shaamis uses +1 maldroit handwraps of weighted +4%, if i dont get them with the %, i get them with the 0 dex.
that way shaamis can drink and fight at the same time
shaamis uses +1 maldroit handwraps of weighted +4%, if i dont get them with the %, i get them with the 0 dex.
that way shaamis can drink and fight at the same time
Shaamis is REBORN! Stronger!Faster! DRUNKER THAN EVER!!! - DeathSmile Guild on Hardcore - The Drunken Monk of Stormreach on all other servers!
That's for sure. Also, according to some, if you're anything other than a TWF Dwarven Ranger, you must not know how to play the game.
My latest favorite thing: My Maladroit WH of Bonebreaking on my Intimidate tank. It's fun to get auto-crits on the Orthons after a few hits.
Last edited by Forceonature; 08-21-2008 at 02:19 PM.
I agree. That's why I prefer playing as WF. I just love hearing clerics go "uhh, not a WF," and then listening to all of the fleshies go "I'm at 3 negative levels" or "i've got disease" or "can someone hit me with poison resist" repeatedly during a quest and then complain when healing me.
is automatic death for the enemy when there is a dps rogue
a good/humble rogue will let you know that you are giving him the kills
you will never out-dps a dps rogue as a monk, but you are the reason for the rogue's dps via his backstab
it is a relationship, i.e., you need rogues, & rogues need monks/tanks
when i play my rogue, if i see held, stunned or intimidated enemy, i am immediately going for them
The problem monks have with someone coming over and killing their stunned mob right away is NOT the kill count, its the fact that the monk stops getting Ki from the mob as soon as its dead and they need to recover enough Ki to stun another mob. This takes 15 Ki and at the rate of 1-2 Ki or so a hit it will take up to 5 hits to recover the Ki they spent stunning the mob. If they have stunning blow as well as stunning fist then they have a fall back but if the monk is in water stance to increase their DC they will not be in fire stance so their Ki gain rate is slow.
I'm sure the monks are all for people killing their stunning things quickly they just want enough time to recover the Ki spent to stun the mob in the first place.
I personally don't have this problem or have encountered it, but if I had a rogue doing that than I would just ask him/her to back off for a sec and let you get a little ki back and than jump on the mob.
It helps you get your ki back and at the same time alerts the group that if the rogue starts to bag about kill counts or anything it's already known that it was you setting that up for him, so it would cover both bases at once.
(EightySix-16 Cleric)(Lockwood-10 Fighter/3 Paliden/3 Rogue)(Trapspringer-13 Ranger/2 Fighter/1 Rogue)(Darkwatch-12 Fighter/3 Paliden/1 Rogue)(KillDash Nine-15 Wizard/1 Bard)(Chaosxy-16 Sorcerer)(Rockcutter-16 Monk)(Accidental-15 Bard/1 Fighter)(Chainsaw-14 Barbarian/2 Fighter)(HealingWind-7 Cleric)(Handsomerob-2 Rogue/1 Barbarian/1 Fighter)
A balanced monk build with tier 3 fire stance and elegant crane gets 11 Ki per crit... talk about stun city. Of course, it's tome intensive to get your str high enough for tier 3 fire while having a wisdom high enough to stun reliably in fire stance.