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  1. #1
    Community Member WaltzInBlack's Avatar
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    Mar 2006
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    Default My rogue, whatcha think?

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Jonahh2 
    Level 16 Lawful Good Halfling Male
    (1 Monk \ 9 Rogue \ 6 Ranger) 
    Hit Points: 162
    Spell Points: 55 
    BAB: 12\12\17\22
    Fortitude: 13
    Reflex: 23
    Will: 12
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 16)           (Level 16)
    Strength              9                 10                   10
    Dexterity            19                 24                   28
    Constitution         13                 14                   14
    Intelligence         12                 13                   13
    Wisdom               14                 15                   15
    Charisma              9                 10                   10
    
    Tomes Used
    +1 Tome of Strength used at level 1
    +1 Tome of Dexterity used at level 1
    +1 Tome of Constitution used at level 1
    +1 Tome of Intelligence used at level 1
    +1 Tome of Wisdom used at level 1
    +1 Tome of Charisma used at level 1
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 16)          (Level 16)
    Balance               9                 19                   19
    Bluff                 0                  0                    0
    Concentration         2                  2                    2
    Diplomacy             0                  0                    0
    Disable Device        5                 20                   22
    Haggle                0                  0                    0
    Heal                  2                 14                   15
    Hide                  6                 11                   13
    Intimidate            0                  0                    0
    Jump                  4                 14                   17
    Listen                4                  6                    8
    Move Silently         6                 11                   13
    Open Lock             9                 28                   30
    Perform               n/a               n/a                   n/a
    Repair                1                  1                    1
    Search                5                 20                   21
    Spot                  6                 21                   21
    Swim                  0                  4                    4
    Tumble                9                 21                   21
    Use Magic Device      4                 19                   19
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+4)
    Skill: Hide (+1)
    Skill: Jump (+4)
    Skill: Listen (+2)
    Skill: Move Silently (+1)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Dodge
    Feat: (Automatic) Attack
    Feat: (Automatic) Halfling Agility
    Feat: (Automatic) Halfling Bravery
    Feat: (Automatic) Halfling Keen Ears
    Feat: (Automatic) Halfling Luck
    Feat: (Automatic) Halfling Size Bonus
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Simple Weapon Proficiency (ALL)
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Trapfinding
    Feat: (Automatic) Trip
    
    
    Level 2 (Ranger)
    Skill: Heal (+4)
    Skill: Jump (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Sunder
    Feat: (Automatic) Wild Empathy
    
    
    Level 3 (Rogue)
    Skill: Balance (+1)
    Skill: Disable Device (+2)
    Skill: Open Lock (+2)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Weapon Finesse
    Feat: (Automatic) Evasion
    
    
    Level 4 (Ranger)
    Ability Raise: DEX
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Search (+2)
    Skill: Spot (+2)
    Skill: Swim (+1)
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting
    
    
    Level 5 (Ranger)
    Skill: Heal (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Swim (+1)
    Feat: (Automatic) Diehard
    
    
    Level 6 (Rogue)
    Skill: Disable Device (+3)
    Skill: Open Lock (+2)
    Skill: Search (+1)
    Skill: Use Magic Device (+3)
    Feat: (Selected) Mobility
    Feat: (Automatic) Trap Sense
    
    
    Level 7 (Ranger)
    Skill: Heal (+4)
    Skill: Search (+1)
    Skill: Spot (+2)
    Spell (1): Camouflage
    Spell (1): Jump
    Spell (1): Longstrider
    Spell (1): Merfolk's Blessing
    Spell (1): Ram's Might
    Spell (1): Resist Energy
    Spell (1): Summon Nature's Ally I
    Spell (1): Tumble
    
    
    Level 8 (Ranger)
    Ability Raise: DEX
    Skill: Heal (+2)
    Skill: Listen (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Swim (+2)
    
    
    Level 9 (Ranger)
    Skill: Heal (+1)
    Skill: Jump (+4)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Selected) Spring Attack
    Feat: (Automatic) Improved Two Weapon Fighting
    Feat: (Automatic) Manyshot
    
    
    Level 10 (Monk)
    Skill: Balance (+5)
    Feat: (Monk Bonus) Combat Expertise
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) Ki Strike: Damage
    Feat: (Automatic) Unarmed Strike
    
    
    Level 11 (Rogue)
    Skill: Disable Device (+2)
    Skill: Search (+2)
    Skill: Use Magic Device (+5)
    Feat: (Automatic) Uncanny Dodge
    
    
    Level 12 (Rogue)
    Ability Raise: DEX
    Skill: Open Lock (+7)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    
    Level 13 (Rogue)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Tumble (+6)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Rogue)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+5)
    Skill: Use Magic Device (+1)
    
    
    Level 15 (Rogue)
    Skill: Disable Device (+4)
    Skill: Open Lock (+2)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Improved Uncanny Dodge
    
    
    Level 16 (Rogue)
    Ability Raise: DEX
    Skill: Disable Device (+2)
    Skill: Jump (+3)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)

  2. #2
    Community Member Noctus's Avatar
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    Default

    Overall nice, but i would lower DEX by 1 point and put 2 of the freed build points into STR and 1 into CON.
    Erzskalde (Warchanter) / Erzassassin (just passing through - ignore me) / Erzsoldat (waiting for TR-time) / Erzschmied (ranged Artificer)

  3. #3
    Community Member Vagabond's Avatar
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    Jan 2007
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    Default

    Get rid of the monk level so you can use crippling strike.

    9 rogue/* is a crime against yourself.
    Khyber
    Rowse Holytoes
    5 wiz/4 rng/2 rog
    <I'm Not Really a Wizard Really>

  4. #4
    Community Member Noctus's Avatar
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    Default

    He should not do this, as getting rid of the Monk level wold pull a great hole into his AC.
    Erzskalde (Warchanter) / Erzassassin (just passing through - ignore me) / Erzsoldat (waiting for TR-time) / Erzschmied (ranged Artificer)

  5. #5
    Founder binnsr's Avatar
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    Default

    at 20, he'll have Rogue13/Ranger6/Monk1 .. which gives him Improved Evasion and Crippling Strike (or whatever he chooses)..
    -=]ArchAngels[=-

  6. #6
    Community Member
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    Default

    His wis bonus from being a monk is largely worthless. Even with a +5 wis item He is only getting +5 AC which is less than he could have with a shield.

    So yes, get rid of the monk level as it serves no purpose (he doesnt even lose his extra monk feat as he forgot to take a feat at 15 anyway).

    Why even consider level 20 which is at best a year away, possibly even longer?

  7. #7
    Community Member nbhs275's Avatar
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    Default

    Quote Originally Posted by binnsr View Post
    at 20, he'll have Rogue13/Ranger6/Monk1 .. which gives him Improved Evasion and Crippling Strike (or whatever he chooses)..
    Thing is, even if he goes and makes his ac high, he will be yet another toon who hits like a wet noodle. And im sorry but i rather have a real ranger with a 60 AC TWF with PA running then a 10 str 70 AC mess...
    Aundair, New Khyber
    Alreck Gingerbarrel(15clr/1barb), Torrak Gingerbarrel(16 Brd), Oat(13 Rgr/3Ftr), Moxxy(16 Sor), Thorrac Gingerbarrel(6 Pal/1 Ftr) <<Current Toons>>

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