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  1. #1
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    Default Rogue Cleric Rev 2.0! Back for the...... Ack! A Rogue Cleric????

    Eleven Rogue Cleric Rev 2.0

    I play my original version of my Cleric rogue often still. Its been an extremely handy build and has performed admirably in every situation I throw at her. I'm not rerolling her anytime soon, but I have had several inquiries lately regarding "Is that still what you would do?"

    Pretty Minor adjustments in the new version... Sacrificed a little Strength for Wisdom and incorporated +2 Tomes at creation since they are far more common today than when I orginally designed the build. ALso Boosted up the Cleric Enhancments a bit for better healing capabilities.

    Enjoy!


    Level 16 Elf Male
    (2 Rogue / 14 Cleric)
    Hit Points: 258
    20 Heroic Durability
    112 L14 Cleric
    12 L2 Rogue
    64 18CON
    10 Dragonic Vitality
    ----
    220
    30 Greater False Life
    18 Minos Legend
    ----
    268 Hit Points

    Spell Points: 1490
    80 Magical Training
    600 L14 Cleric
    85 Mental TOughness
    85 Improved Mental TOughness
    230 L12 Cleric Bonus WIS (28 WIS)
    110 Energy of the Zealot
    ---
    1190 Spell Point
    300 Shround TIer 3 Item (Skill Boosts per your Prefference in INT and/Or CHR skills)
    ----
    1490


    BAB: 11/11/16/21
    Around +25 FIrst Swing w/ DP/DF if ya wanna melee.

    Fortitude:
    Reflex:
    Will:
    9/4/9 L14 Cleric Base
    0/3/0 L2 Rogue
    4/7/10 Attribute Modifiers
    4/4/4 Resistance Item
    ------
    17/18/23 Standing Saves
    4/4/4 Greater Heroism
    2/2/2 Recitation
    ------
    23/24/29 Self Buffed

    Abilities
    (32 Point)
    {18}Strength_________12 +6DP/Item
    {24}Dexterity_________14 +2Tome +1Elf +1 Rogue +6Item
    {18}Constitution_______12 +6Item
    {24}Intelligence_______16+2Tome +6Item
    {30}Wisdom___________15 +4Levels +3Clr +2 TOme +6ITem =30
    {14}Charisma__________8 +6Item as needed

    Tomes Used
    +2 Tome of Intelligence used at level 1
    +2 Tome of Dexterity used at level 16
    +2 Tome of Wisdom used at level 16


    Skills

    {51/62}Disable Device
    19Ranks +15Item +7INT +7Tools +2Feat +1Enh =51 +2Boost +4GH +3VB +2Luck =61

    {46/54}Open Lock
    14Ranks +15Item+7Dex +7Tools +2Feat +1Enh = 46 +2Boost +4GH +2Luck = 54+d20

    {44/52}Search
    11Ranks +15Item +7INT +7FindTraps +2Enh +2Elf = 44 +4GH +2Luck +2Boost = 52

    {40/46}Spot
    11Ranks +15Item +10WIS +2ENH +2Elf = 40 +4GH +2Luck =46

    Use Magic Device
    19Ranks +2CHR +3Cartouse =24

    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Hide (+4)
    Skill: Jump (+4)
    Skill: Move Silently (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Nimble Fingers

    Level 2 (Cleric)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)

    Level 3 (Cleric)
    Skill: Disable Device (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Extend Spell

    Level 4 (Cleric)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)

    Level 5 (Cleric)
    Skill: Disable Device (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)

    Level 6 (Cleric)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Mental Toughness

    Level 7 (Cleric)
    Skill: Disable Device (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)

    Level 8 (Cleric)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)

    Level 9 (Rogue)
    Skill: Disable Device (+1)
    Skill: Open Lock (+7)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Quicken Spell

    Level 10 (Cleric)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)

    Level 11 (Cleric)
    Skill: Disable Device (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)

    Level 12 (Cleric)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Maximize Spell

    Level 13 (Cleric)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)

    Level 14 (Cleric)
    Skill: Disable Device (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)

    Level 15 (Cleric)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Mental Toughness

