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  1. #1
    Community Member WaltzInBlack's Avatar
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    Default My rogue, whatcha think?

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Jonahh2 
    Level 16 Lawful Good Halfling Male
    (1 Monk \ 9 Rogue \ 6 Ranger) 
    Hit Points: 162
    Spell Points: 55 
    BAB: 12\12\17\22
    Fortitude: 13
    Reflex: 23
    Will: 12
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 16)           (Level 16)
    Strength              9                 10                   10
    Dexterity            19                 24                   28
    Constitution         13                 14                   14
    Intelligence         12                 13                   13
    Wisdom               14                 15                   15
    Charisma              9                 10                   10
    
    Tomes Used
    +1 Tome of Strength used at level 1
    +1 Tome of Dexterity used at level 1
    +1 Tome of Constitution used at level 1
    +1 Tome of Intelligence used at level 1
    +1 Tome of Wisdom used at level 1
    +1 Tome of Charisma used at level 1
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 16)          (Level 16)
    Balance               9                 19                   19
    Bluff                 0                  0                    0
    Concentration         2                  2                    2
    Diplomacy             0                  0                    0
    Disable Device        5                 20                   22
    Haggle                0                  0                    0
    Heal                  2                 14                   15
    Hide                  6                 11                   13
    Intimidate            0                  0                    0
    Jump                  4                 14                   17
    Listen                4                  6                    8
    Move Silently         6                 11                   13
    Open Lock             9                 28                   30
    Perform               n/a               n/a                   n/a
    Repair                1                  1                    1
    Search                5                 20                   21
    Spot                  6                 21                   21
    Swim                  0                  4                    4
    Tumble                9                 21                   21
    Use Magic Device      4                 19                   19
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+4)
    Skill: Hide (+1)
    Skill: Jump (+4)
    Skill: Listen (+2)
    Skill: Move Silently (+1)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Dodge
    Feat: (Automatic) Attack
    Feat: (Automatic) Halfling Agility
    Feat: (Automatic) Halfling Bravery
    Feat: (Automatic) Halfling Keen Ears
    Feat: (Automatic) Halfling Luck
    Feat: (Automatic) Halfling Size Bonus
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Simple Weapon Proficiency (ALL)
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Trapfinding
    Feat: (Automatic) Trip
    
    
    Level 2 (Ranger)
    Skill: Heal (+4)
    Skill: Jump (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Sunder
    Feat: (Automatic) Wild Empathy
    
    
    Level 3 (Rogue)
    Skill: Balance (+1)
    Skill: Disable Device (+2)
    Skill: Open Lock (+2)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Weapon Finesse
    Feat: (Automatic) Evasion
    
    
    Level 4 (Ranger)
    Ability Raise: DEX
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Search (+2)
    Skill: Spot (+2)
    Skill: Swim (+1)
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting
    
    
    Level 5 (Ranger)
    Skill: Heal (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Swim (+1)
    Feat: (Automatic) Diehard
    
    
    Level 6 (Rogue)
    Skill: Disable Device (+3)
    Skill: Open Lock (+2)
    Skill: Search (+1)
    Skill: Use Magic Device (+3)
    Feat: (Selected) Mobility
    Feat: (Automatic) Trap Sense
    
    
    Level 7 (Ranger)
    Skill: Heal (+4)
    Skill: Search (+1)
    Skill: Spot (+2)
    Spell (1): Camouflage
    Spell (1): Jump
    Spell (1): Longstrider
    Spell (1): Merfolk's Blessing
    Spell (1): Ram's Might
    Spell (1): Resist Energy
    Spell (1): Summon Nature's Ally I
    Spell (1): Tumble
    
    
    Level 8 (Ranger)
    Ability Raise: DEX
    Skill: Heal (+2)
    Skill: Listen (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Swim (+2)
    
    
    Level 9 (Ranger)
    Skill: Heal (+1)
    Skill: Jump (+4)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Selected) Spring Attack
    Feat: (Automatic) Improved Two Weapon Fighting
    Feat: (Automatic) Manyshot
    
    
    Level 10 (Monk)
    Skill: Balance (+5)
    Feat: (Monk Bonus) Combat Expertise
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) Ki Strike: Damage
    Feat: (Automatic) Unarmed Strike
    
    
    Level 11 (Rogue)
    Skill: Disable Device (+2)
    Skill: Search (+2)
    Skill: Use Magic Device (+5)
    Feat: (Automatic) Uncanny Dodge
    
    
    Level 12 (Rogue)
    Ability Raise: DEX
    Skill: Open Lock (+7)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    
    Level 13 (Rogue)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Tumble (+6)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Rogue)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+5)
    Skill: Use Magic Device (+1)
    
    
    Level 15 (Rogue)
    Skill: Disable Device (+4)
    Skill: Open Lock (+2)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Improved Uncanny Dodge
    
    
    Level 16 (Rogue)
    Ability Raise: DEX
    Skill: Disable Device (+2)
    Skill: Jump (+3)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)

  2. #2
    Community Member Noctus's Avatar
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    Overall nice, but i would lower DEX by 1 point and put 2 of the freed build points into STR and 1 into CON.
    Erzskalde (Warchanter) / Erzassassin (just passing through - ignore me) / Erzsoldat (waiting for TR-time) / Erzschmied (ranged Artificer)

  3. #3
    Community Member Vagabond's Avatar
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    Get rid of the monk level so you can use crippling strike.

