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  1. #1
    Community Member Artagon's Avatar
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    Default Build: The Halfling Healadin

    Level 16 Lawful Good Halfling

    (2 Fighter / 13 Paladin / 1 Wizard)
    Hit Points: 274 (378)
    Spell Points: 250 (392)
    BAB: 15/15/20/25/25
    15+5(weapon)+9(str)+3(Divine Favor)+4(GH)+1(halfling)-5(PA)=32


    Fortitude: 22 (+6 stat items +4 Resist +4 GH = 36)
    Reflex: 12 (+6 stat items +4 Resist +4 GH = 26)
    Will: 14 (+6 stat items +4 Resist +4 GH = 28)

    Base Stats Modified Stats
    Abilities (Level 1) (Level 16)

    Strength 16 22 (28)
    Dexterity 10 10 (16)
    Constitution 14 14 (20)
    Intelligence 10 10 (16)
    Wisdom 10 10 (16)
    Charisma 14 18 (24)

    Tomes Used
    +1 Tome of Strength used at level 1
    +1 Tome of Charisma used at level 1

    Feat: (Selected) Least Dragonmark of Healing
    Feat: (Wizard Bonus) Maximize Spell
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Kopesh
    Feat: (Selected) Toughness
    Feat: (Selected) Lesser Dragonmark of Healing
    Feat: (Selected) Greater Dragonmark of Healing
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    Feat: (Selected) Quicken Spell
    Feat: (Selected) Power Attack

    Enhancement: Extra Dragonmark III
    Enhancement: Paladin Bulwark of Good III
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Divine Sacrifice II
    Enhancement: Paladin Exalted Smite II
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Extra Smite Evil III
    Enhancement: Paladin Redemption I
    Enhancement: Paladin Devotion III
    Enhancement: Paladin Charisma III
    Enhancement: Fighter Strength I
    Enhancement: Paladin Toughness IV

    Intimidate: 41 w/ +15 intimidate item


    This build is not meant to take the place of a cleric, instead, he takes the load off the cleric by supplementing the healing, so that a cleric can have a bit more fun with his/her combat spells. DPS should be good, at least, for a paladin, AC in the 50's is easily achievable, and he's got decent HP as well. In short, he is as paladin as they come, good backup healing, good tanking ability, good group buffs, and good burst DPS. I realize that many of you may question my choice of Quicken Spell, however, in my experience with this build, having heals that cast as quickly as your lay on hands is imperitive for subsidizing healing in mid-combat. Without Quicken you can't multi-task your two most important roles efficiently.
    Last edited by Artagon; 08-22-2008 at 10:08 AM.

  2. #2
    Community Member Artagon's Avatar
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    Wow, still no comments on this build? Anyone have anything constructive to mention about this build?

    *crickets*

  3. #3
    Community Member hydra_ex's Avatar
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    Why wizard?
    And, I am bias, as I think if you want to make a healing fighter, just make a battle cleric.
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  4. #4
    Community Member Artagon's Avatar
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    The Wizard level allows me to pick up an additional metamagic feat. I also, as a side benefit, gain an extra hundred or so mana, can wand-whip stoneskin, as well as scroll-cast blur easily. Sorceror, at first blush, seems better for spell points, and it is, but I would never in a hundred years give up the bonus metamagic feat. Also, because I pick it up at 2nd level, I have quicken almost from the word go, which allows me to play to my style right out of the gate.

  5. #5
    Community Member Alcides's Avatar
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    Personally I'd recommend a 2 Rogue / 14 Paladin for this sort of build. I fail to see how Maximize and Quicken are going to help your build. If they are modifying your Dragonmarks/Items/Lay on Hands ability, then they are not coded right and I would not build a character around a bug that will probably be fixed in the near future. Rogues get evasion, UMD and Intimidate as class skills which would probably flesh your build out nicely, albeit expensively.

    Backup healers need to reliably cast Heal/Mass Cure Spells in the high end stuff. Cure Serious wounds doesn't really cut the mustard. The best buffs you will be able to offer the party from your paladin levels will be extended Resist Energy, Bless, Circle of Protection, Death Ward and Neutralize Poison.
    Last edited by Alcides; 08-26-2008 at 08:41 AM.

