Results 1 to 14 of 14
  1. #1
    Community Member GrayOldDruid's Avatar
    Join Date
    Aug 2007
    Posts
    300

    Default Odd Idea (again)

    How do you think a Tempest Cleric would work out?
    6 Ranger 10 Cleric
    Dual wielding a Light Mace and a Morningstar.

    stats (lvl 16 w/ raises and enhancements, no tomes, no items) :
    str 17
    dex 14
    con 17
    int 8
    wis 20
    chr 8

    With a con and str tome, str, con, dex and wis items :
    24
    20
    24
    8
    26
    8

    Saves 15/10/14 (unbuffed, no items)
    BAB : 13/13/18/23 (unbuffed, no items)
    ( +1 weapon focus (bludgeoning), +7 str, +3 divine favor, +1 Ram's Might = 25/25/30/35 ; Divine Power = 28/28/33/38/38 )
    Tempest adds another attack? at ?? A decent +5 on the weapon =

    Divine Healing II

    Recitation and Prayer

    Freedom of Movement
    Raise Dead
    Slay Living
    Restoration
    Greater Command
    Spell resistance
    True Seeing

    ... Just wondering...
    It is not about the destination, it is about the journey.
    All my Characters Loathe the stupid term " Toon "

  2. #2
    Community Member krud's Avatar
    Join Date
    Jun 2006
    Posts
    873

    Default

    I don't see why it couldn't work out.

    But, why bludgeoning weapons? There are many better weapon choices for a dual-wielding character.
    Ghallanda: Neatoelf15wiz/1rgr, Neetoelf17wiz, NeatoManhuman13rog/6pal/1mnk, NeatoHombrehuman12ftr/6pal/2rog, Kneetoedwarf17clr, Kneedoughdrow18clr/2mnk

    Minimize expectations and you'll never be disappointed

  3. #3
    Community Member
    Join Date
    Apr 2006
    Posts
    3,262

    Default

    Quote Originally Posted by krud View Post
    I don't see why it couldn't work out.

    But, why bludgeoning weapons? There are many better weapon choices for a dual-wielding character.
    and since 1 ranger level gives you all martial proficiencies....

    maces....really??? what?!

  4. #4
    Community Member
    Join Date
    Mar 2006
    Posts
    2,897

    Default

    Quote Originally Posted by krud View Post
    But, why bludgeoning weapons? There are many better weapon choices for a dual-wielding character.
    Don't half-ass weird your Tempest Cleric and use Rapiers! Go full-ass weird and use bludgeoning! I like it.

    Really though, maybe Elf with Rapiers (maybe start out with Longswords and use the +1 ToHit Cleric Enhancement), 9 Cleric/6 Ranger/1 Monk. At least 15 Dex (I prefer 16) to get GTWF later.
    Last edited by rimble; 08-19-2008 at 12:19 PM.

  5. #5
    Hall of Famer
    2016 DDO Players Council
    Impaqt's Avatar
    Join Date
    May 2006
    Posts
    4,142

    Default

    Hmmm... THis could be interesting..... Kinda surprised I didnt punch one of these up already.... Maybe Drow... Rapier/SS enh + SS Enh for Offhand. Some Nice Puncturers, and a Couple Shroud Tier 3 Weapons and this could be pretty fun.

    Unfortunatly, you'd have to wait till level cap to get a Blade Barrier..... That sucks... but a 11 Cleric/9 ranger (BB, Heal, Evasion) could be a lot of fun next cap increase.....

    I'll work it up and Post in the Cleric forums later.
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
    Thelanis

    Alandael ~ Allendale ~ iForged ~ Roba ~ Sylon ~ Pokah ~ Keyanu ~ Wreckoning
    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  6. #6
    Community Member Artierius's Avatar
    Join Date
    Mar 2006
    Posts
    131

    Default

    I wrote one down on paper but never put it up....it doesn't look bad at all. However I was going 8 Cleric / 6 Ranger / 2 Monk..as the extra ranger levels don't give you as much as 2 monk. You still get evasion, better saves, 2 feats, and more AC from wisdom than barkskin going up.

    Ofcourse, I did sacrifice my spell levels till later on but the final build was going to be 12 / 6 / 2 or 11 / x / x if I felt like being different in some areas.

  7. #7
    Community Member Valiance's Avatar
    Join Date
    Sep 2006
    Posts
    167

    Default

    Check out my Avalanche build in the ranger forums. Same idea as here except for splashing 2 levels of monk for evasion and amazing AC (70+). Will still get a max'd blade barrier at cap. In addition you'll get a small stacking speed boost with air stance 1 for use with dual vorpal kama's.