    9 rogue/* is a crime against yourself.
    Khyber
    Rowse Holytoes
    5 wiz/4 rng/2 rog
    <I'm Not Really a Wizard Really>

  4. #4
    Community Member Noctus's Avatar
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    He should not do this, as getting rid of the Monk level wold pull a great hole into his AC.
    Erzskalde (Warchanter) / Erzassassin (just passing through - ignore me) / Erzsoldat (waiting for TR-time) / Erzschmied (ranged Artificer)

  5. #5
    Founder binnsr's Avatar
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    at 20, he'll have Rogue13/Ranger6/Monk1 .. which gives him Improved Evasion and Crippling Strike (or whatever he chooses)..
    -=]ArchAngels[=-

  6. #6
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    His wis bonus from being a monk is largely worthless. Even with a +5 wis item He is only getting +5 AC which is less than he could have with a shield.

    So yes, get rid of the monk level as it serves no purpose (he doesnt even lose his extra monk feat as he forgot to take a feat at 15 anyway).

    Why even consider level 20 which is at best a year away, possibly even longer?

  7. #7
    Founder binnsr's Avatar
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    Quote Originally Posted by richieelias27 View Post
    His wis bonus from being a monk is largely worthless. Even with a +5 wis item He is only getting +5 AC which is less than he could have with a shield.
    Actually, the +5 wisdom bonus is coupled with the +2 from having Tempest, which makes it equal to having a shield - while having the buzzsaw DPS that comes with a Tempested TWF build.
    +5 to your AC is meaningless when your AC is 15 like my barbarians is, but when you can have a 53 standing AC and no 'special' equipment, then +5 definately makes a difference.
    10 Base
    7 Armor Bracers
    4 Shield Spell (gogo umd)
    12 Dex Bonus
    5 Wis Bonus
    1 Dodge Feat
    5 Protection Item
    2 Tempest
    1 Alchemical on Robe
    1 Halfling Size
    = 53
    +1 +8 Armor Bracers
    +3 Chattering Ring
    +4 Shroud Insight Weapon
    +4 Icy Raiments
    = 65 Standing AC with good gear
    +5 Ranger Barkskin
    +4 Inspire Heroism
    +4 Pally Aura
    +2 Recitation
    +1 Haste
    = 77 Raid AC

    If you take away the monk level, you can subtract 10 from that because you can't fit in CE and gTWF any longer -- and at end game, a 43 AC is MUCH different than a 53.


    Quote Originally Posted by richieelias27 View Post
    So yes, get rid of the monk level as it serves no purpose (he doesnt even lose his extra monk feat as he forgot to take a feat at 15 anyway).
    I think that's a bug in the character planner's output as I see alot of builds that don't have the lvl15 feat filled in. I would guess that he has Greater Two Weapon Fighting there.
    Quote Originally Posted by richieelias27 View Post
    Why even consider level 20 which is at best a year away, possibly even longer?
    If you don't mind the reroll syndrome, then by all means, don't plan for the future. With his level splits, he knows exactly what he's getting at lvl20 - unlike a pure-class or splash-class character who doesn't know that enhancements are down the road at 18 or 20..

    I've been advocating planning your builds out to lvl20 since the cap was 12.
    -=]ArchAngels[=-

  8. #8
    Community Member nbhs275's Avatar
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    Quote Originally Posted by binnsr View Post
    at 20, he'll have Rogue13/Ranger6/Monk1 .. which gives him Improved Evasion and Crippling Strike (or whatever he chooses)..
    Thing is, even if he goes and makes his ac high, he will be yet another toon who hits like a wet noodle. And im sorry but i rather have a real ranger with a 60 AC TWF with PA running then a 10 str 70 AC mess...
    Aundair, New Khyber
    Alreck Gingerbarrel(15clr/1barb), Torrak Gingerbarrel(16 Brd), Oat(13 Rgr/3Ftr), Moxxy(16 Sor), Thorrac Gingerbarrel(6 Pal/1 Ftr) <<Current Toons>>

  9. #9
    Founder binnsr's Avatar
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    Quote Originally Posted by nbhs275 View Post
    Thing is, even if he goes and makes his ac high, he will be yet another toon who hits like a wet noodle. And im sorry but i rather have a real ranger with a 60 AC TWF with PA running then a 10 str 70 AC mess...
    If you think that Rogues hit like wet noodles (particularly gTWF tempested rogues), then why bother posting in the Rogue forum?

