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  1. #1
    Community Member Uproar's Avatar
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    Default Build that best benefits from Bladesworn Transformation?

    I double-dog-dare you to link (or display) that build!

    =) Thank you.
    Thelanis*: Mohroh, WF F10 /Bb3 /Ro2|7 Oohnoh, WF Ro8|12 /Bb3|4 Lohkoh, H F2|12 /R5|6 /Ro2
    Argo*: Dohjoh, Drow M7|11 /Ro2|3 /R6 Rohboh, WF Ro6|14 /B2|6 Lohkoh, WF R6|12 /W2|7 /Ro1
    External: Rock, Guild of the Zodiac (GOTZ)_________________* only characters freq. played

  2. #2
    Community Member Uproar's Avatar
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    Ok, I'll start with a potential build that fits the Titan persona at least,

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Warforged Male
    (16 Paladin) 
    Hit Points: 360
    Spell Points: 125 
    BAB: 16\16\21\26\26
    Fortitude: 21
    Reflex: 8
    Will: 7
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             18                    24
    Dexterity             8                     8
    Constitution         20                    24
    Intelligence          8                     8
    Wisdom                6                     6
    Charisma              6                     6
    
    Tomes Used
    +2 Tome of Strength used at level 16
    +2 Tome of Constitution used at level 16
    
                     Feat/Enhancement
                      Modified Skills
    Skills             (Level 16)
    Balance                  0
    Concentration            9
    Intimidate              -1
    Jump                     5
    Repair                   0
    Spot                    -2
    Swim                    -3
    Tumble                  -5
    Use Magic Device        n/a
    
    Level 1 (Paladin)
    Feat: (Selected) Adamantine Body
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Paladin)
    Feat: (Selected) Toughness
    
    
    Level 4 (Paladin)
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Power Attack
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Paladin)
    
    
    Level 9 (Paladin)
    Feat: (Selected) Two Handed Fighting
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Paladin)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Paladin)
    
    
    Level 15 (Paladin)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 16 (Paladin)
    Enhancement: Bladesworn Transformation
    Enhancement: Follower of the Lord of Blades
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Bulwark of Good III
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Resistance of Good III
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Extra Lay on Hands III
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Toughness III
    Enhancement: Paladin Toughness IV
    Enhancement: Warforged Combat Training I
    Enhancement: Warforged Combat Training II
    Enhancement: Warforged Combat Training III
    Enhancement: Warforged Combat Training IV
    Enhancement: Warforged Brute Fighting I
    Enhancement: Warforged Brute Fighting II
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Construct Thinking I
    Enhancement: Warforged Construct Thinking II
    Enhancement: Warforged Damage Reduction I
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Inscribed Armor I
    Enhancement: Warforged Power Attack I
    Enhancement: Warforged Tactics I
    Thelanis*: Mohroh, WF F10 /Bb3 /Ro2|7 Oohnoh, WF Ro8|12 /Bb3|4 Lohkoh, H F2|12 /R5|6 /Ro2
    Argo*: Dohjoh, Drow M7|11 /Ro2|3 /R6 Rohboh, WF Ro6|14 /B2|6 Lohkoh, WF R6|12 /W2|7 /Ro1
    External: Rock, Guild of the Zodiac (GOTZ)_________________* only characters freq. played

  3. #3
    Community Member Aeneas's Avatar
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    Default

    I think i'd need to know more about what you can and cannot do while transformed.
    READ ME NEW PLAYERS!!!
    Aeneas - Boosterseat - Eulogy - Diminutive - Moths

  4. #4
    Community Member NullWolf's Avatar
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    Default

    Quote Originally Posted by Aeneas View Post
    I think i'd need to know more about what you can and cannot do while transformed.
    I think this info is a little old, but:
    You are a devoted follower of the Lord of Blades, and your faith has been rewarded. Activate this ability to become a juggernaut of destruction for 60 seconds. You have a +4 profane bonus to Strength, a +4 natural armor bonus to AC, a +4 profane bonus on damage rolls, and proficiency in all simple and martial weapons. Your base attack bonus equals your character level. You have lost your spellcasting ability. You have immunity to critical hits and sneak attacks, but cannot be healed by healing spells. Cooldown: 20 minutes.
    Someone please update this as needed...
    Moved on to focus on RL - 10/6/08

