Someone posted in another thread that he was the only cleric in a Shroud run... Part 4 took 3 rounds... The group had lots of melee (i.e. it wasn't an all-ranged group) and he was using mass cures... yet he didn't run out of SP...
How did he do it? What can I do differently?
My experience with the Shroud has been 2-3 clerics... If the party has a lot of melee, one cleric mass-cures the first round, second cleric mass-cures the second round, third cleric mass-cures the third round... and hopefully the pit fiend is dead by then...
The real trouble for me is... when it's my turn to mass-cure, I usually end up going through 80% of my SP in that one round... Mass cures seem very inefficient to me... If you have a lot of high DPS melee, yes it's the best way... but if you have a lot of low-DPS melee and the party needs that 4th round, we're usually almost out of SP at that point...
I don't think it's just me... Usually the other two clerics with me are down to 20% SP too after THEIR round of mass cures.
I'm much more comfortable with being responsible for 2 people, and keeping those two people up with the heal spell and heal scrolls (with occasional spot healing of others)... I can handle that for 4,5 rounds easy... It seems more efficient to me, since heals heal more damage for less SP cost. I can let them go down farther, and it's easy to alternate with scrolls...
So what can I do differently to be a more efficient mass cure healer?