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  1. #1
    Community Member baylensman's Avatar
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    Default Petition to the DEVS

    A little Warforged love at the next MOD/update whatever its called these day's.

    There is a prolifereation of +6 stat items as well as clothes and armour. How about some new docents (+6 even) or multiple abilities on docents (i'm tired of blurr) perhaps +5 docent of feather fall, freeing up a slot for something else?
    Show support of Warforge rights, get rid of the -2 charisma as we are now a well integrated part of society?
    If Healing is truely Divine in nature why can't a god overcome our inherant heal deficet? I'm are they gods or not!

    As we can't wear robes how about something extra that replace docents like robes replace armour.

    gives us our own Diety.

    Anyone else?

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  2. #2
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    Being an "Integrated Member of society" shouldnt rais eyoru Charisma... Heck, Dwarves have been Integrated for osme time and they still suffer the penalty....


    Our healing penalty is justified. I have no issue with the Reduction... Would you like to see Repair spells work on Fleshies?

    The one think I'd like to see is a way to Convert armor into a Docent.... Put i tin an eldritch device with some special ingrediants and it will compress the armor into a Docent with SImilar effects.
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  3. #3
    Founder & Hero cdbd3rd's Avatar
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    Quote Originally Posted by baylensman View Post
    A little Warforged love at the next MOD/update whatever its called these day's.

    I want a shiny chrome docent..... Don't care what it does. I just wanna look like a Cylon trooper.


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  4. #4

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    Quote Originally Posted by Impaqt
    Would you like to see Repair spells work on Fleshies?
    Only if they take Repairer's Friend and a level of construct.
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  5. #5
    Community Member The_Phenx's Avatar
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    Quote Originally Posted by Impaqt View Post
    Would you like to see Repair spells work on Fleshies?
    No but it would be nice if it would fix armor/item damage.
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  6. #6
    Community Member Allistair's Avatar
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    Quote Originally Posted by baylensman View Post
    (i'm tired of blurr) perhaps +5 docent of feather fall, freeing up a slot for something else?
    Just to nit pick, wouldn't it be a +5 feather falling docent of........
    I mean, do you really want a docent with a 6 second feather fall clickie?
    To each his own <Shrug>
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  7. #7
    Community Member hu-flung-pu's Avatar
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    Yeah dev's, why aren't we gods yet?

    Consider this petition totally signed!

  8. #8
    Community Member Silou's Avatar
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    Well for one I do agree that I'd like to see a little more WF love in the next mod, maybe not the exact things the OP listed though. I have been happy so far with the variety of docents but maybe some way to identify what it's going to look like when you equip it? As far as the heling thing I believe that it works just like that in the Eberron Capaign setting for PnP and the reason healing is less effective on WF is the fact that "heal" refers to the flesh of the body mending. Considering that WF don't have flesh... being comprisedof wood, metal, and sometimes some stone... makes perfect sence.

    The -2 to CHA has nothing to do with social intigration. It's that the matter sof mankind are a foreign concept to the construct mind. Keep in mind that the origin of the WF is that they were pure constructs, like golums built to fight in an ancient War. They were given sentience after the war was finished and have had diffiulties dealingwith being "living constructs". Now in game terms I think it's perfectly fair when you weigh it against the great defenses and immunities, not to mention the near limitless ability to stay underwater without a UA item.

    All in all I'm pleased with what WF are, would just like to see some more aestetically pleasing effects. New Docent looks namely.

  9. #9
    The Hatchery sirgog's Avatar
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    I think we need better docents in random loot.

    There's already some pretty awesome named ones that give WF abilities no other races can aspire to having (Docent of Defiance, I'm thinking of you).

    But, where fleshies can loot really good non-named armor (e.g. +5 fearsome mithril breastplate is theoretically on the loot tables), WF have no such luck. This comes down to the lack of docents with special materials.