  6. #6
    Community Member Artagon's Avatar
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    Dev's have already stated that metamagic feats are intended to work with dragonmarks. My CLW will be hitting for approximately 45 hp, cure serious will be approximately 100, and my Heals will be approximately 270.. I will still be able to cast all the buffs that you recommend, AND my ac will not be crippled by needing light armor. Trying to add dexterity onto all the other stats necessary to a paladin would make this character very weak-sauce indeed, not only that, but I would be losing out on 3 feats, and believe me, having built another toon very similar to this, quicken is NOT a wasted feat for self healing mid-battle.

    Remember, this build is meant to emphasize the flavor of the quintessential paladin. Heavy armor? check(AC in 50's). Mighty smiting ability? check(PA, Improved Crit., Smite enhancements). Self-Sufficient? double-check (great self-healing, good HP, high saves). Not only that, but s/he also has the non-quintessential paladin ability to res and I've been able to maximize my intimidate as well. My AC is not technically high enough to be an amazing intimitank(nor is s/he meant to be), but I CAN pull the heat off of others, and keep myself healed if I DO take a beating.

    I do appreciate the feedback however, thank you for taking a look at my build.
    Last edited by Artagon; 08-27-2008 at 06:43 AM.

  7. #7
    Community Member Thrudh's Avatar
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    FYI.. I have a halfling ranger/wizard who uses his maximized healing dragonmarks to great effect... It's VERY useful....

    Another major bonus... Dragonmarks don't get interrupted, so you don't need Quicken... I use my heals all the time right in the middle of battle, and they always go off.

  8. #8
    Community Member Jondallar's Avatar
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    fyi light armor causes a loss of only 1 ac and 0 ac if you get a kds

  9. #9
    Community Member Samadhi's Avatar
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    Dude, I have one comment on this build - I made and capped something almost identical to it... Only difference is I went 2 ranger instead of 2 fighter. It's actually funny seeing someone else had the same thoughts.

    I'm still torn on my final thoughts on it. My guildies hate it - and believe it should be my first character on the chopping block. My biggest beaf with it is that although all that self-healing is AWESOME - it a) doesn't make up for lower HP, because you will often spend more time healing yourself than fighting, creating minimal DPS and b) clerics will often be spamming heals on "their fighter" no matter how often you tell them they can not heal you - ever.

    Now, situationally (hound running party great example - or soloing/short manning), it is awesome to have. I guess final thoughts, though, is that those situations don't come up often enough to make the build worthwhile unless maybe you are running a static group or something.

    One sidenote, I never tried quicken with the DM's, if it works like you say that is worth looking into.
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  10. #10
    Community Member Thrudh's Avatar
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    Quote Originally Posted by Samadhi View Post
    Dude, I have one comment on this build - I made and capped something almost identical to it... Only difference is I went 2 ranger instead of 2 fighter. It's actually funny seeing someone else had the same thoughts.

    I'm still torn on my final thoughts on it. My guildies hate it - and believe it should be my first character on the chopping block. My biggest beaf with it is that although all that self-healing is AWESOME - it a) doesn't make up for lower HP, because you will often spend more time healing yourself than fighting, creating minimal DPS and b) clerics will often be spamming heals on "their fighter" no matter how often you tell them they can not heal you - ever.

    Now, situationally (hound running party great example - or soloing/short manning), it is awesome to have. I guess final thoughts, though, is that those situations don't come up often enough to make the build worthwhile unless maybe you are running a static group or something.

    One sidenote, I never tried quicken with the DM's, if it works like you say that is worth looking into.
    I have a real problem with clerics healing me too.... I tell them I've got over 1000 hps of self-healing goodness... but as a cleric myself, I know that I'm usualy only looking at the red-bars and not the names....

    My ranger/wizard is 11/5... only has 256 hps, but he doesn't spend a lot of time self-healing... one, he has a decent AC (high 40s), and two... I have self-cast displacement up all the time... I rarely use all my dragonmarks, then usually only because I was helping heal others...

    Soloing or grouping without a cleric, it's fantastic... Certain raids, like the Hound or the Shroud part 2 (I can solo either of the elementals - favored enemy), it also makes me very self-sufficient. Sadly, most people (even "uber" people) don't really understand how certain multi-class combinations work well together.
    Last edited by Thrudh; 08-29-2008 at 11:59 AM.

