Page 2 of 2 FirstFirst 12
Results 21 to 26 of 26
  1. #21
    Community Member Xyfiel's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Some misinformation in this thread.

    PNP formula for xp to level is current level*1000.
    DDO decided to make the numbers bigger for everything to look better for the MMO crowd. Formula was the same as PNP but times 10. To reach level 2 required 10k xp. Level 3 was 30k xp.
    Between mod1 and mod2, they decided to count all ranks accumlative instead of only up to 4. So instead of being 10.4 you were rank 54(I think). This really didn't have the effect from the DDO players they had hoped because we still used levels not ranks.
    They also decided to lower the xp needed to hit level 2 to 5k and level 3 to 20k total. This made leveling to 3 very quick for new players, instead of spending a week in the harbor or grinding ww 5+ times. They also lowered the base xp in ww/stk.
    Euphonias has always given one rank of xp(1/5 a level). This was 2000 originally, and now is 1000. The quest xp is added after this xp. For experienced players rolling alts, everything in the harbor was made bypassable over time, except the wavecrest starter quest. After some complaining of the difficulty of Thwarting the Threat, they lowered the attack/ac of the mobs there.
    They also added the solo quests, solo option to quests, and moved some quests around so new players could get a feel of the game without being unable to solo stuff due to build or afraid to group yet.

    With the NPE coming out, I would withhold suggestions to anything low level until we see how it works out.

  2. #22
    Community Member herzkos's Avatar
    Join Date
    May 2007
    Posts
    0

    Default

    I think the idea presented by the OP would be totally wrong.
    Fact, many people do shun inexperienced players in high level quests.
    As one poster stated, your first time running a quest, it doesn't matter how many
    lower level quests you've run to get there. You don't know that specific quest.

    My suggestion for all the experienced folks, help the inexperienced folks (if they want the help).
    Don't shun them. If someone wants to join your group, and they qualify lfm-wise, accept them.
    Don't put up LFM's for no new people. I know, you're in a hurry and don't want the aggravation of
    a possible screw up by a newb. If that's the case, stay in guild, or run something shorthanded. (OMG
    but we need 12 people in this raid for the maximum chance at loot for the group. Even though the only change
    to my chances is the benevolence of another player.)

    Stop discriminating against new players!!!!
    The Office of the Exchequer. 1750 on all live servers via Pure pugging. Thank you very much to all who helped carry a gimp . (wayfinder was a soloist build)


  3. #23
    Community Member
    Join Date
    Nov 2007
    Posts
    1,216

    Default

    OP has the wrong idea about how to attract more players.

    He has a good idea about expanding the range of quests available at some levels.

    I would personally like to see more groups forming to run quests in line with character levels. Level 1 quests ought to attract L1 characters. L2 quests should be extremely hard for L1 characters to succeed in.

    At present the norm is that a group of experience players can easily tackle quests 2-4 levels above their character levels. This, however, is very dependent on the group having the experience and equipment. It falls apart when a new player is in the group (or even an untwinked, experienced player).

    Part of the answer, IMO, is to expand the level appropriate content so that a character can do nearly all of the quests w/o hitting his next level.

    At the lower level this is trivial because the XP rewards are enough that you don't need to do all the L1 or L2 quests to hit L3. This pattern changes around L4/5 and stays that way thru L11/12. Then, suddenly, it becomes insanely easy again.

    As for grouping with inexperience players -- I don't see the real problem if you are running level appropriate quests. Everyone is new at some point -- to every quest in the game. People don't become experienced players without the chance to be new ones.

  4. #24
    Hatchery Founder Ganak's Avatar
    Join Date
    Feb 2006
    Posts
    723

    Default

    Good feedback one and all. Maybe not so hot an idea after all. Thank you!
    The Nak Abides - Argo - Ascent
    Ganak Goblinjuicer ~ Xanak the Irregular

  5. #25
    Community Member Kreaper's Avatar
    Join Date
    Mar 2006
    Posts
    1,111

    Default

    I see a flaw with your idea Ganak. You said to, basically, make the size of the lower levels larger so new players would have more experience when they get to higher levels. Right? The problem is, and I am tired and may have misunderstood your idea, that 1.36 million xp is still only 1.36 million xp regardless of the increments you divide it into. What I mean is, unless you plan on increasing the amount of xp required to cap out then it will not make a bit of difference how large each level is. They still only add up to 1.36 million xp for cap.

    Then again, I've played with people that had multiple capped characters and still didn't know the normally run quests and played like noobs. Some people just suck at video games but still like to play them. All I can say is to either accept it and keep on keepin' on, join an exclusive guild/group that never pugs, quit playing mmos or join up with some of the kind folks that have organized to help teach noobs the ropes.

    You had a good idea. I just don't think it will help much.

    Or...

    Maybe I am tired enough that I completely missed your point and now I look stupid...

  6. #26
    Community Member Dracolich's Avatar
    Join Date
    Feb 2006
    Posts
    1,126

    Default

    I think once your in "High level content" you by definition should be experienced. It is possible to get 1750 without doing a single raid also if I am not mistaken. I know I dislike raid because its usually zerging on a large scale instead of just 6 people. I dont think you will learn anything by staying in the harbor longer then it is now. All you will learn is how to run quests faster with less regard for sanity. Sure you will get them done faster but does getting it done faster make you better or just better at being a bad player.

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload