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  1. #1
    Founder binnsr's Avatar
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    Feb 2006
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    Default Unbreakable

    I started a pure monk when they came out, but he stalled out at lvl8. I found that I needed something more than the monk class was giving me to retain my interest level in the build.. Eladrins comments in Illuminati's Fuji thread sparked the build here.

    With that, I give you: Unbreakable.. Spring Attack, gTWF, Improved Evasion, full trap abilities, 58 Beholder AC (61 with the Chattering Ring) - 79 potential, 32 intimidate (47 with intimidate ring), 39 UMD, 300 hp, 19/30/19 Beholder saves and a Very Potent Offense via gTWF, Adept of Wind, Tempest and Rogue Haste Boost I

    Update 1/2/09 - PreMod 9 update. Brizavin has really outdone even my expectations of her. She's fast .. very fast! both at running and attacking. At stat-damaging and vorpalling, she's nearly unparalleled and I'm in the process of building out a pair of Lightning II kamas for her (holy/acid-burst/(+4AC and 30% healing amp)) that should be done in the next couple of weeks to augment her DPS for Raid Bosses. I'll include the +4AC in the below updates as that one will be done the next time I go into the shroud with her.

    ----------------------------------------
    Drow Male
    Monk 9 / Ranger 6 / Rogue 1

    Stats:
    Code:
    	Base	Points	Base	Tome	Lvl	Enh	Buff	Stance	Final	mod
    STR	8	6	14		0	0	6	0	22**	6
    DEX	10	10	18	1	3	4	6	2	34	12
    CON	6	5	11	1	0	0	6	-2	16	3
    INT	10	3	13	1	0	0	6*	n/a	20	5
    WIS	8	4	12	1	1	2	6	0	22	6
    CHA	10		10		0	0	6	n/a	16	3
    *Situational Item
    **Rams Might

    Feats and Classes:
    1 Rogue 1 - Dodge
    2 Monk 1 - Mobility
    3 Monk 2 - Weapon Finesse / Combat Expertise
    4 Ranger 1 - Favored Enemy: Undead
    5 Ranger 2
    6 Monk 3 - Spring Attack / Path of Harmonious Balance
    7 Ranger 3
    8 Ranger 4
    9 Monk 4 - Skill Focus: Use Magic Device
    10 Ranger 5 - Favored Enemy: Evil Outsider
    11 Ranger 6
    12 Monk 6 - Improved Critical: Slashing Weapons / Toughness
    13 Ranger 6
    14 Monk 7
    15 Monk 8- Greater Two Weapon Fighting
    16 Monk 9
    17 Monk 10
    18 Monk 11 - Power Attack
    19 Monk 12
    20 Monk 13


    Enhancements:
    Elven Dexterity II
    Elven Perception II
    Adept of Rain
    Adept of Wind
    Disciple of Breezes
    Disciple of Puddles
    Fists of Light
    Monk Improved Recovery II
    Monk Spot I
    Monk Wisdom II
    Way of the Patient Tortoise II
    Ranger Dexterity II
    Ranger Favored Damage II
    Ranger Favored Defense I
    Ranger Item Defense I
    Ranger Search II
    Ranger Skill Boost II
    Ranger Sprint Boost I
    Ranger Tempest I
    Rogue Disable Device I
    Rogue Haste Boost I
    Rogue Open Lock I
    Rogue Search I
    Rogue Sneak Attack Training I
    Racial Toughness II

    Saves:
    Code:
    Saves:			Fort	Rflx	Will
    			20	31	20
    Monk	9		6	6	6
    Ranger	6		5	5	2
    Rogue	1		0	2	0
    Stat Bonus		4	12	6
    Head of Good Fortune	2	2	2
    Resist Item	+3	3	3	3
    Greater Heroism		4	4	4
    * Resist +3 comes from the Icy Raiments ..

