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  1. #1
    Community Member sorenkb's Avatar
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    Question Cleric with sorcerer splash

    Will my cleric lose hs ability to use heavy armor if I splash one level of sorcerer
    **** it Jim, I'm a Cleric not a babysitter.

  2. #2
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    Quote Originally Posted by sorenkb View Post
    Will my cleric lose hs ability to use heavy armor if I splash one level of sorcerer
    No, that would only be a problem if you actually cast Sorcerer spells, which will hardly ever be valuable.

    I recommend a wizard or paladin level instead of sorcerer though, which provides only a very small benefit.

  3. #3
    Community Member sorenkb's Avatar
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    I am getting mixed messages between the wizard and sorcerer. What a really want the splash for is too be able to use wands.

    So Sorcerer or Wizard
    .
    **** it Jim, I'm a Cleric not a babysitter.

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    Quote Originally Posted by sorenkb View Post
    I am getting mixed messages between the wizard and sorcerer. What a really want the splash for is too be able to use wands.

    So Sorcerer or Wizard
    If it's for wands, then wizard is really better, as it also gives a metamagic feat that can be used for maximize or quicken or whatever you like. Be warned that wands of repairing have little value at high level, and that although stoneskin and blur wands are sometimes useful, they're also expensive.

  5. #5
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    Quote Originally Posted by Angelus_dead View Post
    No, that would only be a problem if you actually cast Sorcerer spells, which will hardly ever be valuable.

    I recommend a wizard or paladin level instead of sorcerer though, which provides only a very small benefit.
    I thought people took a level of sorcerer (whatever the main class is) for spell points (always seemed kind of dumb for paladins or rangers, since they don't rely on spell points too much).

  6. #6
    Community Member Citymorg's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    If it's for wands, then wizard is really better, as it also gives a metamagic feat that can be used for maximize or quicken or whatever you like. Be warned that wands of repairing have little value at high level, and that although stoneskin and blur wands are sometimes useful, they're also expensive.
    This not quite true. Repair Critical Wands are now available to buy in the Twelve. Not quite as good as using a reconstruct scroll/spell, but very useful to healing Cleric if they want to keep the WF up.
    .

  7. #7
    Community Member sorenkb's Avatar
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    AS often as my squishy cleric hides behind the warforged character I figure the least I can do is repair them.
    **** it Jim, I'm a Cleric not a babysitter.

  8. #8

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    You'd be better off splashing a level of bard/rogue for UMD and using Reconstruct Scrolls on them, imo.
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  9. #9
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    Quote Originally Posted by DaveyCrockett View Post
    You'd be better off splashing a level of bard/rogue for UMD and using Reconstruct Scrolls on them, imo.
    I hear lots of talk thrown around about using UMD like it's an automatic thing. Does everyone view the game as existing solely at cap or near-cap?

  10. #10
    Community Member GrayOldDruid's Avatar
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    Quote Originally Posted by branmakmuffin View Post
    I hear lots of talk thrown around about using UMD like it's an automatic thing. Does everyone view the game as existing solely at cap or near-cap?
    Yep. Pretty much everyone here on the forums think of nothing below level 15 (and I am being generous). Its all end-game and min/max.

    Sad but true. (and often annoying when one is still in the lower levels) There are rare exceptions (such as me), but mostly only-end-gamers.
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  11. #11
    Founder Solmage's Avatar
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    The wizard is better since you will at least gain 1 extra meta magic, for maximize or empower or quicken. Sorcerer is only better if you have a high charisma (for DVs or Turn Undead)

    Neither is a particularly great long term idea however, because once you have heal, sooner or later chances are your heals will start healing for 400-500 hps, critting for 1000 heal, and therefore healing WF just fine.

    Also, at higher levels, the amount a wand, even cure critical wand, can cure, is very low vs the amount of damage the WF will take. At that point, you'll want to either use reconstruct scrolls, or just your heal spell and scrolls. Only UMD will help you use reconstruct scrolls.

    My advice, if your only goal is to heal WF, is asking the WF to take healer's friend as much as they can, until the higher levels when you (and other clerics) get heal, at which time they can respec to only take healer's friend I. Your heal spell with a superior devotion or potency VI item will do just fine on them at that point.
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  12. #12
    Community Member krud's Avatar
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    Quote Originally Posted by branmakmuffin View Post
    I hear lots of talk thrown around about using UMD like it's an automatic thing. Does everyone view the game as existing solely at cap or near-cap?
    I'm with ya on this one. When people say things like that, they usually are talking about end game with certain hard to get raid items. UMD isn't so automatic with just a single splash of bard/rogue and very few skill points from each cleric level. Not to mention every time you try to use a reconstruct scrolll you'll have to pass an arcane spell failure check unless your cleric likes to run around nekkid.

    reconstruct scroll = 40 umd.

    lets see, a reconstruct scroll is ml9. At level 9 you will have:
    base skill = 12
    cleric cha 20-26 = +5 to +8
    golden cartouche = +3
    GH (planar gird) = +4 (if you're lucky to get one)

    total umd = +24 to +27 (even a repair serious wand isn't automatic)


    by level 16
    base skill = 19
    cleric cha 22-30 = +6 to +10
    golden cartouche = +3 (+5) 7finger gloves, if you're very lucky
    GH = +4

    total umd = +32 to +37 (getting close but not automatic either)


    It will take some very specific planning to get a high umd/splash cleric high enough to use reconstruct scrolls effectively, plus some degree of dedicated raiding. On top of that you'll need some good mithral, or twilight/mithral light armor to avoid the arcane spell failure.
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  13. #13
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    Quote Originally Posted by branmakmuffin View Post
    I hear lots of talk thrown around about using UMD like it's an automatic thing. Does everyone view the game as existing solely at cap or near-cap?
    It's a simple fact: items in D&D have power, and the majority of items can be freely transferred between characters.