    Val

  8. #8
    Community Member GrayOldDruid's Avatar
    Join Date
    Aug 2007
    Posts
    300

    Default

    Quote Originally Posted by rimble View Post
    Don't half-ass weird your Tempest Cleric and use Rapiers! Go full-ass weird and use bludgeoning! I like it.

    Really though, maybe Elf with Rapiers (maybe start out with Longswords and use the +1 ToHit Cleric Enhancement), 9 Cleric/6 Ranger/1 Monk. At least 15 Dex (I prefer 16) to get GTWF later.
    I'm a weirdo and I'm okay with that.

    Okay, like most of my recent characters, I pulled some really cool maces and a morningstar I'd like to use... LOL. Also, I wanted to go for Maldroit of Bonebreaking - not many things have high dex stats in game, so would render most things motionless pretty quick, enabling auto-crits.

    ... and Normal is boring. Also... Rapiers?? On a more strength-build... seriously, I've seen and used rapiers in real life. They'd snap like twigs on any heavy combat, they poke and parry. You don't walk around in full plate carrying fairy-arse rapiers. Barbarian Rapier users... yeah... even his mom calls him Nancy. I know its a fantasy game, but seriously. Some people may have "Toons" who use whatever is mathematically 'the best', but I play with characters. I just can't bring myself to use rapiers. I don't do Lawful ("I'm an agent of chaos, and you know the thing about chaos? It’s fair"), so Monks and Paladins are just things I will never play. ( Even though I pulled some cool-concept hand wraps I'd like to see used ) Yes, I hold on to some RP ideals with a deathgrip. ROFLOL.

    Plus, I would like to find a Maldroit of Weighted mace and take the Stunning Blow feat to have a little special effect. I have a +3 Impact (increased crit range) Silver morningstar of Weighted (3%) that I'd like to use. and a Seeker (+10) Heavy mace of Pure Good, oh and a couple banishing maces... ... and my current cleric, who I pretty much assumed couldn't hit the side of a barn with a semi, actually hits Shroud trogs with some impressive accuracy and damage when Dual wielding his Superior Potency VI Heavy Mace and a +5 Flaming Mace of Pure Good (for the pure good damage on the portals, he likes to help in between healing and casting prayer and recitation)

    Also, EVERYBODY wants Rapiers and LOTS of people want/use Longswords or Scimitars. I figure I can get some pretty good bashing weapons for fairly cheap.

    So, the Dex thing. +2 Tome to take care of that? So in January I can get GTWF? I already have a +1 str tome waiting on Mod 8 to actually build the character... yes, cause I want the NPE. LOL.
    It is not about the destination, it is about the journey.
    All my Characters Loathe the stupid term " Toon "

  9. #9
    Community Member Verdant_Force's Avatar
    Join Date
    Jan 2006
    Posts
    158

    Default

    Quote Originally Posted by GrayOldDruid View Post
    I'm a weirdo and I'm okay with that.

    Okay, like most of my recent characters, I pulled some really cool maces and a morningstar I'd like to use... LOL. Also, I wanted to go for Maldroit of Bonebreaking - not many things have high dex stats in game, so would render most things motionless pretty quick, enabling auto-crits.

    ... and Normal is boring. Also... Rapiers?? On a more strength-build... seriously, I've seen and used rapiers in real life. They'd snap like twigs on any heavy combat, they poke and parry. You don't walk around in full plate carrying fairy-arse rapiers. Barbarian Rapier users... yeah... even his mom calls him Nancy. I know its a fantasy game, but seriously. Some people may have "Toons" who use whatever is mathematically 'the best', but I play with characters. I just can't bring myself to use rapiers. I don't do Lawful ("I'm an agent of chaos, and you know the thing about chaos? It’s fair"), so Monks and Paladins are just things I will never play. ( Even though I pulled some cool-concept hand wraps I'd like to see used ) Yes, I hold on to some RP ideals with a deathgrip. ROFLOL.