    Level 16 (Cleric)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Skill Boost I
    Enhancement: Elven Dexterity I
    Enhancement: Elven Perception I
    Enhancement: Elven Keen Eyes I
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Rogue Disable Device I
    Enhancement: Rogue Open Lock I
    Enhancement: Rogue Search I
    Enhancement: Rogue Spot I
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Energy of the Zealot III
    Enhancement: Cleric Energy of the Zealot IV
    Enhancement: Rogue Dexterity I
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Wisdom III
    Enhancement: Rogue Improved Trap Sense I
    Enhancement: Cleric Wand Mastery I
    Enhancement: Cleric Wand Mastery II
    Enhancement: Cleric Wand Mastery III
    Enhancement: Cleric Wand Mastery IV
    Last edited by Tolero; 03-10-2011 at 11:11 AM.
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  2. #2
    Community Member moorewr's Avatar
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    Nicely refined. Still an awesome fun build.

    My lad is 8cleric/2rogue at the moment, and I did breakdown and switch in Extend. My current feats are Nimble Fingers, Mental Toughness, Improved Mental Toughness, and Extend. I figure on Maximize at 12 and Quicken at 15, or maybe the other way around.

    I'm rather behind as a cleric at the moment, but the next level should make me much more effective -> Slay Living, Greater Command, and better healing..

    When I'm reduced to fighting - Greater Heroism from the Planar Gird, the divines, and Recitation and my numbers are quite respectable.
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  3. #3
    Community Member nbhs275's Avatar
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    Now impact, its a great build and im gunna do you a huge favor.

    Someones gunna say " Gah why not monk ..duh dur!"

    Well, this build is gunna not get that stupid high AC thats making all the little newblers wet themselves, but it has the advantage of still having evasion, being able to handle all traps,(which means you never need to bring a rogue just for the traps), Umd for the looty goodness, and im sure quite a few arcane toys.

    Though i am going to pose 2 questions.

    Have you considered the wizard dip? you would lose some SP most likely, but with a good int like yours it may be worth it for the extra meta feat.

    Or, what is your reasoning between human and elf?

    They way i see it, you may lose the 2 dex, but you dont need to put as much into intel, save points in con, and also open up a potentially useful feat.
    Aundair, New Khyber
    Alreck Gingerbarrel(15clr/1barb), Torrak Gingerbarrel(16 Brd), Oat(13 Rgr/3Ftr), Moxxy(16 Sor), Thorrac Gingerbarrel(6 Pal/1 Ftr) <<Current Toons>>

  4. #4
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    Quote Originally Posted by nbhs275 View Post
    Now impact, its a great build and im gunna do you a huge favor.

    Someones gunna say " Gah why not monk ..duh dur!"

    Well, this build is gunna not get that stupid high AC thats making all the little newblers wet themselves, but it has the advantage of still having evasion, being able to handle all traps,(which means you never need to bring a rogue just for the traps), Umd for the looty goodness, and im sure quite a few arcane toys.
    Ya mean Like 13/2/1 Monk splash? Ya lose More SPell Points, You already have evasion, and you dont need the AC.

    Though i am going to pose 2 questions.

    Have you considered the wizard dip? you would lose some SP most likely, but with a good int like yours it may be worth it for the extra meta feat.
    What Meta do you this this build needs extra? I dont feel the Wiz Splash is worth is.. Spell Pen is already hurting on this build 14/2. WOuldnt want to give up any more.

    Or, what is your reasoning between human and elf?
    +2 Search/Spot Inherant, Search Spot Enhancments, and I really dont think theres enough Action Points to incorporated the whole human Versatility Line.

    They way i see it, you may lose the 2 dex, but you dont need to put as much into intel, save points in con, and also open up a potentially useful feat.
    Human can definatly work for a Rogue Cleric. I just prefered the Elf I developed over the Human..... I'll Redesign/Dig up my Human Template one of these days and post it....
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    Thelanis

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  5. #5
    Community Member Samadhi's Avatar
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    Honestly, I have an evasion/trapmonkey cleric like this; but there are a couple ways I went really different. Main idea was:

    16 starting Wis + all level up points equals good enough to still cast offensively

    17 starting Int +1 tome = maxed rogue skills + insightful reflexes = excellent evasion

    Dwarf + all other stat points into con + 1 toughness and enhancements = around 370 HP at cap

    SP equal to your build; can do all traps; awesome saves across the board; and in my case took quicken, empower, and maximize for absurd BB ability too.

    I don't know, yours has some more versatility, but I really like the survivability of the model I settled on.
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  6. #6
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    Quote Originally Posted by nbhs275 View Post
    Now impact, its a great build and im gunna do you a huge favor.

