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  1. #1
    Community Member Shattergod's Avatar
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    Default Dramatically increase experience

    Dramatically increase experience between levels four and 13.

  2. #2
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    Why?

    There is so much XP in the game already.

  3. #3
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    And put in an "I win" button while you're at it please. I'm sick of having to play the game to advance.
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  4. #4
    Uber Completionist Lithic's Avatar
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    Are you paying for internet access per word by any chance?

    You want the devs to dramatically increase exp it takes to get from 4-13th level, because leveling is way too fast? I would tend to agree, though on my non-smell-the-roses characters I do sometimes get impatient with the time to level.

    Or you want quests to be dramatically upped in exp they give? If this is what you meant, why would you increase all quests, instead of a short list of the never run ones? I could get behind a faithfull departed worth 10k base, but more exp in stormcleave or CO6 is rediculous.
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  5. #5
    Community Member Mhykke's Avatar
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    /not signed


    Leveling is waaay too easy as it stands.


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  6. #6
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    i could handle say 2x xp on all the quests up to lvl 8 or so, but not 13

  7. #7
    Community Member parvo's Avatar
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    In fact, at the end of the quest, players should just choose how much XP they get
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  8. #8
    Founder & Hero cdbd3rd's Avatar
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    Quote Originally Posted by Mhykke View Post
    /not signed


    Leveling is waaay too easy as it stands.



    Fixed it for ya.





    Okay - constructively, there is a dead zone in the midbies that could use some help. As has been mentioned, tweeking the XP/awards on quests that see little to no attention any more would be the way to go. IMHO, of course.

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    Last edited by cdbd3rd; 08-28-2008 at 11:06 AM.
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  9. #9
    Community Member Laith's Avatar
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    the lack of groups in the mid-level range is the problem, and henchmen will probably address it well.

    ...or they'll be useless, and won't have hurt anything.

  10. #10
    Community Member Cold_Stele's Avatar
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    Level 10-13 sucks and could use a little love (sure the GH quests are good, but try finding a group for them).

    This will definitely get worse when level cap goes to 20 - power leveling spread could really do with being increased at this point.

  11. #11

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    Quote Originally Posted by Laith View Post
    the lack of groups in the mid-level range is the problem, and henchmen will probably address it well.

    ...or they'll be useless, and won't have hurt anything.
    /Agreed

    It's totally true that there is a "dead zone" for grouping in the mid level areas. It's also true that leveling slows way down at level 7ish. But those two things are actually contradictory, not complimentary. If everyone is stuck between 7 and 10, why is it so hard to find a group?

    The problem isn't exactly that there its too hard to get xp from 7 to 10. The problem is there is a large chunk of the player population that run out of patience at level 7ish, and just stop leveling their toons. I see this in our guild constantly...people get bored with their lowbies, the going gets tougher in terms of leveling time, and they end up back with their capped toons.

    That actually could be addressed by making the xp at those levels more balanced. But I'd also suggest LOWERING the XP on the Gianthold and Vale quests! Yes, I said it, flame away! The leveling is currently faster from 11 to 16 than it is from 7 to 10. I'd suggest raising the 7 to 10 quests, and lowering the 11 thru 16 quests, and you'd see a more level progression without creating an "easy button" to get to capped.

    And just to clarify...I don't mean increasing ALL 7 to 10 quests. Stormcleave, Gwylans, etc are just fine. But the bulk are too low. And 16k+ for Madstone? Please, way too high. Level these off a little...
    Last edited by Deathseeker; 08-28-2008 at 11:41 AM.

  12. #12
    Community Member reefhut's Avatar
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    Quote Originally Posted by Laith View Post
    the lack of groups in the mid-level range is the problem, and henchmen will probably address it well.

    ...or they'll be useless, and won't have hurt anything.
    ...other than wasting valuable development time that could have been focused elsewhere?

    but its not like thats ever happened, so we dont need to worry
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  13. #13
    Community Member MissErres's Avatar
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    Quote Originally Posted by Lithic View Post
    I could get behind a faithfull departed worth 10k base, but more exp in stormcleave or CO6 is rediculous.
    *shudders at the thought of that **** quest*
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  14. #14
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    Thumbs up to the Faithfully Departed

    Quote Originally Posted by MissErres View Post
    *shudders at the thought of that **** quest*
    I'll take you to the end of that quest. It's not that hard. IE I learned the secrets of the fire swamp. Got about 10 successful completions out of 14 attempts. Can run elite.

  15. #15
    Founder vyvy3369's Avatar
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    What they really need to do is add a premium service to allow purchasing levels. Obviously a lot of people wouldn't want anything to do with it, but everyone enjoys different things about this game. I'd have gladly paid to not have to go through the monotony of leveling up yet another character just to get to the portion of the game that I enjoy.
    Quote Originally Posted by vyvy3369 View Post
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  16. #16
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    People already are complaining about capping and you want this


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  17. #17
    Community Member Nirvana's Avatar
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    I think you guys misunderstood the OP. He needs more xp between lv4 - 13, which means it takes longer to level.
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  18. #18
    Founder Dariuss's Avatar
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    Quote Originally Posted by Nirvana View Post
    I think you guys misunderstood the OP. He needs more xp between lv4 - 13, which means it takes longer to level.
    I think he thinks that it takes too long to level through that mid-range. Once you hit GH the levels fly by, and of course levels 1 - 4 takes almost no time at all.

    I admit there is -and always has been- a problem getting roups for those mid levels... even since the level cap was 10 and the mid levels were 6-8....

    I think a better fix is more incentive to run those quests at level. either add loot rewards, balance the xp, or limit favor to level range.
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  19. #19
    Community Member Denssor's Avatar
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    If anything they should lower the XP by half. People are capping out toons in a couple of weeks. What I would like to see is, more quest at all levels and less XP. This way you actually get enjoy every level before you level again. But what throws me off is some lvl 9+ quest give 2k XP while some lvl 2 quests also gives 2k XP. I just don't get that. But what ever the case, the XP should go down, not up. And being super demanding about it with no support on why it should go up, isn't heping you either.

  20. #20
    Founder Spell's Avatar
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    When DDO was first launched. It was more in line with pnp D&D. Dieing and losing xp could actually cause you to lose a serious level. It was a challenge to level. And having a capped toon meant you worked for it and it was something to be proud of.
    Enough whiners complained and Turbine reduced the death xp debt to an almost pitance that was easily overlooked. Most people were happy enough with this. You had a capped toon and you could lose some xp but still run some quests and be capped again. Death still had some sting.
    But NO, this wasn't enough for some people. Turbine eliminated XP debt and replaced it with a niggly concept of wepaon damage for dieing. Now people zerg through quests solely to level up as quickly as possible and shrug death off for a whopping (what is it) 1-2minutes.
    NOW, this isn't even enough. People want the xp amounts raised!! Just so they can run a toon from 1-16 over the weekend.
    This is just getting stupid. We are so far off the mark from the challenge of D&D as it is. Let's just be done with xp if that's the case and new toons can walk off the boat at the level cap.

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