  11. #11
    Community Member Docta_PoPo's Avatar
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    The lunaedin build O.o

  12. #12
    Community Member Dworkin_of_Amber's Avatar
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    Quote Originally Posted by Artagon View Post
    Level 16 Lawful Good Halfling

    (2 Fighter / 13 Paladin / 1 Wizard)

    Strength 16 22 (28)
    Dexterity 10 10 (16)
    Constitution 14 14 (20)
    Intelligence 10 10 (16)
    Wisdom 10 10 (16)
    Charisma 14 18 (24)

    Feat: (Selected) Least Dragonmark of Healing
    Feat: (Wizard Bonus) Maximize Spell
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Kopesh
    Feat: (Selected) Toughness
    Feat: (Selected) Lesser Dragonmark of Healing
    Feat: (Selected) Greater Dragonmark of Healing
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    Feat: (Selected) Quicken Spell
    Feat: (Selected) Power Attack
    Suggestions:
    Why go beyond 11 Paladin?
    Why not 11 Pal / 1 Wiz / 4 Fighter.

    Then drop Quicken, as it is not needed for Dragonmarks, and you pickup a Fighter Bonus Feat, which can be IC: Pierce or Weapon Spec: Slashing.
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  13. #13
    Community Member Artagon's Avatar
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    Hmm.. I probably could get away with dropping 2 pally to increase my fighter levels, though I'd lose Divine Sacrifice II..
    I still enjoy quicken though, I don't think it's worth dropping, to be honest. Quicken not only allows me to heal mid-fight, but because I'm doing it so quickly, I often get my heal off BEFORE the cleric wastes mana on me. I actually have this build up to 14th level, except I made a few errors, such as picking up a cleric level (ugh) which barred me from fighter, I certainly didn't have the DPS that this version has, as he was a longsword user, and without the fighter levels.. well, you get the drift. I am running this version now, and have her at level 7 currently. She's a blast to play thus far, though I wish I had PA already, her damage is definitely superior to my old guy (Kopesh critical smite at lvl 7, non-exalted=110), and her healing is just fine. I also want to point out that while my previous guy was low on hitpoints, this one is pretty solid, with her hp landing just shy of 400 hp, and when she drinks a rage pot, or gets madstone raged, she'll top over into the 400's
    Last edited by Artagon; 09-01-2008 at 06:11 PM.

  14. #14
    Community Member Dark-Star's Avatar
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    I would swap the two fighter levels for two levels of monk (for evasion). Monk feats can be toughness and PA.

    You didn't list the levels the feats are taken, but personally I would swap khopesh and quicken for empower and empower healing if possible; a lot synergy. Go with a rapier or pick instead, the dps is close enough.
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  15. #15
    Community Member Artagon's Avatar
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    Quote Originally Posted by Dark-Star View Post
    I would swap the two fighter levels for two levels of monk (for evasion). Monk feats can be toughness and PA.

    You didn't list the levels the feats are taken, but personally I would swap khopesh and quicken for empower and empower healing if possible; a lot synergy. Go with a rapier or pick instead, the dps is close enough.
    Hmm.. again, I can't afford to pick up more dexterity without sacrificing the strength of this build, so my ac would drop drastically. Additionally, if I were to drop khopesh and pick up empower and empower healing, I'd be back to where I was in my previous build. That much healing is frankly wasted on this build (I speak from experience) and my DPS wouldn't even be worth talking about. Especially since if I was using dexterity by sacrificing str, I wouldn't be able to use PA and I'd end up having to weapon finesse. With the healing, hp, and ac I DO have, evasion is virtually unecessary due to his self-buffing the resist line.
    Last edited by Artagon; 09-02-2008 at 10:57 PM.

  16. #16
    Community Member Jaysensen's Avatar
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    Quote Originally Posted by Artagon View Post
    Hmm.. again, I can't afford to pick up more dexterity without sacrificing the strength of this build, so my ac would drop drastically. Additionally, if I were to drop khopesh and pick up empower and empower healing, I'd be back to where I was in my previous build. That much healing is frankly wasted on this build (I speak from experience) and my DPS wouldn't even be worth talking about. Especially since if I was using dexterity by sacrificing str, I wouldn't be able to use PA and I'd end up having to weapon finesse. With the healing, hp, and ac I DO have, evasion is virtually unecessary due to his self-buffing the resist line.
    He didnt mention adjusting stats, so I am not sure how you are sacrificing STR for DEX. You use Rapiers or any finessable weapon using your STR mod normally. Are you just thinking finesse because he is mentioning Rapier?
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  17. #17
    Community Member Artagon's Avatar
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    Well, to take advantage of monk, rather than fighter, I would need robes or light armor for evasion. So.. high dex. I'm not saying that the build he's talking about isn't viable.. because it is, it would simply be a VERY different build, and it would be even MORE feat intensive, because then I'd want to go dual weilding.

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