    Someones gunna say " Gah why not monk ..duh dur!"

    Well, this build is gunna not get that stupid high AC thats making all the little newblers wet themselves, but it has the advantage of still having evasion, being able to handle all traps,(which means you never need to bring a rogue just for the traps), Umd for the looty goodness, and im sure quite a few arcane toys.

    Though i am going to pose 2 questions.

    Have you considered the wizard dip? you would lose some SP most likely, but with a good int like yours it may be worth it for the extra meta feat.

    Or, what is your reasoning between human and elf?

    They way i see it, you may lose the 2 dex, but you dont need to put as much into intel, save points in con, and also open up a potentially useful feat.
    Quote Originally Posted by Samadhi View Post
    Honestly, I have an evasion/trapmonkey cleric like this; but there are a couple ways I went really different. Main idea was:

    16 starting Wis + all level up points equals good enough to still cast offensively

    17 starting Int +1 tome = maxed rogue skills + insightful reflexes = excellent evasion

    Dwarf + all other stat points into con + 1 toughness and enhancements = around 370 HP at cap

    SP equal to your build; can do all traps; awesome saves across the board; and in my case took quicken, empower, and maximize for absurd BB ability too.

    I don't know, yours has some more versatility, but I really like the survivability of the model I settled on.
    Dwarf = Easy Button for most folks. Its rediculously easy to make a surviveable Dwarf no matter what class combo you choose. But seriously, what is the benefit of having 370 Hit points when you arent meleeing? THe biggest damage you face is Spells.. and most of those have evasion checks or canbe dodged manually... So where does 370 Hit points make a build like this better thanthe 268 I have? My version mixes it up inmelee with a VOrpal all the time..... I rarely ave any issues staying alive.

    AS for the Max/Empowered/Quicked Blade barriers... I have a Cleric fully decked out with all three..... my other 3 just have Max/Quicken/Extend..... I rarely notice the difference in their blade barriers... One less pass on some toughmobs maybe.. certainly not game breaking.
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  7. #7
    Community Member nbhs275's Avatar
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    Quote Originally Posted by Impaqt View Post
    Human can definatly work for a Rogue Cleric. I just prefered the Elf I developed over the Human..... I'll Redesign/Dig up my Human Template one of these days and post it....
    kk, was curious about your reasoning between elf/human.

    Also, i wasnt suggestion monk, was just putting that in because i was sure someone was going to ask why rogue and not monk

    as far as meta-magics, was looking at empower and empower healing.
    Aundair, New Khyber
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  8. #8
    Community Member moorewr's Avatar
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    Quote Originally Posted by Impaqt View Post
    Human can definatly work for a Rogue Cleric. I just prefered the Elf I developed over the Human..... I'll Redesign/Dig up my Human Template one of these days and post it....
    Human Versatility, extra feat, and skill points v. a point of dex and racial bonuses with longswords..

    Quote Originally Posted by Impaqt View Post
    yeah, the lack of COncentration is a Problem... Fact uis though, even on my Maxed Concentrationc leric, I still fail scrolls occatianlly....

    If i need to use a lot of scrolls.. I try to stay out of combat/harms way as much as possible.
    Thus my dilemma. Quicken is in my build, but very late.. (lvl 15)...
    Last edited by moorewr; 08-28-2008 at 06:16 PM.
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  9. #9
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    Quote Originally Posted by moorewr View Post
    Human Versatility, extra feat, and skill points v. a point of dex and racial bonuses with longswords..[/COLOR=Yelow] And +2 Racial Search and Spot + Enhancments, on a Build thats already VERY thin on extra Action points. [/COLOR]


    Thus my dilemma. Quicken is in my build, but very late.. (lvl 15)...
    10 More Action Points into Human Versatility is a LOT to come up with. and Ultimately, why I decided to not go with human.
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  10. #10
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    Been planning one like this for awhile built upon your original post. Still waiting for a +2 Int tome to get him started though. Don't REALLY need it, but you can't go back and fix skills right now, so I'm too scared about trimming Spot, OL, and/or Search too low.

    I'm planning on Human though, makes the skills a tiny bit better and figured having DimDoor Dragonmarks would be useful. Gonna put Str to 10 and Wis to 16. I'll probably miss the Str some at lower levels, but later on in life I'd rather have +1 DC than +2 Hit/Damage since I think the magic will be more important.

  11. #11
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    Now that tomes have a min lvl, what's the best way to build this?

    I bought a +2 intel tome from the DDO store before I realized it couldn't be used before lvl 7.....grr

    Thanks
    Gonchin

  12. #12
    Community Member trptim's Avatar
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    So I'm getting close to 20 on my version of this and was thinking that since this is a ability point challenged build, that I may True Rez this guy (maybe twice if I can handle the first leveling )

    For discussion, if you were to build this from scratch with the extra ability points, how would anyone change it?

    Which classes would you have started with, for the free past life feats
    While a total completionist x3 is the biggest bang, for this discussion limit it to 2

    For me, I'm obviously stuck with Cleric, which wouldn't be my first choice

    I think Wizard or Sorceror have big benefits, to make up for the loss of DC from the Rogue levels, either Spell Pen or Blade Barrier DC, whichever you would rather have.

    Now the only other thing I want to know is will the third tier Cleric PrE's be worth only going 2 Rogue (assuming standard 6,12,18)

  13. #13
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    Quote Originally Posted by trptim View Post
    So I'm getting close to 20 on my version of this and was thinking that since this is a ability point challenged build, that I may True Rez this guy (maybe twice if I can handle the first leveling )

    For discussion, if you were to build this from scratch with the extra ability points, how would anyone change it?

    Which classes would you have started with, for the free past life feats
    While a total completionist x3 is the biggest bang, for this discussion limit it to 2

    For me, I'm obviously stuck with Cleric, which wouldn't be my first choice

    I think Wizard or Sorceror have big benefits, to make up for the loss of DC from the Rogue levels, either Spell Pen or Blade Barrier DC, whichever you would rather have.

    Now the only other thing I want to know is will the third tier Cleric PrE's be worth only going 2 Rogue (assuming standard 6,12,18)
    I would go Wizard, Then Sorc, Then this build.

    Take the Wizard ACtive Feat. Probobly not the Sorc one....
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  14. #14
    Community Member cantcreate's Avatar
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    Quote Originally Posted by Gonchin View Post
    Now that tomes have a min lvl, what's the best way to build this?

    I bought a +2 intel tome from the DDO store before I realized it couldn't be used before lvl 7.....grr

    Thanks
    Gonchin
    Bump.

    I was hoping to remake my 28pt version now that I've got 32pt, but we can't use +2 Int Tomes at lvl 1 anymore.

    The build is so reliant on the skill points; is the build still practical without the early tome?

    Cantcreate

  15. #15
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    Quote Originally Posted by cantcreate View Post
    Bump.

    I was hoping to remake my 28pt version now that I've got 32pt, but we can't use +2 Int Tomes at lvl 1 anymore.

    The build is so reliant on the skill points; is the build still practical without the early tome?

    Cantcreate
    Skip Spot.

    its not necessary. That will free up the skill points you need to save and then some.

    I would suggest putting all the spot points into Search at this point anyway.

    I shoud update this build today.. Steelyn is going to be one of my first Lesser Reincarnations....

    EDIT: Working Revision 3.0
    Code:
    Character Plan by DDO Character Planner Version 3.10
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Elf Male
    (2 Rogue \ 18 Cleric) 
    Hit Points: 238
    Spell Points: 1519 
    BAB: 14\14\19\24
    Fortitude: 12
    Reflex: 10
    Will: 18
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength              8                     8
    Dexterity            10                    12
    Constitution         12                    12
    Intelligence         17                    20
    Wisdom               17                    24
    Charisma              8                     8
    
    Tomes Used
    +1 Tome of Intelligence used at level 3
    +2 Tome of Intelligence used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               4                     5
    Bluff                -1                    -1
    Concentration         3                    23
    Diplomacy             1                     1
    Disable Device        7                    29
    Haggle                3                     3
    Heal                  3                     7
    Hide                  0                     1
    Intimidate           -1                    -1
    Jump                  3                     3
    Listen                3                     9
    Move Silently         0                     1
    Open Lock             4                    15
    Perform              n/a                   n/a
    Repair                3                     5
    Search                7                    30
    Spot                  7                    15
    Swim                  3                     3
    Tumble                2                     3
    Use Magic Device      3                    22
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Diplomacy (+2)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Jump (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Swim (+4)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Toughness
    
