1 to the DC of your offensive wands, bringing the total increase to 3.
Artificers Wand penetration III
Usage: Passive
Cost: 3 action points
Spent: 37 action points
Requires All of: Artificers Wand penetration II
Available to Artificers class level 11
You add an additional +2 to the spellpenetration of your offensive wands, bringing the total increase to 6.
Wand Creation
Usage: Passive
Cost: 4 action points
Spent: 8 action points
Requires All of: Artificers Repair I
Available to Artificers class level 4
When purchasing Wand from vendors, an Artificer use his Repair skill in place of his Haggle skill.
Artificers Charisma II
Usage: Passive
Cost: 4 action points
Spent: 24 action points
Requires All of: Artificers Charisma I
Available to Favored Soul class level 8
Grants an additional +1 to your Charisma score.
Artificers Intelligence III
Usage: Passive
Cost: 6 action points
Spent: 30 action points
Requires All of: Artificers Intelligence II
Available to Artificers class level 10
Grants an additional +1 to your Intelligence score.
Artificers Concentration IV
Usage: Passive
Cost: 4 action points
Spent: 40 action points
Requires All of: Artificers Concentration III
Available to Artificers class level 12
Grants an additional +1 bonus to your Concentration skill, bringing the total increase to 4.
Artificers Repair IV
Usage: Passive
Cost: 4 action points
Spent: 40 action points
Requires All of: Artificers Repair III
Available to Artificers class level 12
Grants an additional +1 bonus to your Repair skill, bringing the total increase to 4.
Artificers Disable Device IV
Usage: Passive
Cost: 4 action points
Spent: 40 action points
Requires All of: Artificers Disable Device III
Available to Artificers class level 12
Grants an additional +1 bonus to your Disable Device skill, bringing the total increase to 4.
Artificers Open Lock IV
Usage: Passive
Cost: 4 action points
Spent: 40 action points
Requires All of: Artificers Open Lock III
Available to Artificers class level 12
Grants an additional +1 bonus to your Open Lock skill, bringing the total increase to 4.
Artificers Search IV
Usage: Passive
Cost: 4 action points
Spent: 40 action points
Requires All of: Artificers Search III
Available to Artificers class level 12
Grants an additional +1 bonus to your Search skill, bringing the total increase to 4.
Improved Homunculus attack I, II, III, IV
Improved Homunculus AC I, II, III, IV
Improved Homunculus saves I, II, III, IV
Improved Homunculus speed I, II, III, IV
Improved Homunculus hitpoint I, II, III, IV
Artificers Wandmaster I
Usage: Passive
Cost: 4 action points
Spent: 16 action points
Requires All of: Wand Creation, Artificers Wand Effect I, Artificers Wand Heightening I,Artificers Wand Penetration I, Artificers Repair I, Wand Mastery(feat)
Available to Artificers class level 6
Wand Mastery increase DC and spellpenetration of wands with +2
Artificers Wandmaster II
Usage: Passive
Cost: 2 action points
Spent: 42 action points
Requires One of: Artificers Wand Effect II, Artificers Wand Heightening II, Artificers Wand Penetration II
Requires All of: Artificers Wandmaster I, , Artificers Repair II, Improved Wand Mastery (feat)
Available to Artificers class level 12
Wand Mastery II grants aadditional increase of DC and spellpenetration of wands with +2
Artificers Wandmaster III
Usage: Passive
Cost: 2 action points
Spent: 66 action points
Requires One of: Artificers Wand Effect III, Artificers Wand Heightening III, Artificers Wand Penetration III
Requires All of: Artificers Wandmaster II , Artificers Repair III, Greate Wand Mastery (feat)
Available to Artificers class level 12
Wand Mastery II grants aadditional increase of DC and spellpenetration of wands with +2
Homunculus Master I
Homunculus Master II
Homunculus Master III