Dramatically increase experience between levels four and 13.
Dramatically increase experience between levels four and 13.
Why?
There is so much XP in the game already.
And put in an "I win" button while you're at it please. I'm sick of having to play the game to advance.
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You want the devs to dramatically increase exp it takes to get from 4-13th level, because leveling is way too fast? I would tend to agree, though on my non-smell-the-roses characters I do sometimes get impatient with the time to level.
Or you want quests to be dramatically upped in exp they give? If this is what you meant, why would you increase all quests, instead of a short list of the never run ones? I could get behind a faithfull departed worth 10k base, but more exp in stormcleave or CO6 is rediculous.
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Leveling is waaay too easy as it stands.
Mhykke(Pldn):Mhykkelle(Srcr):Mykkelle(Rngr):Mhykael(Clrc):Mykke(Brbrn):Mhykel(Ftr):Mhykelle(Wzrd):Mhyke(Brd):Mykkael(Rgr/Rog/Barb):Mykkel(Rog):Mhykkaelsan(Mnk):Mhykkael(FVS):Mhykkel(Brd):Markas(Ret.Srcr)
i could handle say 2x xp on all the quests up to lvl 8 or so, but not 13
In fact, at the end of the quest, players should just choose how much XP they get
People already are complaining about capping and you want this
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I think you guys misunderstood the OP. He needs more xp between lv4 - 13, which means it takes longer to level.
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I think he thinks that it takes too long to level through that mid-range. Once you hit GH the levels fly by, and of course levels 1 - 4 takes almost no time at all.
I admit there is -and always has been- a problem getting roups for those mid levels... even since the level cap was 10 and the mid levels were 6-8....
I think a better fix is more incentive to run those quests at level. either add loot rewards, balance the xp, or limit favor to level range.
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If anything they should lower the XP by half. People are capping out toons in a couple of weeks. What I would like to see is, more quest at all levels and less XP. This way you actually get enjoy every level before you level again. But what throws me off is some lvl 9+ quest give 2k XP while some lvl 2 quests also gives 2k XP. I just don't get that. But what ever the case, the XP should go down, not up. And being super demanding about it with no support on why it should go up, isn't heping you either.
When DDO was first launched. It was more in line with pnp D&D. Dieing and losing xp could actually cause you to lose a serious level. It was a challenge to level. And having a capped toon meant you worked for it and it was something to be proud of.
Enough whiners complained and Turbine reduced the death xp debt to an almost pitance that was easily overlooked. Most people were happy enough with this. You had a capped toon and you could lose some xp but still run some quests and be capped again. Death still had some sting.
But NO, this wasn't enough for some people. Turbine eliminated XP debt and replaced it with a niggly concept of wepaon damage for dieing. Now people zerg through quests solely to level up as quickly as possible and shrug death off for a whopping (what is it) 1-2minutes.
NOW, this isn't even enough. People want the xp amounts raised!! Just so they can run a toon from 1-16 over the weekend.
This is just getting stupid. We are so far off the mark from the challenge of D&D as it is. Let's just be done with xp if that's the case and new toons can walk off the boat at the level cap.
Last edited by reefhut; 08-28-2008 at 04:57 AM.
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Because they are the ones who pay the bills?
Turbine is in this for money. If the changes attract players then they are good business.
D&D always gave freedom to the GM and players to adjust the game in any way they wanted. The first rule of D&D was that the GM was always right (the second rule was the if the GM sucked then the players got a new GM).
DDO is D&D as implimented by Turbine (the GM). Whatever gets done is acceptable if it generates more players and more revenue for Turbine. If it has the opposite effect then Turbine will reevaluate -- as all businesses do.
What you, or I, think "makes sense" doesn't necessarily match to what Turbine thinks "makes sense". If you look at it from a dollar & cents POV it may just make "cents".
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Last edited by cdbd3rd; 08-28-2008 at 11:06 AM.
the lack of groups in the mid-level range is the problem, and henchmen will probably address it well.
...or they'll be useless, and won't have hurt anything.
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Level 10-13 sucks and could use a little love (sure the GH quests are good, but try finding a group for them).
This will definitely get worse when level cap goes to 20 - power leveling spread could really do with being increased at this point.