    
    Level 2 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    
    
    Level 3 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Feat: (Selected) Extend Spell
    
    
    Level 4 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    
    
    Level 5 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    
    
    Level 6 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Feat: (Selected) Mental Toughness
    
    
    Level 7 (Cleric)
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    
    
    Level 8 (Cleric)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 9 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Maximize Spell
    
    
    Level 10 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 11 (Rogue)
    Skill: Disable Device (+1)
    Skill: Open Lock (+3)
    Skill: Search (+3)
    Skill: Use Magic Device (+6)
    
    
    Level 12 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Quicken Spell
    
    
    Level 13 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 15 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Mental Toughness
    
    
    Level 16 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 17 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 18 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Heighten Spell
    
    
    Level 19 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Skill Boost I
    Enhancement: Elven Dexterity I
    Enhancement: Elven Perception I
    Enhancement: Elven Perception II
    Enhancement: Elven Perception III
    Enhancement: Elven Keen Eyes I
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Disable Device I
    Enhancement: Rogue Open Lock I
    Enhancement: Rogue Search I
    Enhancement: Rogue Spot I
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Life III
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Prayer of Incredible Life III
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Energy of the Zealot III
    Enhancement: Cleric Energy of the Zealot IV
    Enhancement: Rogue Dexterity I
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Wisdom III
    Enhancement: Rogue Improved Trap Sense I
    Enhancement: Cleric Wand and Scroll Mastery I
    Enhancement: Cleric Wand and Scroll Mastery II
    Enhancement: Cleric Wand and Scroll Mastery III
    Enhancement: Cleric Wand and Scroll Mastery IV
    Last edited by Impaqt; 02-02-2010 at 10:10 AM.
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    Thelanis

    Alandael ~ Allendale ~ iForged ~ Roba ~ Sylon ~ Pokah ~ Keyanu ~ Wreckoning
    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  16. #16
    Community Member cantcreate's Avatar
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    Quote Originally Posted by Impaqt View Post
    Skip Spot.

    its not necessary. That will free up the skill points you need to save and then some.

    I would suggest putting all the spot points into Search at this point anyway.

    I shoud update this build today.. Steelyn is going to be one of my first Lesser Reincarnations....

    EDIT: Working Revision 3.0
    Code:
    Character Plan by DDO Character Planner Version 3.10
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Elf Male
    (2 Rogue \ 18 Cleric) 
    Hit Points: 238
    Spell Points: 1519 
    BAB: 14\14\19\24
    Fortitude: 12
    Reflex: 10
    Will: 18
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength              8                     8
    Dexterity            10                    12
    Constitution         12                    12
    Intelligence         17                    20
    Wisdom               17                    24
    Charisma              8                     8
    
    Tomes Used
    +1 Tome of Intelligence used at level 3
    +2 Tome of Intelligence used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               4                     5
    Bluff                -1                    -1
    Concentration         3                    23
    Diplomacy             1                     1
    Disable Device        7                    29
    Haggle                3                     3
    Heal                  3                     7
    Hide                  0                     1
    Intimidate           -1                    -1
    Jump                  3                     3
    Listen                3                     9
    Move Silently         0                     1
    Open Lock             4                    15
    Perform              n/a                   n/a
    Repair                3                     5
    Search                7                    30
    Spot                  7                    15
    Swim                  3                     3
    Tumble                2                     3
    Use Magic Device      3                    22
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Diplomacy (+2)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Jump (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Swim (+4)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Toughness
    
    
    Level 2 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    
    
    Level 3 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Feat: (Selected) Extend Spell
    
    
    Level 4 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    
    
    Level 5 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    
    
    Level 6 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Feat: (Selected) Mental Toughness
    
    
    Level 7 (Cleric)
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    
    
    Level 8 (Cleric)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 9 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Maximize Spell
    
    
    Level 10 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 11 (Rogue)
    Skill: Disable Device (+1)
    Skill: Open Lock (+3)
    Skill: Search (+3)
    Skill: Use Magic Device (+6)
    
    
    Level 12 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Quicken Spell
    
    
    Level 13 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 15 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Mental Toughness
    
    
    Level 16 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 17 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 18 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Heighten Spell
    