    Plus, I would like to find a Maldroit of Weighted mace and take the Stunning Blow feat to have a little special effect. I have a +3 Impact (increased crit range) Silver morningstar of Weighted (3%) that I'd like to use. and a Seeker (+10) Heavy mace of Pure Good, oh and a couple banishing maces... ... and my current cleric, who I pretty much assumed couldn't hit the side of a barn with a semi, actually hits Shroud trogs with some impressive accuracy and damage when Dual wielding his Superior Potency VI Heavy Mace and a +5 Flaming Mace of Pure Good (for the pure good damage on the portals, he likes to help in between healing and casting prayer and recitation)

    Also, EVERYBODY wants Rapiers and LOTS of people want/use Longswords or Scimitars. I figure I can get some pretty good bashing weapons for fairly cheap.

    So, the Dex thing. +2 Tome to take care of that? So in January I can get GTWF? I already have a +1 str tome waiting on Mod 8 to actually build the character... yes, cause I want the NPE. LOL.
    I like the way the weirdo thinks.
    "Burl, scurf, and bower; Birth fern and flower."
    Olac Battleforge 16 Paladin || Methil Viddenvelp 10 Sorcerer || Ghorlax 6 Barbarian || Dubi Tiggerwillies 16 Iron Monk build by Illuminati

  10. #10
    Hall of Famer
    2016 DDO Players Council
    Impaqt's Avatar
    Join Date
    May 2006
    Posts
    4,142
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
    Thelanis

    Alandael ~ Allendale ~ iForged ~ Roba ~ Sylon ~ Pokah ~ Keyanu ~ Wreckoning
    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  11. #11
    Community Member krud's Avatar
    Join Date
    Jun 2006
    Posts
    873

    Default

    ok, maces it is. It's not such a strange idea, I found a whole bunch of uber xbows for my cleric very cheap on the AH. They don't work so well at cap, but through the midlevels my cleric was pretty badass with his xbows. The tenderizer from the reaver would be right up your alley (+5 impact morningstar weighted 5%). Nobody seems to want it when it drops, so you can get one real easy.

    Brings back memories of my old AD&D days when clerics could only use bludgeoning weapons.
    Ghallanda: Neatoelf15wiz/1rgr, Neetoelf17wiz, NeatoManhuman13rog/6pal/1mnk, NeatoHombrehuman12ftr/6pal/2rog, Kneetoedwarf17clr, Kneedoughdrow18clr/2mnk

    Minimize expectations and you'll never be disappointed

  12. #12
    Community Member GrayOldDruid's Avatar
    Join Date
    Aug 2007
    Posts
    300

    Default

    Quote Originally Posted by krud View Post
    ok, maces it is. It's not such a strange idea, I found a whole bunch of uber xbows for my cleric very cheap on the AH. They don't work so well at cap, but through the midlevels my cleric was pretty badass with his xbows. The tenderizer from the reaver would be right up your alley (+5 impact morningstar weighted 5&#37. Nobody seems to want it when it drops, so you can get one real easy.

    Brings back memories of my old AD&D days when clerics could only use bludgeoning weapons.
    I suppose I'm fairly stuck in that mode as well... "A Cleric with a Sharp thing?? What the lleh??"


    Waiting till Mod 8 to make anything new... maybe... okay, IF I can stand it.... I mean, I have three non-capped characters!! and Shroud Crafting... 24 Larges to collect.... okay, so just 6 Large Scales, but still....
    It is not about the destination, it is about the journey.
    All my Characters Loathe the stupid term " Toon "

  13. #13
    Community Member GrayOldDruid's Avatar
    Join Date
    Aug 2007
    Posts
    300

    Default Though I'd Update....

    Woodsy is doing pretty dang good. Even dual wielding Maldroit of Bonebreaking and a maldroit of sneak attack, he kills the ogres and giants in Gianthold too quick to see the immobilization - at level 10.

    Currently looking like :
    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Woodsy Warpriest
    Level 10 Chaotic Good Human Male
    (6 Ranger \ 4 Cleric) 
    Hit Points: 162
    Spell Points: 334 
    BAB: 9\9\14
    Fortitude: 12
    Reflex: 7
    Will: 9
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 10)
    Strength             17                    20  (+4 Str item)
    Dexterity            13                    13
    Constitution         14                    17 (+3 Con item)
    Intelligence          8                     8
    Wisdom               15                    17 (+3 Wis item)
    Charisma              8                     8 (+3 Chr item)
    
    Tomes Used
    +1 Tome of Strength used at level 1
    +2 Tome of Constitution used at level 1
    +1 Tome of Wisdom used at level 1
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 10)
    Balance               1                     2
    Bluff                -1                    -1
    Concentration         5                    14
    Diplomacy            -1                     0
    Disable Device       n/a                   n/a
    Haggle                1                     5
    Heal                  7                    11
    Hide                  1                     1
    Intimidate           -1                    -1
    Jump                  8                    16
    Listen                3                     3
    Move Silently         1                     1
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search                1                     1
    Spot                  7                     7
    Swim                  4                     5
    Tumble                3                     6.5
    Use Magic Device     n/a                   n/a
    
