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  1. #1
    Community Member omnific's Avatar
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    Default Abused use of disintegrate?

    I admit I may be a bit intolerant in the potential imbalance in any changes the game has made from the original rules. Disintegrate is one of them that has been bothering me a lot recently.
    When you're hit by a disintegrate ray, you're allowed a save. According to the original rules:
    "A creature or object that makes a successful Fortitude save is partially affected, taking only 5d6 points of damage."
    However, in DDO, you take 5d6 less damage from the total damage. In this case, when a 15HD beholder hits you with a disintegrate, you take 30d6 damage on a failed save, and 25d6 damage on a success. No real difference, yes? My paladin has +18 fortitude on level 10, which is quite awesome to tell you the truth. It can probably pk one or two beholders with a luck not so bad in a PnP game. However, he just can't stand against two attacks in the game, whether he makes the saves or not.
    That's not a big problem, I mean, a beholder from the PnP game is CR13, but if you want its attacks to be fearsome, you can raise its CR to 20. I'm totally fine with that. A CR20 monster should be like that. But if you use disintegrate in this wrong way, and still insist that the beholder's CR is like 14, then it just doesn't make sense. Such a beholder is not for a level 10 or level 14 group to challenge, they're for level 20. Heck, do you ever put six CR20 monsters in a level 10 dungeon?
    I see many mistakes made in this game due to misinterpret of the rules. I'm glad that web and glitterdust are never subject to spell resistance, not like what they were two years ago. That's very good. But I believe there're far more things that the designers need to take care to get rid of the imbalance in the game.
    Comments are welcome. Thanks for reading.

  2. #2
    Community Member toughguyjoe's Avatar
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    Default hmm.

    Well, i'm not quite sure about all of that. I have used my own disentigrate on a caster, and it does have the printed effect. "5d6 damage when a creature passes the save" however, i have fought countless beholders on my WF tank, and disentigrate and TK are the only things that work from them against a Metal man. i have been disentigrated many times, and passed. I believe i only took a small amount of damage, however 25d6 probably looks very different when i have 551 max hp unraged and you have much less being level 10. what you might be seeing is that you are failing the disentigrates and taking full damage from bad rolling. i know the DCs are higher than those in pen and paper. I have played PNP dnd for quite some time, and its true, beholders are a feared enemy, but when you power up the players with enhancement lines and near unlimiting spending power, the monsters get an "unfair" bump the same way we do. it tries to force a balance, though we're obviously still working on that. who knows though, maybe my high hp toons have just always been soaking up those disentigrates. But i THINK that you do still take only 5d6 on a fail.
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  3. #3
    Community Member omnific's Avatar
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    Default

    Thanks for the reply. I believe I read from the spell that disintegrate deals 5d6 less damage or I read the text saying "you succeeded on the save and you take bla bla d6 damage". Well the truth is, it happens a lot of times that my character, with 200 hp, although not 500 but that's still a lot of hp right? He falls with a successful save against a disintegrate from full hp. That's really ****ing me off again and again.

  4. #4
    Founder wrinyn's Avatar
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    Default wiz hit squaw with disintegrate

    Quote Originally Posted by toughguyjoe View Post
    Well, i'm not quite sure about all of that. I have used my own disentigrate on a caster, and it does have the printed effect. "5d6 damage when a creature passes the save" however, i have fought countless beholders on my WF tank, and disentigrate and TK are the only things that work from them against a Metal man. i have been disentigrated many times, and passed. I believe i only took a small amount of damage, however 25d6 probably looks very different when i have 551 max hp unraged and you have much less being level 10. what you might be seeing is that you are failing the disentigrates and taking full damage from bad rolling. i know the DCs are higher than those in pen and paper. I have played PNP dnd for quite some time, and its true, beholders are a feared enemy, but when you power up the players with enhancement lines and near unlimiting spending power, the monsters get an "unfair" bump the same way we do. it tries to force a balance, though we're obviously still working on that. who knows though, maybe my high hp toons have just always been soaking up those disentigrates. But i THINK that you do still take only 5d6 on a fail.
    I play a drow wiz (capped) and I used to get hit with disintegrate quite frequently. It was always a save or die effect with me. However, if I make the save I only take a miniscule amount of damage. So I believe that the 5d6 stands......Unless that has changed in the past 3 weeks.....
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  5. #5
    Community Member Turial's Avatar
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    Quote Originally Posted by omnific View Post
    I admit I may be a bit intolerant in the potential imbalance in any changes the game has made from the original rules. Disintegrate is one of them that has been bothering me a lot recently.
    When you're hit by a disintegrate ray, you're allowed a save. According to the original rules:
    "A creature or object that makes a successful Fortitude save is partially affected, taking only 5d6 points of damage."
    However, in DDO, you take 5d6 less damage from the total damage. In this case, when a 15HD beholder hits you with a disintegrate, you take 30d6 damage on a failed save, and 25d6 damage on a success. No real difference, yes? .....
    Though its been a while since a beholder landed a disintegrate on, thank you optics, what you are describing would mean that only fighters, paladins, and barbs would have a decent shot at living through a disintegrate (failure or no) excepting out any odd high hp builds.