    
    Level 19 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Skill Boost I
    Enhancement: Elven Dexterity I
    Enhancement: Elven Perception I
    Enhancement: Elven Perception II
    Enhancement: Elven Perception III
    Enhancement: Elven Keen Eyes I
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Disable Device I
    Enhancement: Rogue Open Lock I
    Enhancement: Rogue Search I
    Enhancement: Rogue Spot I
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Life III
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Prayer of Incredible Life III
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Energy of the Zealot III
    Enhancement: Cleric Energy of the Zealot IV
    Enhancement: Rogue Dexterity I
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Wisdom III
    Enhancement: Rogue Improved Trap Sense I
    Enhancement: Cleric Wand and Scroll Mastery I
    Enhancement: Cleric Wand and Scroll Mastery II
    Enhancement: Cleric Wand and Scroll Mastery III
    Enhancement: Cleric Wand and Scroll Mastery IV
    I heard a rumor that they might be removing the minimum level req for +1 tomes, so I might wait to recreate cause that would help.

    Also, I loved using this char to solo with. Without spot, what would I use?

    Thanks,
    Cantcreate

  17. #17
    Hall of Famer
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    Quote Originally Posted by cantcreate View Post
    I heard a rumor that they might be removing the minimum level req for +1 tomes, so I might wait to recreate cause that would help.
    Rumors..... Let me know when its reality. Until then, pointless toplan around rumors.
    Also, I loved using this char to solo with. Without spot, what would I use?

    Thanks,
    Cantcreate
    What would you use for what? SPot is only early warning, and even without a lot of points into it, a Rogue Cleric will have a very good spot check. Is you suspect a trap or secret door, just search around.
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
    Thelanis

    Alandael ~ Allendale ~ iForged ~ Roba ~ Sylon ~ Pokah ~ Keyanu ~ Wreckoning
    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  18. #18
    Community Member
    Join Date
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    Default

    Quote Originally Posted by Impaqt View Post
    Skip Spot.

    its not necessary. That will free up the skill points you need to save and then some.

    I would suggest putting all the spot points into Search at this point anyway.

    I shoud update this build today.. Steelyn is going to be one of my first Lesser Reincarnations....

    EDIT: Working Revision 3.0
    Code:
    Character Plan by DDO Character Planner Version 3.10
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Elf Male
    (2 Rogue \ 18 Cleric) 
    Hit Points: 238
    Spell Points: 1519 
    BAB: 14\14\19\24
    Fortitude: 12
    Reflex: 10
    Will: 18
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength              8                     8
    Dexterity            10                    12
    Constitution         12                    12
    Intelligence         17                    20
    Wisdom               17                    24
    Charisma              8                     8
    
    Tomes Used
    +1 Tome of Intelligence used at level 3
    +2 Tome of Intelligence used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               4                     5
    Bluff                -1                    -1
    Concentration         3                    23
    Diplomacy             1                     1
    Disable Device        7                    29
    Haggle                3                     3
    Heal                  3                     7
    Hide                  0                     1
    Intimidate           -1                    -1
    Jump                  3                     3
    Listen                3                     9
    Move Silently         0                     1
    Open Lock             4                    15
    Perform              n/a                   n/a
    Repair                3                     5
    Search                7                    30
    Spot                  7                    15
    Swim                  3                     3
    Tumble                2                     3
    Use Magic Device      3                    22
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Diplomacy (+2)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Jump (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Swim (+4)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Toughness
    
    
    Level 2 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    
    
    Level 3 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Feat: (Selected) Extend Spell
    
    
    Level 4 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    
    
    Level 5 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    
    
    Level 6 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Feat: (Selected) Mental Toughness
    
    
    Level 7 (Cleric)
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    
    
    Level 8 (Cleric)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 9 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Maximize Spell
    
    
    Level 10 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 11 (Rogue)
    Skill: Disable Device (+1)
    Skill: Open Lock (+3)
    Skill: Search (+3)
    Skill: Use Magic Device (+6)
    
    
    Level 12 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Quicken Spell
    
    
    Level 13 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 15 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Mental Toughness
    
    
    Level 16 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 17 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 18 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Heighten Spell
    