    Level 1 (Ranger)
    Feat: (Human Bonus) Dodge
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Toughness
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Defense I
    
    
    Level 2 (Cleric)
    Enhancement: Follower of the Silver Flame
    Enhancement: Human Improved Recovery I
    Enhancement: Cleric Energy of the Zealot I
    
    
    Level 3 (Ranger)
    Feat: (Selected) Extend Spell
    Enhancement: Racial Toughness I
    Enhancement: Ranger Favored Resistance I
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Extra Turning I
    
    
    Level 4 (Cleric)
    Ability Raise: CON
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wand Mastery I
    
    
    Level 5 (Ranger)
    Enhancement: Human Adaptability Strength I
    
    
    Level 6 (Cleric)
    Feat: (Selected) Mobility
    Enhancement: Human Improved Recovery II
    Enhancement: Racial Toughness II
    Enhancement: Cleric Divine Healing I
    
    
    Level 7 (Ranger)
    Enhancement: Cleric Prayer of Life I
    
    
    Level 8 (Cleric)
    Ability Raise: STR
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Extra Turning II
    
    
    Level 9 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Feat: (Selected) Spring Attack
    
    
    Level 10 (Ranger)
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Tempest I
    Final look will be similar to below. The Character Planner didn't unlock Divine Might or Racial Toughness III for the build, but I think DDO will... not sure what the issue would be... so Enhancements might change and up the HP by 10 points. Minos Legens will probably be taken.... This is with NO LOOT at all... May pass him a +2 Chr tome to up the Turns/Divine Healing/DVs. Shroud crafting will up a good bit of the numbers.

    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Woodsy Warpriest
    Level 16 Chaotic Good Human Male
    (6 Ranger \ 10 Cleric) 
    Hit Points: 250
    Spell Points: 607 
    BAB: 13\13\18\23
    Fortitude: 16
    Reflex: 10
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             17                    22 (28 with item)
    Dexterity            13                    14 (20 with item)
    Constitution         14                    18 (24 with item)
    Intelligence          8                     8
    Wisdom               15                    17 (22 with +5 item)
    Charisma              8                     8 (? 16 with +2 tome and +6 item)
    
    Tomes Used
    +1 Tome of Strength used at level 1
    +2 Tome of Constitution used at level 1
    +1 Tome of Wisdom used at level 1
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               1                     3
    Bluff                -1                    -1
    Concentration         5                    21
    Diplomacy            -1                     0
    Disable Device       n/a                   n/a
    Haggle                1                     5
    Heal                  7                    16
    Hide                  1                     2
    Intimidate           -1                    -1
    Jump                  8                    17
    Listen                3                     3
    Move Silently         1                     2
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search                1                     1
    Spot                  7                     7
    Swim                  4                     6
    Tumble                3                     8
    Use Magic Device     n/a                   n/a
    
    
    Level 10 (Ranger)
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Tempest I
    
    
    Level 11 (Cleric)
    Enhancement: Human Improved Recovery III
    
    
    Level 12 (Cleric)
    Ability Raise: STR
    Feat: (Selected) Stunning Blow
    Enhancement: Silver Flame Exorcism
    
    
    Level 13 (Cleric)
    Enhancement: Human Adaptability Constitution II
    
    
    Level 14 (Cleric)
    Enhancement: Cleric Spell Penetration I
    Enhancement: Cleric Energy of the Zealot II
    
    
    Level 15 (Cleric)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Enhancement: Cleric Divine Healing II
    Enhancement: Cleric Extra Turning III
    
    
    Level 16 (Cleric)
    Ability Raise: STR
    Enhancement: Ranger Dexterity I
    Enhancement: Cleric Divine Vitality II
    It is not about the destination, it is about the journey.
    All my Characters Loathe the stupid term " Toon "

  14. #14
    Community Member Turial's Avatar
    Join Date
    Apr 2006
    Posts
    394

    Default

    When I still had it my ranger/cleric who used maces was a lot of fun. MOB maces are pretty cheap and a quick way for a man or woman of the cloth to kill things, most mobs have about 10-18 dex.
    970 sp and counting
    Help Fix Ranged Combat for Everyone. Come help complete the DDO Wiki

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload