While groups may scream in fear, this looks to be a fun build. Unfortunetely Acrobat II comes so late in the game as built, but that could be changed up if you are willing to live with early levels being (even more) gimped. Don't ask this Rogue about traps-- that's definitely not his way!
I have already started this build, but too early to tell if it will play as I hope.
Optional: 4th level Barbarian -- shown as with level increase that would give 6 levels of Barbarian and another extend and usage of rage. Could skip and take 13th level rogue which will provide a second rogue class skill (Slippery Mind or Improved Evasion maybe?) and maybe go more rogue with level cap increase or maybe swap out barb for fighter and splash a third class like monk. Third option is hold toon at 15 for cap increase as monk 3 might be nice (especially with a WF instead of a human).
Question: Is there any way to boost summon companion more then once per shrine?
Code:Character Plan by DDO Character Planner Version 2.96 DDO Character Planner Home Page Level 16 True Neutral Human Male (4 Barbarian \ 12 Rogue) Hit Points: 253 Spell Points: 0 BAB: 13\13\18\23 Fortitude: 13 Reflex: 14 Will: 6 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 16) Strength 16 22 Dexterity 16 20 Constitution 16 20 Intelligence 8 8 Wisdom 10 12 Charisma 8 8 Tomes Used +2 Tome of Strength used at level 15 +1 Tome of Dexterity used at level 15 +2 Tome of Constitution used at level 15 +2 Tome of Wisdom used at level 15 Feat/Enhancement Modified Skills Skills (Level 16) Balance 28 Bluff 18 Concentration 5 Disable Device n/a Heal 3 Hide 12 Intimidate 15 Jump 30 Listen 2 Move Silently 12 Open Lock n/a Repair 2 Search -1 Spot 11 Swim 10 Tumble 30 Use Magic Device 18 Level 1 (Rogue) Feat: (Selected) Self Sufficient Feat: (Human Bonus) Toughness Level 2 (Barbarian) Level 3 (Barbarian) Feat: (Selected) Two Handed Fighting Level 4 (Barbarian) Level 5 (Rogue) Level 6 (Rogue) Feat: (Selected) Power Attack Level 7 (Rogue) Level 8 (Rogue) Level 9 (Rogue) Feat: (Selected) Improved Two Handed Fighting Level 10 (Rogue) Level 11 (Rogue) Level 12 (Rogue) Feat: (Selected) Improved Critical: Bludgeoning Weapons Level 13 (Rogue) Feat: (Rogue Bonus) Cripling Strike Level 14 (Rogue) Level 15 (Rogue) Feat: (Selected) Greater Two Handed Fighting Level 16 (Barbarian) Enhancement: Rogue Haste Boost I Enhancement: Rogue Haste Boost II Enhancement: Barbarian Sprint Boost I Enhancement: Barbarian Sprint Boost II Enhancement: Barbarian Extend Rage I Enhancement: Barbarian Extra Rage I Enhancement: Barbarian Hardy Rage I Enhancement: Barbarian Power Attack I Enhancement: Barbarian Power Rage I Enhancement: Barbarian Willpower I Enhancement: Barbarian Willpower II Enhancement: Human Adaptability Constitution I Enhancement: Human Improved Recovery I Enhancement: Iron Companion Enhancement: Steel Companion Enhancement: Mithril Companion Enhancement: Rogue Faster Sneaking I Enhancement: Rogue Sneak Attack Accuracy I Enhancement: Rogue Sneak Attack Training I Enhancement: Rogue Sneak Attack Training II Enhancement: Way of the Thief-Acrobat I Enhancement: Way of the Thief-Acrobat II Enhancement: Rogue Wrack Construct I Enhancement: Rogue Wrack Construct II Enhancement: Rogue Balance I Enhancement: Rogue Balance II Enhancement: Rogue Disable Device I Enhancement: Rogue Disable Device II Enhancement: Rogue Tumble I Enhancement: Rogue Tumble II Enhancement: Barbarian Constitution I Enhancement: Rogue Dexterity I Enhancement: Rogue Dexterity II Enhancement: Rogue Dexterity III Enhancement: Barbarian Toughness I Enhancement: Barbarian Toughness II