    
    Level 19 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Skill Boost I
    Enhancement: Elven Dexterity I
    Enhancement: Elven Perception I
    Enhancement: Elven Perception II
    Enhancement: Elven Perception III
    Enhancement: Elven Keen Eyes I
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Disable Device I
    Enhancement: Rogue Open Lock I
    Enhancement: Rogue Search I
    Enhancement: Rogue Spot I
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Life III
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Prayer of Incredible Life III
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Energy of the Zealot III
    Enhancement: Cleric Energy of the Zealot IV
    Enhancement: Rogue Dexterity I
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Wisdom III
    Enhancement: Rogue Improved Trap Sense I
    Enhancement: Cleric Wand and Scroll Mastery I
    Enhancement: Cleric Wand and Scroll Mastery II
    Enhancement: Cleric Wand and Scroll Mastery III
    Enhancement: Cleric Wand and Scroll Mastery IV
    After looking at your 3.0 version build, I must say I love it. The ability to heal and do traps for a group is right up my alley. I did have one question. I noticed in your starting stats you start with a Int 17 and Wis 17 and use a +1 Int tomb at 3rd lvl and +1 stat skill pump at 8th lvl. I am very new to this game, but couldnt you just start with a Int 18 and Wis 16 make the lvl 8 stat bump go into wisdom instead of intelligence and end up with the same ending stats but gain 6 more skill points for lvls 1-3?

    I may have looked at something totally backwards or you did this for some reason I don't know about thanks for any advice. Great build...

    Question number 2 any reason you didnt use a dark elf for this build. Seems like if you use dark elf template you end up with 2 more stat points to distribute at creation and just switch out rapiers for longswords in the early levels. If it was just for RP reasons or because you like elves no worries just wondering because this build did seem to favor a dark elf at creation. Furthermore if you did make it as a dark elf where would you put the two extra skill adds would you put them, I was thinking dex but not sure.
    Last edited by jakkyl; 02-11-2010 at 06:33 PM. Reason: Additional question...

  19. #19
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    Quote Originally Posted by jakkyl View Post
    After looking at your 3.0 version build, I must say I love it. The ability to heal and do traps for a group is right up my alley. I did have one question. I noticed in your starting stats you start with a Int 17 and Wis 17 and use a +1 Int tomb at 3rd lvl and +1 stat skill pump at 8th lvl. I am very new to this game, but couldnt you just start with a Int 18 and Wis 16 make the lvl 8 stat bump go into wisdom instead of intelligence and end up with the same ending stats but gain 6 more skill points for lvls 1-3?

    I may have looked at something totally backwards or you did this for some reason I don't know about thanks for any advice. Great build...

    Question number 2 any reason you didnt use a dark elf for this build. Seems like if you use dark elf template you end up with 2 more stat points to distribute at creation and just switch out rapiers for longswords in the early levels. If it was just for RP reasons or because you like elves no worries just wondering because this build did seem to favor a dark elf at creation. Furthermore if you did make it as a dark elf where would you put the two extra skill adds would you put them, I was thinking dex but not sure.
    Wow, Good catches.

    Yes, shifting INT and wiz around would indeed result in a few more skill points to play with.

    As for Race, Drow can work out just fine. I stuck with Elf becuase my original version was elf. No other real reason.


    And the person that asked about Alignment. yeah, I forgot to alter the default. True Neutral is the way to go. I think I fixed that in the 3.0 Post.

    EDIT: Just adjusted the starting stats on 3.0... Realized the real net gain is only 2 skill points as the extra 4 at level 1 are pretty useless. I already have all the skills I could posibly need so an extra Point at level 2 and 1 extra at level 3. Stil worth doing, but not as big as we originally thought.
    Last edited by Impaqt; 02-11-2010 at 10:26 PM.
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
    Thelanis

    Alandael ~ Allendale ~ iForged ~ Roba ~ Sylon ~ Pokah ~ Keyanu ~ Wreckoning
    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  20. #20
    Community Member cantcreate's Avatar
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    Quote Originally Posted by cantcreate View Post
    I was hoping to remake my 28pt version now that I've got 32pt, but we can't use +2 Int Tomes at lvl 1 anymore.

    The build is so reliant on the skill points; is the build still practical without the early tome?

    Cantcreate
    Hmm. Instead of making a new 32pt, do you think I would keep the benefit of my level-1 +2 Int tome if I did a Greater Reincarnation on this 28-char?

    CantCreate

    Edit: Impaqt, you're updated version here is Lawful Good. Did you mean True Neutral or is this one different than the one you posted in the 3.0 thread?
    Last edited by cantcreate; 02-05-2010 at 01:21 AM.

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