    I like beholder heavy content and have to say I haven't seen that happen a whole lot and I run with the squishies (at 250 hp I am typically the high hp guy lol). '

    Any particular quest you see this happen in? or any particular named beholder?
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  6. #6
    Community Member toughguyjoe's Avatar
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    Default ouch.

    yeah 200 hp is alright for your level, though its not a ton. If you are dying from passing a disentigrate thats really harsh. the beholders in this game are definatly a force to be reckoned with. just wait until you meet a named one
    Quote Originally Posted by gamblerjoe View Post
    if u put 1000 smurves in front of 1000 computers, eventually one of them will make a pally that isnt a complete abomination.
    Quote Originally Posted by dragonofsteel2 View Post
    Why should I care about what none friends think? It really not like anythink they do are say in this game really affects me.

  7. #7
    Community Member omnific's Avatar
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    Default

    This appeared when I was doing Von3. Six beholders in the cave. I die once or twice on each of them. I'll double check next time I do it in case it's a bad recall.

  8. #8

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    Success on a save for disintegration is doing what it is supposed to, 5d6 damage. I've recently seen this with disintegration from beholders, Ghola-Fan, and the Aspect of Cunning in Offering of Blood.

    By the way, most of the time when someone with good fortitude saves dies from disintegration, negative levels lowering your saves are often part of the blame from enervations.
    Last edited by MrCow; 08-07-2008 at 03:18 PM.
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  9. #9
    Community Member Beherit_Baphomar's Avatar
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    Quote Originally Posted by omnific View Post
    Thanks for reading.

    My pleasure.
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  10. #10
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    Quote Originally Posted by omnific View Post
    However, in DDO, you take 5d6 less damage from the total damage. In this case, when a 15HD beholder hits you with a disintegrate, you take 30d6 damage on a failed save, and 25d6 damage on a success. No real difference, yes?
    You are wrong. On a successful save a DDO beholder's disintegrate inflicts 5d6 damage, which comes to approximately 25. (Keep in mind that DDO spells average 5 on a d6)

    I suggest you go into Invaders, take a right from the start, and stand in front of the stationary beholder for a few minutes to see what happens. If the creature has feats such as Maximize Spell-like Ability then it could double the damage on both failed and successful saves. I'm not aware of a DDO beholder with that feat, but there could be one.

  11. #11
    The Hatchery GeneralDiomedes's Avatar
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    Quote Originally Posted by omnific View Post
    This appeared when I was doing Von3. Six beholders in the cave. I die once or twice on each of them. I'll double check next time I do it in case it's a bad recall.
    Were you being hit with more than one ray at a time? Otherwise, I have never observed your results and I've been hit by quite a few.
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  12. #12
    Founder Guildmaster_Kadish's Avatar
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    Quote Originally Posted by MrCow View Post
    Success on a save for disintegration is doing what it is supposed to, 5d6 damage.
    Yep, disintegration is, and always has (as far as I'm aware) worked correctly, doing 5d6 points of damage on a successful save.
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  13. #13
    Community Member omnific's Avatar
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    Thanks for your replies, guys. I apologize for posting with disappointment before doing sufficient investigation. I might have failed to pay attention to something other than that disintegrate. I'll do the experiment to see what happens.

  14. #14
    Community Member Turial's Avatar
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    Quote Originally Posted by omnific View Post
    Thanks for your replies, guys. I apologize for posting with disappointment before doing sufficient investigation. I might have failed to pay attention to something other than that disintegrate. I'll do the experiment to see what happens.
    Only way to find out some times is to ask and test test test again. MrCow can tell you all about the fun of testing.
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  15. #15
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    It is certainly more powerful as an attack spell in DDO than in pen-and-paper, however. In PNP, distintegrate is a fairly mediocre damage spells past level 14 or so (though it remains a great utility spell) because it requires a successful ranged touch attack and spell penetration roll in addition to allowing a saving throw. Very many high-level D&D creatures are able to beat one or more of those with a reasonable success rate.

    That it is unaffected by spell pentration and there are no ranged touch attacks makes it way more useful in combat in DDO. After awhile, most mages have the knack for lining up their attacks pretty well.

  16. #16

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    Quote Originally Posted by Turial
    MrCow can tell you all about the fun of testing.
    I have a very twisted definition of fun at times.

    Quote Originally Posted by frugal_gourmet
    After awhile, most mages have the knack for lining up their attacks pretty well.
    A side-tracking, but... can you imagine what beholders would be like if they could do an Improved Precise Shot on their eyebeams.
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  17. #17
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    Quote Originally Posted by MrCow View Post
    A side-tracking, but... can you imagine what beholders would be like if they could do an Improved Precise Shot on their eyebeams.
    Heh. No. Although for all I know, they might have it now. Usually when I see a beholder I am too busy soiling my elven briefs to pay much attention to the details.

  18. #18
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    If you are coming at a beholder from the front you are almost certainly going to cop an enervate. You will then almost certainly fail your disintergrate save. LvL 10 Paladins of von 3 beware.
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  19. #19

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    Quote Originally Posted by Jadeare
    If you are coming at a beholder from the front you are almost certainly going to cop an enervate. You will then almost certainly fail your disintergrate save.
    If we are going to go on the topic of beholders and where to approach them, then I'll bring up the Beholder Physiology: Eyebeam thread.
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  20. #20

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    Quote Originally Posted by Jadeare View Post
    If you are coming at a beholder from the front you are almost certainly going to cop an enervate. You will then almost certainly fail your disintergrate save. LvL 10 Paladins of von 3 beware.
    *chuckles* I'm going to have to remember that one.

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