While groups may scream in fear, this looks to be a fun build. Unfortunetely Acrobat II comes so late in the game as built, but that could be changed up if you are willing to live with early levels being (even more) gimped. Don't ask this Rogue about traps-- that's definitely not his way!
I have already started this build, but too early to tell if it will play as I hope.
Optional: 4th level Barbarian -- shown as with level increase that would give 6 levels of Barbarian and another extend and usage of rage. Could skip and take 13th level rogue which will provide a second rogue class skill (Slippery Mind or Improved Evasion maybe?) and maybe go more rogue with level cap increase or maybe swap out barb for fighter and splash a third class like monk. Third option is hold toon at 15 for cap increase as monk 3 might be nice (especially with a WF instead of a human).
Question: Is there any way to boost summon companion more then once per shrine?
Code:
Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page
Level 16 True Neutral Human Male
(4 Barbarian \ 12 Rogue)
Hit Points: 253
Spell Points: 0
BAB: 13\13\18\23
Fortitude: 13
Reflex: 14
Will: 6
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 16 22
Dexterity 16 20
Constitution 16 20
Intelligence 8 8
Wisdom 10 12
Charisma 8 8
Tomes Used
+2 Tome of Strength used at level 15
+1 Tome of Dexterity used at level 15
+2 Tome of Constitution used at level 15
+2 Tome of Wisdom used at level 15
Feat/Enhancement
Modified Skills
Skills (Level 16)
Balance 28
Bluff 18
Concentration 5
Disable Device n/a
Heal 3
Hide 12
Intimidate 15
Jump 30
Listen 2
Move Silently 12
Open Lock n/a
Repair 2
Search -1
Spot 11
Swim 10
Tumble 30
Use Magic Device 18
Level 1 (Rogue)
Feat: (Selected) Self Sufficient
Feat: (Human Bonus) Toughness
Level 2 (Barbarian)
Level 3 (Barbarian)
Feat: (Selected) Two Handed Fighting
Level 4 (Barbarian)
Level 5 (Rogue)
Level 6 (Rogue)
Feat: (Selected) Power Attack
Level 7 (Rogue)
Level 8 (Rogue)
Level 9 (Rogue)
Feat: (Selected) Improved Two Handed Fighting
Level 10 (Rogue)
Level 11 (Rogue)
Level 12 (Rogue)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 13 (Rogue)
Feat: (Rogue Bonus) Cripling Strike
Level 14 (Rogue)
Level 15 (Rogue)
Feat: (Selected) Greater Two Handed Fighting
Level 16 (Barbarian)
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Barbarian Sprint Boost I
Enhancement: Barbarian Sprint Boost II
Enhancement: Barbarian Extend Rage I
Enhancement: Barbarian Extra Rage I
Enhancement: Barbarian Hardy Rage I
Enhancement: Barbarian Power Attack I
Enhancement: Barbarian Power Rage I
Enhancement: Barbarian Willpower I
Enhancement: Barbarian Willpower II
Enhancement: Human Adaptability Constitution I
Enhancement: Human Improved Recovery I
Enhancement: Iron Companion
Enhancement: Steel Companion
Enhancement: Mithril Companion
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Way of the Thief-Acrobat I
Enhancement: Way of the Thief-Acrobat II
Enhancement: Rogue Wrack Construct I
Enhancement: Rogue Wrack Construct II
Enhancement: Rogue Balance I
Enhancement: Rogue Balance II
Enhancement: Rogue Disable Device I
Enhancement: Rogue Disable Device II
Enhancement: Rogue Tumble I
Enhancement: Rogue Tumble II
Enhancement: Barbarian Constitution I
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Dexterity III
Enhancement: Barbarian Toughness I
Enhancement: Barbarian Toughness II