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  1. #21
    Community Member Beherit_Baphomar's Avatar
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    Simple solution to this whole affair.

    Multiclass characters who want a skill respec only get the skill points their original (level1) class gets. Using
    the INT that you started with.

    Pure characters get the skill points they would normally get, using the INT that they started with.

    If a skill respec is that important to you then you'll take the hit on the numbers...
    Binding is Admitting Defeat ~ Yndrofian
    Plook~Squidgie~Eyern~Irnbru~Grotesque
    Of The O.S.D, Argonnessen
    Quote Originally Posted by Grace_ana View Post
    At least I'm not on G-Land.

  2. #22
    Community Member kingfisher's Avatar
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    Quote Originally Posted by Riminy View Post
    I agree that a "fred" should be put in to reset skills. The changes in the game such as:
    Balance - they fixed this and made it a balance save to get up off ground rather then another str/dex save.
    Intimidate/Diplomacy - Skills that have become more desired over time and become more efficient with the lower cooldown
    Perform - Facinate has a save now, maybe bards neglected it, i know a few.

    Thats all i can think of as of now, however.. UMD has become more and more useful, im sure theres some old characters after umd.
    agree. giving us a way to retrofit umd and balance would make those dusty old toons much more playable. also would help to be able to tweak rogue skills for those of us who rolled rogues before we knew what we were doing. the idea of having to reroll (for the casual player) just to fix your broken skill set is pretty frustrating.

  3. #23
    Community Member Gennerik's Avatar
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    Default But as you said, still not perfect.

    Quote Originally Posted by Impaqt View Post
    Sorry if I sound like a "condescending jerk" but this is not the first time people have asked for a SKill respec.... I get Tired of people saying "Look, Its EASY!" when in fact is is incredibly difficult to do this. Borderline Immpossible depending on what actual information the devs have behind the scenes on our characters.

    You get upset with me for acting like this, but what did you just do to the Devs? You basicaly called them morons because they didnt think of your solution.... Its the same thing.....

    There is only one way to easily alow a Skill respec.....

    and thats to offer a Total character respec. FOr a Fee, the devs reset your character to Level 0, but you mantain all your XP and Stuff. You then Relevel the character the way you want, reallocating skill points, and Level up Points.....

    THis still causes problems because theres no way to accurratly apply any Intelligence tome you may have eaten. but it solves the problem of how many points can go where at what level.
    I can understand getting fed up with constantly hearing about it, but I'm in no way saying that it's easy. I'm trying to throw ideas out there that maybe haven't been brought up before. I'm also not calling the Developers morons in any way, shape, or form. I am simply throwing out an idea, to which you brought up a very major flaw, so it's back to the drawing board. But maybe an idea that's thrown out here will give one of the developers an idea of "This idea won't work as-is, however maybe if I change this around I can get it to work." I'm in no way an 15+ year veteran game programmer as so many people seem to be on these board, but I do have a good deal of programming knowledge. I can't count the number of times that I've been working on a piece of code for hours, trying to think of a way to do something more efficiently when someone else comes in and looks at it for 30 seconds and says "Hey, have you thought about this...?" and viola, an answer appears.

    And technically, your way isn't the only way to easily address a skill respec, because it still has a fundamental flaw in it by not addressing the tome issue (which could hypothetically be up to 60 skill points difference in the future of the game, but could still be a difference of up to 32 skill points currently). It is, however, much easier to imagine at how to do it (though it could still be as complicated or more so to program).

    Quote Originally Posted by Beherit_Baphomar
    Simple solution to this whole affair.

    Multiclass characters who want a skill respec only get the skill points their original (level1) class gets. Using
    the INT that you started with.

    Pure characters get the skill points they would normally get, using the INT that they started with.

    If a skill respec is that important to you then you'll take the hit on the numbers...
    And Beherit_Baphomar, that still has a big problem in the fact that most multiclass characters take Rogue as their first level if they're planning on multiclassing into it at some point and would actually get many more skill points than they should (but my Paladin/Fighter/Rogue would be behind it 100%).

  4. #24
    Community Member Beherit_Baphomar's Avatar
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    Quote Originally Posted by Gennerik View Post
    And Beherit_Baphomar, that still has a big problem in the fact that most multiclass characters take Rogue as their first level if they're planning on multiclassing into it at some point and would actually get many more skill points than they should (but my Paladin/Fighter/Rogue would be behind it 100%).
    Yeah, realised that after I typed it, was waiting on someone to notice it.

    So instead of that then just give the SP's that the multiclasser would have.

    So (very simply put here) for a character with a 13 INT. give 10 pts for each rogue level, 5 pts for each fighter level and 4 for each barbarian level.
    Binding is Admitting Defeat ~ Yndrofian
    Plook~Squidgie~Eyern~Irnbru~Grotesque
    Of The O.S.D, Argonnessen
    Quote Originally Posted by Grace_ana View Post
    At least I'm not on G-Land.

  5. #25
    Community Member Onubis's Avatar
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    Ok maybe this has been said before and i dont mean to be mean to the devs... but since this has become an issue, did no one think of starting to record when a character ate a tome?? I understand this was probably never thought of being needed before, but prehaps since we added all these respec abilities, a full character history should be recorded as a character lvls up. Every time a character lvls record his stats, skills etc, (because i could have increased int stat at a lvl too).

    While this doesnt help many current characters, this would improve gaming from here on out. Although next thing i bet we hear people begging for respec on is their stats themselves...
    House Blackfire (Shinzon, Cereberus, Onubis, Nidhogg, Sokarr, Ubernubis)

  6. #26
    Community Member NiasTrams's Avatar
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    Default I skipped most of page 2 (all of it)

    I think it would be awesome if skill points increased as if from level 1 with any reason a permanent increase in INT happened except for increases by action points. Whether the increase in INT is from eating a Tome or from leveling up, the number of skill points you gain should be as if you had that INT since level 1; this way it is a boon for all classes to seek higher INT while making respecting skills easier for Turbine to calculate. Fred already keeps track of which class I took at which level. Keep it simple and enjoyable; i.e. "my 16 rogue/wizard just ate a +3 INT tome and got 18 more skill points, hot ****!!!!"

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