    My suggestions: Add the following abilities to the docent loot tables, and the docent loot tables only.

    of Fluidity: This docent improves the wearer's ability to dodge and weave, granting a +2 increase to the maximum Dexterity bonus of the Warforged wearing it, and a -10% reduction in Arcane Spell Failure chance. (This is analogous to the Mithril armors that float around). +2 equivalent - so a +5 Docent of Fluidity would be an ML12 item.

    of the Titan: This docent improves the wearer's natural ability to shrug off mild blows and survive serious blows, granting DR 5/-. This overlaps (does not stack with) any natural WF DR that the wearer has. +3 equivalent, analogous to Adamantine.
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  10. #10
    Community Member hu-flung-pu's Avatar
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    Quote Originally Posted by silou
    Well for one I do agree that I'd like to see a little more WF love in the next mod, maybe not the exact things the OP listed though. I have been happy so far with the variety of docents but maybe some way to identify what it's going to look like when you equip it? As far as the heling thing I believe that it works just like that in the Eberron Capaign setting for PnP and the reason healing is less effective on WF is the fact that "heal" refers to the flesh of the body mending. Considering that WF don't have flesh... being comprisedof wood, metal, and sometimes some stone... makes perfect sence.

    The -2 to CHA has nothing to do with social intigration. It's that the matter sof mankind are a foreign concept to the construct mind. Keep in mind that the origin of the WF is that they were pure constructs, like golums built to fight in an ancient War. They were given sentience after the war was finished and have had diffiulties dealingwith being "living constructs". Now in game terms I think it's perfectly fair when you weigh it against the great defenses and immunities, not to mention the near limitless ability to stay underwater without a UA item.

    All in all I'm pleased with what WF are, would just like to see some more aestetically pleasing effects. New Docent looks namely.
    You're close on the campaign setting stuff. Warforged were built ot be super soldiers, and an army of mindless drones wasn't what House Cannith wanted, so they found a cypher (magic blue print that tells you ohw to make a magical factory) on Xendrick, that told how to create the creation forges. So they made the creation forges, and modified them to have free will and thought to make better soldiers in a war that lasted for 100 years.

    And new docent looks would be cool, but then, who doesn't want more armor and weapon styles?

    Quote Originally Posted by sirgog
    I think we need better docents in random loot.

    There's already some pretty awesome named ones that give WF abilities no other races can aspire to having (Docent of Defiance, I'm thinking of you).

    But, where fleshies can loot really good non-named armor (e.g. +5 fearsome mithril breastplate is theoretically on the loot tables), WF have no such luck. This comes down to the lack of docents with special materials.


    My suggestions: Add the following abilities to the docent loot tables, and the docent loot tables only.

    of Fluidity: This docent improves the wearer's ability to dodge and weave, granting a +2 increase to the maximum Dexterity bonus of the Warforged wearing it, and a -10&#37; reduction in Arcane Spell Failure chance. (This is analogous to the Mithril armors that float around). +2 equivalent - so a +5 Docent of Fluidity would be an ML12 item.

    of the Titan: This docent improves the wearer's natural ability to shrug off mild blows and survive serious blows, granting DR 5/-. This overlaps (does not stack with) any natural WF DR that the wearer has. +3 equivalent, analogous to Adamantine.
    I agree to an extent, but it's the named docents you should really be going after. In game it would be the ancient stuff, the stuff that the giants created. Giants were the original inhabitors of Xendrick and kept Elves as slaves. While Warforged were guards and laborers. That's the way I see it happening in game, you go after the stuff that the giants created to make you more capable in your class.

    The problem wih your fluidity enhancement is that what do you do about Adamantine DR? They already have lesser Arcane and Arcane sigil docents that reduce your spell failure 5 and 10% respectivels. And of the titan is just way too powerful I could see a +1/ adamantine DR to make it even with other Adamantine full plate suits. But really that's pointless with the feats and enhancements on a Warforged already that can easily surpass it.
    Last edited by hu-flung-pu; 08-12-2008 at 02:05 AM.

  11. #11
    Community Member Silou's Avatar
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    Quote Originally Posted by hu-flung-pu View Post
    You're close on the campaign setting stuff. Warforged were built ot be super soldiers, and an army of mindless drones wasn't what House Cannith wanted, so they found a cypher (magic blue print that tells you ohw to make a magical factory) on Xendrick, that told how to create the creation forges. So they made the creation forges, and modified them to have free will and thought to make better soldiers in a war that lasted for 100 years.

    thanks for clearing this up for me. Never really got into Eberron until DDO and even then it's more about quest progression than the history of.

  12. #12
    Community Member baylensman's Avatar
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    Quote Originally Posted by Impaqt View Post
    Being an "Integrated Member of society" shouldnt rais eyoru Charisma... Heck, Dwarves have been Integrated for osme time and they still suffer the penalty....
    You're right but they still smell funny

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