    The obvious result is that everything below high-level is easy, because you can always win simply by convincing a higher-level character to give you enough items to overpower you. Questions of what abilities are more or less useful are moot at low-level, because the distinction they provide is insignificant compared to twinked gear.

    Thus when someone asks questions about the effectiveness of a build, it's invalid to answer it from anything but a high level perspective, unless extra conditions were attached to the request. Nearly any build works at low level, because low level is easy.

    It is cruel to advocate for build options that are more (or only) useful at low level, because then you're leading players into traps where their characters will cease to be effective when the going gets tough.
    Last edited by Angelus_dead; 08-14-2008 at 02:51 PM.

  14. #14
    Founder & Hero Steiner-Davion's Avatar
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    Splashing a level of Sorcerer has 3 benefits:

    1) Wands
    2) Spell Points
    3) DOUBLE SPELL POINTS from Wizardry Items

  15. #15
    Community Member Vagabond's Avatar
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    Quote Originally Posted by branmakmuffin View Post
    I thought people took a level of sorcerer (whatever the main class is) for spell points (always seemed kind of dumb for paladins or rangers, since they don't rely on spell points too much).
    Bards, rangers, and paladins don't receive the magical training feat like clerics, wizards, and sorcerers do. So bards in particular, to a lesser degree paladins, receive an enormous amount of mana for a single level. I think most people do it to be able to self-repair as a warforged with the mana as a totally secondary benefit.

    edit: frfgh double spell points from items is not a freebie it's percentage based off your sorcerer level's percent of your character level. you do not get a free 175 mana from items for a single level.
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  16. #16
    Community Member nbhs275's Avatar
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    Quote Originally Posted by branmakmuffin View Post
    I hear lots of talk thrown around about using UMD like it's an automatic thing. Does everyone view the game as existing solely at cap or near-cap?
    Thing about that is that no one is going to make the stupid decision to use reconstruct scrolls at lvl 9. a RSD wand is a much simplier umd to reach, and its not really a problem if you miss every so often. Bran just understand that few plays are looking to peak at lvl 5, when things are still easy.

    Hell, the bard dip isnt a bad idea, especially if your using diplo on your cleric.
    Aundair, New Khyber
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  17. #17
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    Quote Originally Posted by Steiner-Davion View Post
    3) DOUBLE SPELL POINTS from Wizardry Items
    Wrong, wrong wrong!

    A cleric 15/sorc 1 gets 106&#37; spellpoints from those items. Each non-sorc level reduces it further.

    (This is a flaw in game design. A sorc1/fig1 loses spellpoints when he advances in fighter levels, which shouldn't happen)
    Last edited by Angelus_dead; 08-14-2008 at 03:03 PM.

  18. #18
    Community Member limon's Avatar
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    Hum!! my 16 level sorc has a umd of 42.5 that is with gh but with that I can pretty much use any scroll out there with the exception of resurrect scroll umd 44 but any other scroll and wand with out fail so it is possible to go all out sorc and have a high enough umd to use any item out there in ddo
    I Live to kill and kill to live!!!!

  19. #19
    Community Member krud's Avatar
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    Quote Originally Posted by nbhs275 View Post
    Thing about that is that no one is going to make the stupid decision to use reconstruct scrolls at lvl 9. a RSD wand is a much simplier umd to reach, and its not really a problem if you miss every so often. Bran just understand that few plays are looking to peak at lvl 5, when things are still easy.

    Hell, the bard dip isnt a bad idea, especially if your using diplo on your cleric.
    some people like the journey, and don't feel compelled to acquire lots raid gear in order for their plan to work. As others have said wand whipping a cure critical wand can be used to top them off between fights, and your heal spells will work as well or better than any reconstruct scroll you can cast during a fight.

    the sorc level used to be for the spell points, but at higher levels doesn't make too much of a difference. Wizard isn't such a bad idea because you get the free metamagic feat.
    Last edited by krud; 08-14-2008 at 03:22 PM.
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  20. #20
    Community Member nbhs275's Avatar
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    Quote Originally Posted by krud View Post
    some people like the journey, and don't feel compelled to acquire lots raid gear in order for their plan to work. As others have said wand whipping a cure critical wand can be used to top them off between fights, and your heal spells will work as well or better than any reconstruct scroll you can cast during a fight.

    the sorc level used to be for the spell points, but at higher levels doesn't make too much of a difference. Wizard isn't such a bad idea because you get the free metamagic feat.
    did you read my post? the journey is all fine and good, but im not sure what the point of peaking at lvl 5 is. I much rather be good from 1-15 then great at 16, then great from 3-7, then suck at lvl 15-16.

    Also, i didnt support the sorcerer level, rather said bard would be a good choice, for the diplo and umd ability.
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