  5. #5
    Community Member Uproar's Avatar
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    I could use an update on the description too. Good idea!
    Thelanis*: Mohroh, WF F10 /Bb3 /Ro2|7 Oohnoh, WF Ro8|12 /Bb3|4 Lohkoh, H F2|12 /R5|6 /Ro2
    Argo*: Dohjoh, Drow M7|11 /Ro2|3 /R6 Rohboh, WF Ro6|14 /B2|6 Lohkoh, WF R6|12 /W2|7 /Ro1
    External: Rock, Guild of the Zodiac (GOTZ)_________________* only characters freq. played

  6. #6
    Community Member hu-flung-pu's Avatar
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    That's what it lists on the enhancement in game.

    Whether it's accurate or not I can't say. I've got a cleric that has it. But I think the cool down is closer to five or ten minutes, but I haven't tested it.

    I'm building up a paladin slowly but surely with a 24 point build for this enhancement.

    Instead of pure paladin, I'd just go to level 6 and then 6 levels of ranger and the rest Fighter. Or just all Ranger for 10 levels of the free two handed weapon feats enhancements, and spells.

    In concept a dual wielding khopesh ranger/paladin would rock the socks off of people. Everytime you can activate your bladesworn transformation

    I'll go check and see if I can use potions with it on or not.

    Edit:

    One minute boost with ten minute cool down.

    You can still down repair potions to heal yourself. Repair spells are still unkown.

    I haven't been able to test the damage but I see no reason why it wouldn't work as intended.

    And you lose ALL casting for the one minute you're in the transformation state.
    Last edited by hu-flung-pu; 08-13-2008 at 07:03 PM.

  7. #7
    Community Member Qzipoun's Avatar
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    Does repair/reconstruct also not work?

  8. #8
    Community Member RACRGUY's Avatar
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    You are a devoted follower of the Lord of Blades, and your faith has been rewarded. Activate this ability to become a juggernaut of destruction for 60 seconds. You have a +4 profane bonus to Strength, a +4 natural armor bonus to AC, a +4 profane bonus on damage rolls, and proficiency in all simple and martial weapons. Your base attack bonus equals your character level. You have lost your spellcasting ability. You have immunity to critical hits and sneak attacks, but cannot be healed by healing spells. Cooldown: 10 minutes.

    Only one change, in bold.
    Malcaum(Cleric 19), Diing(Ranger 15/Fighter 2), Hipnotik(Bard 11), Grumblewipe(Rogue 12/Barbarian 2/Fighter 2) Diina (FvS 4/Monk 1), Kormar(Barb 9)

  9. #9
    Community Member RACRGUY's Avatar
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    Quote Originally Posted by Qzipoun View Post
    Does repair/reconstruct also not work?
    Can be repaired, not cured.
    Malcaum(Cleric 19), Diing(Ranger 15/Fighter 2), Hipnotik(Bard 11), Grumblewipe(Rogue 12/Barbarian 2/Fighter 2) Diina (FvS 4/Monk 1), Kormar(Barb 9)

  10. #10
    Community Member hu-flung-pu's Avatar
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    Default

    Overall not a bad trade off. But I'd like to see it last a bit longer, another minute would make it an awesome enhancement. Maybe bladesworn transformation 2 increases duration and another +2 to STR AC and damage?

  11. #11
    Community Member Falco_Easts's Avatar
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    Quote Originally Posted by RACRGUY View Post
    Can be repaired, not cured.
    Lay on Hands has full effect also
    A friend will bail you out of jail.
    A mate will be sitting in there beside you saying "**** that was awsome!!!"

    Unguilded of Orien

  12. #12
    Community Member Uproar's Avatar
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    While I'd love to see it last longer, 10minute reuse is much nicer then 20... that means in the average quest run I could use it 2 maybe 3 times. That seems decent enough to be counted upon.

    I think the trick to making a good build would be to have a High AC, High Strength build.

    I'm not very good at building for high AC....
    Thelanis*: Mohroh, WF F10 /Bb3 /Ro2|7 Oohnoh, WF Ro8|12 /Bb3|4 Lohkoh, H F2|12 /R5|6 /Ro2
    Argo*: Dohjoh, Drow M7|11 /Ro2|3 /R6 Rohboh, WF Ro6|14 /B2|6 Lohkoh, WF R6|12 /W2|7 /Ro1
    External: Rock, Guild of the Zodiac (GOTZ)_________________* only characters freq. played

  13. #13
    Community Member Wizzly_Bear's Avatar
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    ..
    Last edited by Wizzly Bear; 10-15-2008 at 07:39 PM.