    When you have 5d6 SA with 10&#37; permanent melee alacrity that stacks with haste, who cares if you've got a 16 str or a 34str...

    also, would your 'real ranger' not have a strength item on?
    -=]ArchAngels[=-

  10. #10
    Community Member WaltzInBlack's Avatar
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    Default Thanks for the input all

    Some v good points all round.

    I am going 13-6-1 but the dilema is what to take at 16. Monk for the ac or rogue for criplling strike. It will probably depend whether I have a decent set of WOPs by then or whether I will have to make do with WOEs (in which case I will delay the monk until 17)


    Quote Originally Posted by Noctus View Post
    He should not do this, as getting rid of the Monk level wold pull a great hole into his AC.
    QFT

    Quote Originally Posted by binnsr View Post
    Actually, the +5 wisdom bonus is coupled with the +2 from having Tempest, which makes it equal to having a shield - while having the buzzsaw DPS that comes with a Tempested TWF build.
    +5 to your AC is meaningless when your AC is 15 like my barbarians is, but when you can have a 53 standing AC and no 'special' equipment, then +5 definately makes a difference.
    10 Base
    7 Armor Bracers
    4 Shield Spell (gogo umd)
    12 Dex Bonus
    5 Wis Bonus
    1 Dodge Feat
    5 Protection Item
    2 Tempest
    1 Alchemical on Robe
    1 Halfling Size
    = 53
    +1 +8 Armor Bracers
    +3 Chattering Ring
    +4 Shroud Insight Weapon
    +4 Icy Raiments
    = 65 Standing AC with good gear
    +5 Ranger Barkskin
    +4 Inspire Heroism
    +4 Pally Aura
    +2 Recitation
    +1 Haste
    = 77 Raid AC

    If you take away the monk level, you can subtract 10 from that because you can't fit in CE and gTWF any longer -- and at end game, a 43 AC is MUCH different than a 53.



    I think that's a bug in the character planner's output as I see alot of builds that don't have the lvl15 feat filled in. I would guess that he has Greater Two Weapon Fighting there.

    If you don't mind the reroll syndrome, then by all means, don't plan for the future. With his level splits, he knows exactly what he's getting at lvl20 - unlike a pure-class or splash-class character who doesn't know that enhancements are down the road at 18 or 20..

    I've been advocating planning your builds out to lvl20 since the cap was 12.
    QFT

    Thx again all

  11. #11
    Community Member nbhs275's Avatar
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    Quote Originally Posted by binnsr View Post
    If you think that Rogues hit like wet noodles (particularly gTWF tempested rogues), then why bother posting in the Rogue forum?

    When you have 5d6 SA with 10% permanent melee alacrity that stacks with haste, who cares if you've got a 16 str or a 34str...

    also, would your 'real ranger' not have a strength item on?
    ok, where is this character putting all his items then?

    +6 str
    +6 wis
    +6 dex
    +6 con
    +7-8 armor bracers
    icy rainments
    chattering ring
    +5 protection
    heavy fort

    ??? everyone putting together these silly monk splashfests seems to forget your still limited by your item slots.

    and im not saying rogues hit like wet noods, im saying compared to a real rogue this one does
    Aundair, New Khyber
    Alreck Gingerbarrel(15clr/1barb), Torrak Gingerbarrel(16 Brd), Oat(13 Rgr/3Ftr), Moxxy(16 Sor), Thorrac Gingerbarrel(6 Pal/1 Ftr) <<Current Toons>>

  12. #12
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    Quote Originally Posted by nbhs275 View Post
    ok, where is this character putting all his items then?

    +6 str
    +6 wis
    +6 dex
    +6 con
    +7-8 armor bracers
    icy rainments
    chattering ring
    +5 protection
    heavy fort

    ??? everyone putting together these silly monk splashfests seems to forget your still limited by your item slots.

    and im not saying rogues hit like wet noods, im saying compared to a real rogue this one does
    Mineral II shroud items are fantastic.

    So is raid loot (Belt of Brute Strength, Tharne's Bracers, etc.)

