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  1. #1
    Founder MageLL's Avatar
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    Default Anybody making monk Green Steele weapons?

    If so what and why?

    I'm debating on what to make and wondered if you guys/gals made any weapons yet.

    I was wanting to get the +4 AC Insight and the dual shard Mineral thing.. but not sure if that is possible on 1 weapon. Kamas seemed gimped damage wise to me, even with GTWF I still use wraps and quaterstaffs at times.

  2. #2
    Community Member Desteria's Avatar
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    Already made
    Kama:
    Holy (pos)
    +1 Exceptional Con (earth)
    +4 Insite AC (Dule earth/pos)
    Mineral 2

    Will be making as soon as i get 2 lg scales and a shard of power:
    Kama:
    Holy (pos)
    +1 Exceptional Wis (earth)
    +2 Exceptional Wis (dule earht/pos)
    Mineral 2
    Prophits of the New Republic-- Khyber--PnP Vetren of more years then I wish to admit
    Desteria MoonStar-Sorc20--Mcgruf The Crime Dog-Dwarf Ftr12/Pal3/Rgr5
    Annibelle of the Woods-Rgr20--St.Fut H'Tennek-H-Orc Barb 20
    Kwaiii Chang Caine-Monk 20--Sandradee-Bard 3

  3. #3
    Founder MageLL's Avatar
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    So you can go like
    T1: Positive Dominion Material Holy, +2d6 vs. Evil
    T2: Earth Dominion Material Acid Burst, +1d6 acid, +1d10/2d10/3d10 on crit

    Then on your dual shard for the Mineral 2 use
    Earth Opposition Ethereal +4 AC (Insight) along with whatever positive one?

    The 2 other dual shard weapons I made, I was told that the two t3 shards had to be made with the identical properties as t1 and t2 (dominion, opposition, ethereal, ect..)

  4. #4
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    Quote Originally Posted by MageLL View Post
    Then on your dual shard for the Mineral 2 use
    Earth Opposition Ethereal +4 AC (Insight) along with whatever positive one?

    The 2 other dual shard weapons I made, I was told that the two t3 shards had to be made with the identical properties as t1 and t2 (dominion, opposition, ethereal, ect..)
    Yes, that's how people do it, which would mean you'd use Pos Opp Eth in your case.

  5. #5
    Community Member ISMisst's Avatar
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    almost done making a lightning kama for main hand, and either a earthgrab or all pos for offhand
    member of Archangels: BODHISATTVA / BREAKBEATZ / DOSEONE / DROFFSKI / EARASAMUS / ISMIST / NEOSPORING / NYOSH / NYOSHIS / THEDANCING / TONES
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  6. #6
    Community Member kirzahn's Avatar
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    Default monk

    monks r still a worthless mana sponge
    But i don't want to go among mad poeple said alice. Well you can't help that said the cat we are all mad here I'm mad and your mad.How doyou know I'm mad said alice. you must be said the cat
    or you wouldnt have come here!

  7. #7
    Community Member Oran_Lathor's Avatar
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    we r so glad you is deciding to share ur mostest worthwhilest of opinions, oh wise and eloquent one!

  8. #8
    Community Member feynman's Avatar
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    I have made a staff:

    Tier 1: earth: acid
    Tier 2: positive: good burst

    And as soon as I have a few more larges:

    Tier 3: earth/positive: 4 insight AC mineral II


    Frankly, I'm spending my larges on my DPS build, and giving my monk a solid all-around weapon. You can eke out a little more DPS from kamas, but at twice the investment in materials, and there will still be times when you will want to use a staff. Unarmed is the least desirable option ATM; two-handed attack speed with one-handed damage, and half the effects are broken.

  9. #9
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    probably won't make a weapon for my monk for a while. for the fiend i have dual transmuting of greater/lawful outsider bane kamas, so I'll just use those and be happy with it.

  10. #10
    Community Member Desteria's Avatar
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    Quote Originally Posted by kirzahn View Post
    monks r still a worthless mana sponge
    Considering that that last time my level 14 monk ran Vision of Destruction on Elite, I got hit a grand total of 9 times(counted buy stone skin) by the end of it, and i was in there melleing with all 4 otherons cleavign through me, mana sponges monks do not have to be, they can get VERY meanign full AC to the point that everythign needs nat 20'S to hit, + amaving saves adn improved evasion.
    Prophits of the New Republic-- Khyber--PnP Vetren of more years then I wish to admit
    Desteria MoonStar-Sorc20--Mcgruf The Crime Dog-Dwarf Ftr12/Pal3/Rgr5
    Annibelle of the Woods-Rgr20--St.Fut H'Tennek-H-Orc Barb 20
    Kwaiii Chang Caine-Monk 20--Sandradee-Bard 3

  11. #11
    Community Member feynman's Avatar
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    Quote Originally Posted by Desteria View Post
    Considering that that last time my level 14 monk ran Vision of Destruction on Elite, I got hit a grand total of 9 times(counted buy stone skin) by the end of it, and i was in there melleing with all 4 otherons cleavign through me, mana sponges monks do not have to be, they can get VERY meanign full AC to the point that everythign needs nat 20'S to hit, + amaving saves adn improved evasion.
    I notice you didn't address the "worthless" part...