  14. #14
    Community Member Uproar's Avatar
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    Arcane Only and Not divine? Hmm, I never read it that way before. So a WF Cleric in Adamantine armor suffers no extra spell failure rate? If true, WOW. I really wish I'd realized that before. Thanks for the enlightenment.

    As to a high Strength, high AC build, here is my first stab. I'm going to try again swapping Fighter and Paladin levels around a bit as this one only gets one extra lay on hands and I'd like more for healing, but it otherwise fits the bill I think.

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Warforged Male
    (8 Fighter \ 6 Paladin \ 2 Monk) 
    Hit Points: 282
    Spell Points: 70 
    BAB: 15\15\20\25\25
    Fortitude: 20
    Reflex: 11
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             18                    26
    Dexterity            12                    14
    Constitution         12                    14
    Intelligence          8                     8
    Wisdom               14                    16
    Charisma              6                     6
    
    Tomes Used
    +1 Tome of Dexterity used at level 1
    +2 Tome of Strength used at level 15
    +2 Tome of Dexterity used at level 15
    +2 Tome of Wisdom used at level 15
    
                     Feat/Enhancement
                      Modified Skills
    Skills             (Level 16)
    Balance                  6
    Concentration           10
    Heal                     4
    Hide                     2
    Intimidate              -1
    Jump                    22
    Listen                   3
    Move Silently            2
    Repair                  -1
    Spot                     4
    Swim                     8
    Tumble                   3
    
    Level 1 (Monk)
    Feat: (Monk Bonus) Toughness
    Feat: (Monk Bonus) Toughness
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Paladin)
    Feat: (Selected) Dodge
    
    
    Level 4 (Paladin)
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Two Handed Fighting
    
    
    Level 7 (Paladin)
    Enhancement: Bladesworn Transformation
    Enhancement: Follower of the Lord of Blades
    Enhancement: Disciple of Pebbles
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Warforged Brute Fighting I
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Construct Thinking I
    Enhancement: Warforged Construct Thinking II
    Enhancement: Warforged Damage Reduction I
    Enhancement: Warforged Hardiness I
    Enhancement: Warforged Hardiness II
    
    
    Level 8 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 9 (Fighter)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Feat: (Fighter Bonus) Improved Two Handed Fighting
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Stunning Blow
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Feat: (Fighter Bonus) Greater Two Handed Fighting
    Feat: (Selected) Power Attack
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Cleave
    
    
    Level 15 (Fighter)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Power Critical
    Enhancement: Fighter Armor Class Boost I
    Enhancement: Fighter Armor Class Boost II
    Enhancement: Fighter Armor Class Boost III
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Armor Mastery I
    Enhancement: Way of the Patient Tortiose I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Paladin Divine Light I
    Enhancement: Warforged Brute Fighting II
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Construct Thinking III
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Power Attack I
    Enhancement: Warforged Tactics I
    Enhancement: Warforged Tactics II
    So when fully geared with +6 dex, +6 str, +6 wis items, I think this would have something like the following AC calculation (correct me please if wrong),
    10 base AC
    +2 Composite plating
    +5 Dex bonus
    +6 Wis bonus
    +6 docent
    +5 deflection
    +2 chaosgarde
    +1 dodge
    +2 defensive fighting
    ---
    39 AC

    +5 ranger buffs
    +2 paladin chant
    +4 bard buffs
    +2 cleric buffs
    +1 arcane buffs
    ---
    53 AC

    +4 fighter buff (lasts 20 second, if allowed in/or just prior to Bladesworn Transformation)
    +4 Bladesworn Transformation
    ---
    61 AC

    Does evasion figure into this? Anything else I may have missed?

    Strength should be 36 when transformed, not counting buffs and chant which should push it up of 40.