  13. #13
    Community Member maddmatt70's Avatar
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    I can't believe that people are still questioning the monk splash builds especially with the ranger tempest. Obviously these people are ignorant. This is a very powerful build. I have run with a 13 rogue/2monk/1 fighter who was the main tank on sulu on elite and rarely got hit. This build will be similar and perhaps even better because it can hold aggro better.
    Last edited by maddmatt70; 08-19-2008 at 01:27 PM.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  14. #14
    Community Member nbhs275's Avatar
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    example: DPS rogue with rapiers would be at 1d8 +15 str +9 PA +7d6+20 SA in his main hand, vs this builds potential

    1d8+4str +5d6+25SA


    52-94 a hit against

    35-67

    you attack 10% faster, but i hit 40% harder. You do the math.
    Aundair, New Khyber
    Alreck Gingerbarrel(15clr/1barb), Torrak Gingerbarrel(16 Brd), Oat(13 Rgr/3Ftr), Moxxy(16 Sor), Thorrac Gingerbarrel(6 Pal/1 Ftr) <<Current Toons>>

  15. #15
    Community Member WaltzInBlack's Avatar
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    Default wet nood

    My opinon here is based upon aggro management. This build is to follow the dps monster and/or intimitank.

    with intimitank its all good, no need to explain there

    but without intimidate

    I should have dps slightly under the main dps of the grp
    because as teh monster dpser, including your str based rogue, is out dpsing me

    he will have aggro, I will be be 5d6ing. I will be probably out dps everyone until I get agro.

    once agro switches to me, either diplomacy or teh monster dpsers will then overtake me (no 5d6 anymore)

    rinse and repeat

    My lack of strength is not important as I will have similar dps to a str based rogue


    (except of course when soloing!)

  16. #16
    Community Member Aeneas's Avatar
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    It'll work.....at least until the devs decide being uncentered takes away your monk AC wisdom bonus - no they haven't mentioned anything like this, but don't forget you used to be able to evade in full plate.


    Also, stating that your dps is going to be on par with a strength rogue is in my opinion, an overstatement. You're not going to make up 3d6 + 6 (backstab training 3 and 4) + 6 (estimate for str damage difference) +5 (power attack instead of weapon finesse) just by having 10&#37; increased attack speed. Not to mention that the rogue will probably backstab more due to not intimidating the mobs for aggro and registering less damage from higher tiers of subtle backstabber. Criticals further separate a str build because the glaring base damage difference is multiplied.


    Your damage will be decent, i just don't think it will steal aggro from a main tank very often.
    Last edited by Aeneas; 08-19-2008 at 01:32 PM.
    READ ME NEW PLAYERS!!!
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  17. #17
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    Quote Originally Posted by nbhs275 View Post
    example: DPS rogue with rapiers would be at 1d8 +15 str +9 PA +7d6+20 SA in his main hand, vs this builds potential

    1d8+4str +5d6+25SA


    52-94 a hit against

    35-67

    you attack 10% faster, but i hit 40% harder. You do the math.
    right, because your DPS is all that matters, EVER.

  18. #18
    Founder binnsr's Avatar
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    Quote Originally Posted by nbhs275 View Post
    ok, where is this character putting all his items then?

    +6 str
    +6 wis
    +6 dex
    +6 con
    +7-8 armor bracers
    icy rainments
    chattering ring
    +5 protection
    heavy fort

    ??? everyone putting together these silly monk splashfests seems to forget your still limited by your item slots.

    and im not saying rogues hit like wet noods, im saying compared to a real rogue this one does
    Code:
    RagDoll	
    Armor	Icy Raiments
    Shield	n/a
    Goggles	Shroud n/p
    Helmet	Minos Legens / Int (for traps)
    Necklace	Con +5
    Trinket	Head of Good Fortune
    Cloak	Protect +5 / Cha +5
    Belt	Greater False Life
    Gloves	Str +6
    Boots	Striding
    Ring1	Chattering Ring
    Ring2	Diplomacy / DD / OL / Search / Spot
    Bracers	Armor
    Belt of Brute Strength, Reavers Napkin, Shroud Mineral II .. all of those open up a lot of other gearing options.
    -=]ArchAngels[=-

  19. #19
    Community Member nbhs275's Avatar
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    Quote Originally Posted by Aspenor View Post
    right, because your DPS is all that matters, EVER.
    AC is nice, but AC with no way to have aggro is pointless. If this is meant to be an intimitank, then it should do ok. But the problem right now is we have so many of these builds running around thinking they can do DPS. And they really cant compared to a real ranger, barbarian or rogue. Also, DPS doesnt always mean a complete lack of defence. My ranger is always mid 50s standing, 60 buffed which is enough to stop most damage.
    Aundair, New Khyber
    Alreck Gingerbarrel(15clr/1barb), Torrak Gingerbarrel(16 Brd), Oat(13 Rgr/3Ftr), Moxxy(16 Sor), Thorrac Gingerbarrel(6 Pal/1 Ftr) <<Current Toons>>

  20. #20
    Founder binnsr's Avatar
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    umm.. a rogue is only really putting out DPS if he does not have aggro.. agro management means 2 different things when you're talking about a rogue and any other melee character..
    -=]ArchAngels[=-

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