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  1. #1
    Community Member sorenkb's Avatar
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    Default Does Sacred Stack.

    Three questions

    1.I really, really, really love to jump right in the middle of a group of undead and rock the turn undead feat. I have sacred ring, sacred shield, and once I reach level 6 sacred full plate. All add +2. Do they stack?

    2.Whats a good heavy mace for those incorpreal baddies.

    3. What the frack r those skeletons in Deleras quest the are surrounded by black smoke. My +2 mace of frost won't touch them. Is there a cleric weapon I should be toting at level 5-6?

    Thanks in advance for the advice.

    Drillion (Clerics R Us)
    **** it Jim, I'm a Cleric not a babysitter.

  2. #2
    Community Member Lymnus's Avatar
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    Quote Originally Posted by sorenkb View Post
    Three questions

    1.I really, really, really love to jump right in the middle of a group of undead and rock the turn undead feat. I have sacred ring, sacred shield, and once I reach level 6 sacred full plate. All add +2. Do they stack?

    No, they do not stack with eachother.

    2.Whats a good heavy mace for those incorpreal baddies.

    You're looking for a Prefix called Ghost-Touch. It lets your weapon ignore the incorpreal effect, and hit as often. You can probably get a +1 Ghost Touch of Pure Good from the Auction House, and if this doesn't work, you could go to House D's Weapon Vendor and pick up a Mace of the Wraith (+2 Ghost-Touch Heavy Mace), since they seem to litter the place

    3. What the frack r those skeletons in Deleras quest the are surrounded by black smoke. My +2 mace of frost won't touch them. Is there a cleric weapon I should be toting at level 5-6?

    The Black Skeletons in Delera's have DR/Good, which means you can only break their DR with a Holy or Pure Good weapon. Now, if you're asking why can't you actually hit them, it's because their AC is insane. The archers' AC is so high, most parties don't even bother with it.

    Thanks in advance for the advice.

    Drillion (Clerics R Us)
    Answers in red.

  3. #3
    Community Member Bekki's Avatar
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    Default Undead bashers...

    Okay, here goes...

    you are looking for any Undead BANE weapons.

    Lymnus is also Right, You definitely Want to Have a Ghost Touch Weapons.
    If you can Get a Holy or Pure Good, Ghost touch Weapon that is best.

    In addition,
    Fire, Acid and electric do Damage to Undead as well.

    Cold will damage Zombies, Wights, Ghasts, and Ghouls, but will NOT
    Hurt Skeletons So beware.

    Also If you can find it Shocking weapons of Pure Good or Holy are primo.

    They will seriously bring the Pain to Undead and wil also
    work on the Blackbone Skeletons you face later in the game.

    Also, for turning Undead purposes,
    you want to rock the spell "Seek eternal rest".

    This WILL stack with your Sacred item, and help to put down those Nasty Undead.
    it will raise your turn check by four points.

    Also Have something that can either cast heroism or,
    buy some heroism Pots. this will boost your Turn Undead as well.
    If you have a Heroism clickie, that is awesome, it can save some money.

    and if you want to be an undead turning machine,
    follow the Improved Turning progression,
    this feat, (and the enhancements) wil Increase your level for turning Undead...

    Hope this helps.
    Last edited by Bekki; 08-12-2008 at 08:53 AM.
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  4. #4
    Community Member ShaeNightbird's Avatar
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    You definitely want Holy, pure good, ghost touch or undead bane weapons. My characters have been able to make short work of the black skellies using weapons of this type. It's why the cleric in the graveyard gives you that silly club. It is a holy weapon, even though it doesn't seem to do much of anything damage wise. It does draw their aggro, though, so you can have a bunch of angry black skellies chasing you around.

  5. #5
    Community Member Bekki's Avatar
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    Quote Originally Posted by ShaeNightbird View Post
    You definitely want Holy, pure good, ghost touch or undead bane weapons. My characters have been able to make short work of the black skellies using weapons of this type. It's why the cleric in the graveyard gives you that silly club. It is a holy weapon, even though it doesn't seem to do much of anything damage wise. It does draw their aggro, though, so you can have a bunch of angry black skellies chasing you around.
    Shocking (Or Shocking Burst) of Pure Good
    Or Holy Burst of Pure Good works real Well!

    I somehow Landed two shocking Burst Maces of Pure good
    for my rogue penny and they are working great.
    Last edited by Bekki; 08-12-2008 at 09:29 AM.
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  6. #6
    Community Member Lonewolfe's Avatar
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    you must mean Shock (burst) of pure good or Holy (burst) of pure good, as there is no such thing as a Shocking burst of holy anything.

    flametouched is what the club in delaras is, not holy. Flametouched gets thru the ghostly skele's dr.

  7. #7
    Community Member Lewcipher's Avatar
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    I believe the club is holy for bypassing DR. I don't believe it is flametouched, but hey, I've been wrong before.

  8. #8
    Community Member Bekki's Avatar
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    Quote Originally Posted by Lonewolfe View Post
    you must mean Shock (burst) of pure good or Holy (burst) of pure good, as there is no such thing as a Shocking burst of holy anything.

    flametouched is what the club in delaras is, not holy. Flametouched gets thru the ghostly skele's dr.
    Fair Enough, I have corrected it,

    I merely meant it as a Possiblity.

    But there are stranger Weapons out there
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  9. #9
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    Quote Originally Posted by Lewcipher View Post
    I believe the club is holy for bypassing DR. I don't believe it is flametouched, but hey, I've been wrong before.
    I dont remeber how its worded, but I would say its Flametouched.

    You do not get any extra Holy or PG damage with that club. It simply bypassses their DR....
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  10. #10
    Community Member Lymnus's Avatar
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    The Club of Holy **** is considered good only for overcoming damage reduction.

  11. #11
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    Summarized Bypassing Black skel dr (there seem to be a little confusing between dealing additional good/holy damage and dealing good align damage)

    Black skels have dr/good. Which mean only good aligned damage will bypass there dr. Holy, Pure good, Flame touch, Transmuting and what ever the holy club of silver flame is all deals good align damage. In the case of holy and pure good additional good damage is dealt but all 4 deals good align damage.

    An easy way to tell if a weapon deals good align damage is when you look at a weapon the damage field (under the base damage rating field) will list all types of damage it deals. If good is listed it will bypass there DR. If you know the type of dr a enemy have this is a easy way to check if a weapon will bypass it by seeing if all those damage types is listed in that field.

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