    *** edited to fix fighter buff from 3 -> 4 AC ***
    Last edited by Uproar; 08-14-2008 at 10:22 AM.
    Thelanis*: Mohroh, WF F10 /Bb3 /Ro2|7 Oohnoh, WF Ro8|12 /Bb3|4 Lohkoh, H F2|12 /R5|6 /Ro2
    Argo*: Dohjoh, Drow M7|11 /Ro2|3 /R6 Rohboh, WF Ro6|14 /B2|6 Lohkoh, WF R6|12 /W2|7 /Ro1
    External: Rock, Guild of the Zodiac (GOTZ)_________________* only characters freq. played

  15. #15
    Community Member Harncw's Avatar
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    yeah DIVINE spells have no ARCANE spell failure

    and if you are making a build around bladesworn transformation, I fear you may end up disapointed.

    EDIT seems we are talking about both pally and cleric... could be cool on a pally but on a cleric not worth it IMHO... (I have lvl 16 WF cleric)
    Last edited by Harncw; 08-14-2008 at 10:00 AM.
    /TELL Tackilack ~ Tackalack ~ Taq ~ Heartattack ~ Scrooge

  16. #16
    Community Member Turial's Avatar
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    Quote Originally Posted by Uproar View Post
    ....

    So when fully geared with +6 dex, +6 str, +6 wis items, I think this would have something like the following AC calculation (correct me please if wrong),
    10 base AC
    +2 Composite plating
    +5 Dex bonus
    +6 Wis bonus
    +6 docent
    +5 deflection
    +2 chaosgarde
    +1 dodge
    +2 defensive fighting
    ---
    39 AC

    +5 ranger buffs
    +2 paladin chant
    +4 bard buffs
    +2 cleric buffs
    +1 arcane buffs
    ---
    53 AC

    +3 fighter buff (lasts 20 second, if allowed in/or just prior to Bladesworn Transformation)
    +4 Bladesworn Transformation
    ---
    60 AC

    Does evasion figure into this? Anything else I may have missed?

    Strength should be 36 when transformed, not counting buffs and chant which should push it up of 40.
    I dont think that bladesworn and barkskin stack...granted one is an enhancement and the other is a natural armor bonus. In all other cases like this they have not stacked. Mind checking when you next log in to see.

    Also I was wondering when someone would finally build a paladin that would take advantage of the monk WIS ac bonus to lessen the disadvantage of two-handed AC. Nice work.
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  17. #17
    Community Member Venar's Avatar
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    Too bad this buff is totally useless.


    +4 natural armor: useless with a ranger in the group
    proficiency in weapons: useless on a paladin
    BaB = level: useless on a paladin
    Immunity to critics and sneaks: useless with heavy fort, and that's easy to get on a warforged really.

    So basically, you trade off spellcasting and healing for +4 STR and +4 Dmg. Can't cast divine favor for a minute...

    I don't know, i don't see how this weak action boost with a 10 minutes timer comes even close to be as good as Unyielding Sovereignty.

  18. #18
    Community Member Uproar's Avatar
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    Thanks Turial for the barkskin vs. transformation... probably a good catch. I can't test yet, maybe someone else can? If not, I will later in the week and post back (once I hit 6th level).

    If barkskin doesn't add Vener your criticisms of the buff are likely accurate. DEVs why give us something useless? Is it?

    As promised, build with 2 more levels of Paladin, otherwise fairly similar to previous build... I think I like this one much better.


    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Warforged Male
    (6 Fighter \ 8 Paladin \ 2 Monk) 
    Hit Points: 297
    Spell Points: 106 
    BAB: 15\15\20\25\25
    Fortitude: 19
    Reflex: 12
    Will: 13
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             18                    26
    Dexterity            12                    14
    Constitution         12                    14
    Intelligence          8                     8
    Wisdom               14                    16
    Charisma              6                     6
    
    Tomes Used
    +1 Tome of Dexterity used at level 1
    +2 Tome of Strength used at level 15
    +2 Tome of Dexterity used at level 15
    +2 Tome of Wisdom used at level 15
    
                     Feat/Enhancement
                      Modified Skills
    Skills             (Level 16)
    Balance                  6
    Concentration           10
    Heal                     4
    Hide                     2
    Intimidate              -1
    Jump                    21
    Listen                   3
    Move Silently            2
    Repair                  -1
    Spot                     4
    Swim                     8
    Tumble                   3
    