  12. #12
    Community Member Desteria's Avatar
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    Quote Originally Posted by feynman View Post
    I notice you didn't address the "worthless" part...
    Ok your right i decided to pick up on the strongest part i disagreeded with.

    I don't fell any one can be worth less when they can provide resnable DPS, (haflign monks ROCK with guile 4 they will rarly lose it becasue they wont out damage the twf favored enimy rangers), requier basicaly zero healing, and provide every oen with healing as they beat on stuff (curse of healign from FoL), provide 10% SP savings to all clerics/casters that stacks with spellsong.

    They are not a TOP end DPS guy but build em carfully and equip them well and they definetly do not detract, Frankly all our smothest VoD runs have included 1 or 2 monks, that 10% sp savings really rocks, the Fire light fire buf fis nice 2 though i cant do that my self till i eat a +4 tome Mav's monk can
    Prophits of the New Republic-- Khyber--PnP Vetren of more years then I wish to admit
    Desteria MoonStar-Sorc20--Mcgruf The Crime Dog-Dwarf Ftr12/Pal3/Rgr5
    Annibelle of the Woods-Rgr20--St.Fut H'Tennek-H-Orc Barb 20
    Kwaiii Chang Caine-Monk 20--Sandradee-Bard 3

  13. #13
    Community Member feynman's Avatar
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    Quote Originally Posted by Desteria View Post
    Ok your right i decided to pick up on the strongest part i disagreeded with.

    I don't fell any one can be worth less when they can provide resnable DPS, (haflign monks ROCK with guile 4 they will rarly lose it becasue they wont out damage the twf favored enimy rangers), requier basicaly zero healing, and provide every oen with healing as they beat on stuff (curse of healign from FoL), provide 10% SP savings to all clerics/casters that stacks with spellsong.

    They are not a TOP end DPS guy but build em carfully and equip them well and they definetly do not detract, Frankly all our smothest VoD runs have included 1 or 2 monks, that 10% sp savings really rocks, the Fire light fire buf fis nice 2 though i cant do that my self till i eat a +4 tome Mav's monk can
    My problem with halfling monks is the strength hit; yes, you can make up some with guile and the like, but in many cases this will not suffice. Too many mobs require straight, overwhelming damage, which you also want the extra power attack and strength bonus on a staff for, that you have a hard time using with a low strength.

    We will never be high DPS characters, but we can supply steady, consistent damage while we buff and heal, and we are usually the last melee'r needing healing, ourselves. I have also come upon the argument that, with abundant step, we get to the enemy and start attacking faster, meaning more damage from monks

  14. #14
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    Quote Originally Posted by MageLL View Post
    So you can go like
    T1: Positive Dominion Material Holy, +2d6 vs. Evil
    T2: Earth Dominion Material Acid Burst, +1d6 acid, +1d10/2d10/3d10 on crit

    Then on your dual shard for the Mineral 2 use
    Earth Opposition Ethereal +4 AC (Insight) along with whatever positive one?

    The 2 other dual shard weapons I made, I was told that the two t3 shards had to be made with the identical properties as t1 and t2 (dominion, opposition, ethereal, ect..)
    You are slightly mistaken about dual shard weapons. The dual shard need to be the same as the effect gained from the t1 and t2 shards. If you go positive and earth you get mineral so your dual shard needs to be a mineral shard to get the full effect. To get the T3 shards to combine they need to be of the same types, opposition+ethereal, Escalation+Material, and so on. So for mineral it would be Positive opposition+ethereal and Earth opposition+ethereal to get the +4 AC bonus. The gem and essence type for T3 do NOT need to be the same as the ones for T1 and T2.

    You can do T1 = Earth+Escalation+Material, T2 = Positive+Opposition+Material, T3 = Earth+Opposition+Ethereal, Positive+Opposition+Ethereal

    and make a +6 Constitution, +20% Healing Amplification, +4 AC (Insight Bonus) Weapon. Or any other combination that you can think of as long as the 2 T3 shards are made using matching Gems and Essences.

  15. #15
    Community Member Theboz's Avatar
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    on my High AC buiild

    Mineral 2
    +6 con, good burst, +4 AC

    Lightening 2
    Shock, goodbust, and +2 dex insight

    With this combo I free up a spot for other items,

    I gain +1 to my To hit

    I gain +5 AC

    Made these on his 3rd trip into the shroud
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