    Hit Points:
    Code:
    			Bare	Buffed	Max
    Hit Points		300	300	398
    Heroic Durability	20	20	20
    Argonessen Favor	10	10	10
    Constitution Bonus	48	48	48
    Monk	9		72	72	72
    Ranger 6		48	48	48
    Rogue 1			6	6	6
    Toughness x1		18	18	18
    Racial Toughness	20	20	20
    Aid		OFF			22
    Virtue		OFF			20
    Insp Great.	OFF			20
    G Heroism	OFF			16
    False Life (Sp)	OFF			20
    False Life (It)	Grtr	30	30	30
    Shroud Item	I+III	30	30	30
    Minos Legens	ON	18	18	18
    Armor Class:
    Code:
    			Stndg	Sbuff	Max
    AC			58	66	79
    Base			10	10	10
    Armor			0	0	0
    Shield Spell		0	4	4
    Dex Bonus		12	12	12
    Dodge Feat		1	1	1
    Combat Expertise	5	5	5
    Barkskin Potion			3	5
    Recitation	OFF			2
    Inspire Heroism	OFF			4
    Protection +4	4	4	4
    Paladin Aura				5
    Haste	ON			1	1
    Armor Bracers	7	7	7	7
    Icy Raiment	ON	4	4	4
    Tempest I		2	2	2
    Alchemical Bonus	1	1	1
    Insight Bonus (+4)	4	4	4
    Monk Wisdom 		6	6	6
    Monk AC Bonus		2	2	2
    Attack / Damage:
    Code:
    								+Dmg 
    Attack			28	28	33	33	33	13
    BAB*			16	16	21	21	21	
    Dex Bonus		12	12	12	12	12	6
    +5 Weapon 		5	5	5	5	5	5
    Combat Expertise	-5	-5	-5	-5	-5	n/a
    Two Weapon Fighting	-2	-2	-2	-2	-2	n/a
    TumbleWeed		2	2	2	2	2	n/a
    * Using Kamas, BAB is full 1/1 - when not centered, BAB is 3/4.

    Skills:
    Code:
    Skills			DD	OL	Srch	Spot	UMD	Intmd	Bal	Jump	Tmbl	Conc
    			51	46	46	38	39	32	25	20	25	27
    Ranks			14	4	13	5	19	18	4	4	4	10
    Stat Bonus		5	12	5	6	3	3	12	6	12	3
    Racial Bonus				2	2		0	0			
    Feat(s) SF						3					
    Enhancements		1	1	4	3	n/a	0	0	0	0	0
    Item			15	13	13	13	3					
    Thieves Tools	+5	7	7								
    Ranger SB II* 	ON	3	3	3		3					
    Greater Heroism	4	4	4	4	4	4	4	4	4	4
    Head of Good Fortune	2	2	2	2	2	2	2	2	2	2
    Way of the Tortoise						0				2
    Shroud Item						2	2		1		3
    * Ranger Skill Boost II can only be guaranteed for skills you can plan on using - Intimidate, Spot, etc. do not fit this requirement.

    Potential Equipment:
    Code:
    Armor	Icy Raiment
    Shield	n/a
    Goggles	existential-stalemate (N/P/P - 10hp/1str skills + 50sp/2cha skills+ 20hp/3con skills)
    Helmet	Minos Legens
    Neck	Con +6
    Trinket	Head of Good Fortune
    Cloak	Charisma / Resist +4
    Belt	Greater False Life
    Gloves	Str +6 / 7Fingered Gloves
    Boots	Striders / FireStorm Greaves
    Ring1	Dex +6
    Ring2	Chattering Ring / Skills (DD / Search / OL)
    Bracers	Armor +7
    Pros:
    - Awesome AC
    - Great Saves
    - Improved Evasion!
    - Incredible Attack Speeds - Haste + Tempest I + Adept of Wind + Rogue Haste Boost I combined with gTWF will be incredible..
    - Decent Intimidate - not in the 50s, but not bad.. Note1: I switched SF: Intimidate to SF: UMD and stopped wearing an intimidate hat in favor of an easier equipment set and the hit points from Minos Legens. The current +32 is usually enough to get most trash mobs that I need to get and even with an item, I wouldn't have enough to reliably intimidate the end-game raid bosses.
    - Built-In Disease Immunity - Frees up a slot
    - Poison Immunity at Lvl18
    - doesn't really have a weak zone for leveling even though the builds potential really comes together after Lvl13..

    Cons:
    - Gear Intensive - have fun farming 3 Items from the Titan and the Icy Vestments..
    - Hit Points are a bit low, but at least they're around 300 and given the positives on this build, this shouldn't be much of an issue ..
    - Attack and Damage are low - but then, with a good AC, good saves and Improved Evasion, it'll just take a bit of time to whittle them down.
    - Limited to Kamas for weapon choices - I recommend finding a pair of weakening kamas of enfeebling, or pair a cursespewing kama of shattermantle with a weakening kama of enfeebling
    - Low Concentration .. just not enough skill points to keep the rogue skills up and maintain a great concentration.
    - Real DPS comes from shroud kamas .. this is an unfortunate fact of life for monks in most cases. I'm currently in the process of building a pair of Lightning II kamas.
    Last edited by binnsr; 01-11-2009 at 11:12 AM. Reason: pre-mod9 update
    -=]ArchAngels[=-

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