    Level 1 (Monk)
    Feat: (Selected) Toughness
    Feat: (Selected) Toughness
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Paladin)
    Feat: (Selected) Dodge
    
    
    Level 4 (Paladin)
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Two Handed Fighting
    
    
    Level 7 (Paladin)
    Enhancement: Bladesworn Transformation
    Enhancement: Follower of the Lord of Blades
    Enhancement: Disciple of Pebbles
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Warforged Brute Fighting I
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Construct Thinking I
    Enhancement: Warforged Construct Thinking II
    Enhancement: Warforged Damage Reduction I
    Enhancement: Warforged Healer's Friend I
    
    
    Level 8 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 9 (Fighter)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Feat: (Fighter Bonus) Improved Two Handed Fighting
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 12 (Fighter)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 13 (Fighter)
    Feat: (Fighter Bonus) Cleave
    
    
    Level 14 (Fighter)
    
    
    Level 15 (Fighter)
    Feat: (Selected) Stunning Blow
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 16 (Paladin)
    Enhancement: Fighter Armor Class Boost I
    Enhancement: Fighter Armor Class Boost II
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Way of the Patient Tortiose I
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Paladin Toughness III
    Enhancement: Paladin Divine Light I
    Enhancement: Warforged Brute Fighting II
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Construct Thinking III
    Enhancement: Warforged Power Attack I
    Enhancement: Warforged Tactics I
    Enhancement: Warforged Tactics II
    Recalculating AC:
    10 base AC
    +2 Composite plating
    +5 Dex bonus
    +6 Wis bonus
    +6 docent
    +5 deflection
    +2 chaosgarde
    +1 dodge
    +2 defensive fighting
    ---
    39 AC

    +5 ranger buffs (now questionable)
    +3 paladin chant
    +4 bard buffs
    +2 cleric buffs
    +1 arcane buffs
    ---
    54 AC (49 to 54 depending on barkskin overlap)

    +3 fighter buff (lasts 20 second, if allowed in/or just prior to Bladesworn Transformation)
    +4 Bladesworn Transformation
    ---
    61 AC
    Last edited by Uproar; 08-14-2008 at 10:25 AM.
    Thelanis*: Mohroh, WF F10 /Bb3 /Ro2|7 Oohnoh, WF Ro8|12 /Bb3|4 Lohkoh, H F2|12 /R5|6 /Ro2
    Argo*: Dohjoh, Drow M7|11 /Ro2|3 /R6 Rohboh, WF Ro6|14 /B2|6 Lohkoh, WF R6|12 /W2|7 /Ro1
    External: Rock, Guild of the Zodiac (GOTZ)_________________* only characters freq. played

  19. #19
    Community Member Turial's Avatar
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    Quote Originally Posted by Venar View Post
    ...
    So basically, you trade off spellcasting and healing for +4 STR and +4 Dmg. Can't cast divine favor for a minute...

    I don't know, i don't see how this weak action boost with a 10 minutes timer comes even close to be as good as Unyielding Sovereignty.
    Well you cant cast your own spells or recieve divine healing. LOH and repair still work. You should be getting to a point where your divine favor will last longer then the transformation as well so its more of an inconvenient partial rage.

    I have long thought that the cool down on this ability needs to be like 5 min vs 10. Or they could just make it an exclusive warforged buff (tied to alignment) rather then one tied to the paladin class and give forged paladins something else.
    970 sp and counting
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  20. #20
    Community Member Music_Man's Avatar
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    Default Noobitron!!

    Heh, so I stumbled upon this. I'm a fan of unconventional oddball builds, so if you want a good Bladesworn Transformation Toon I give you the basics for mine:

    Noobitron 2 Barbarian / 13 Cleric / 1 Fighter - Chaotic Good

    Adamantine Plating
    Power Attack
    Maximize
    Extend
    Improved Critical Slashing
    Mental Toughness
    Toughness

    Much more fun than practical, yet surprisingly functional.

    He uses greatswords to benefit from the +1 Lord of Blades Enhancement. Generally an Elemental Mastery Greensteel Greatsword (started as Tempered, to allow +10 concentration because of no quicken and to allow more freedom with item slots)
    Wears Docent of Corpsecraft for the Devotion/Nullification.

    Very very fun to play.
    I hope you roll your own Bladesworn Toon -- It's pretty fun.

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