Aligned Aura
Level: Cleric 4, Paladin 4
Target: Self
Duration: 6 seconds/level
Source: Complete Champion (p116)
Description:
The target of this spell chooses a non-neutral aspect of their alignment(Chaos, Evil, Good, Law). Creatures within a 20 foot radius of the target that have same alignment aspect gain a bonus; creatures within a 20 foot radius of the target that have an opposite alignment aspect gain a penalty as follows.
Chaos: +1 Attack Bonus; -1 Save Penalty
Evil: +1 Damage Roll Bonus; -1 AC Penalty
Good: +1 Save Bonus; -1 Attack Penalty
Law: +1 AC Bonus; -1 Damage Roll Penalty
Aura of Cold, Lesser
Level: Cleric 3, Druid 3, Paladin 4, Ranger 4
Target: Self
Duration: 6 seconds/level
Source: Frostburn (p88)
Description:
All Opponents within a 5 foot radius of the target take d6 cold damage each round.
Axiomatic Storm
Level: Cleric 3, Paladin 3
Target: Self
Duration: 6 seconds/level
Saving Throw: none
Source: Spell Compendium (p22)
Description:
A driving rain falls around the paladin. All creatures within a 20 foot radius of the paladin suffer a -4 penalty to Spot, Listen, and Search checks; a -4 penalty to ranged attacks going through the area of the spell; Chaotic creatures take 2d6 damage per round(Chaotic outsiders take double damage). Each round a single chaotic outsider within a 20 foot radius of the paladin is struck by a 5d6 gout of acid.
Benediction
Level: Cleric 2, Paladin 2
Target: Self, Ally
Duration: 10 minutes/level
Source: Complete Champion (p116)
Description:
The target of the spell gains a +2 luck bonus to saves. Before the duration of the spell expires the target can choose to reroll a single attack roll or saving throw keeping the second result. Using the reroll option ends this spell.
Blessed Aim
Level: Cleric 1, Paladin 1
Target: Self
Duration: 1 minute/level
Source: Spell Compendium (p31)
Description:
The paladin and all allies within a 30 foot radius of the paladin gain a +2 morale bonus on ranged attack rolls.
Blessing of the Righteous
Level: Cleric 4, Paladin 4
Target: Self
Duration: 6 seconds/level
Source: Player's Handbook 2 (p104)
Description:
The target of this spell and all allies within 40 feet of the target gain an extra d6 holy damage with melee and ranged attacks. These attack are also good aligned for the purpose of overcoming damage reduction.
Conduit of Life
Level: Cleric 2, Paladin 2
Target: Self
Duration: 10 minutes/level
Source: Complete Champion (p118)
Description:
The target of this spell heals 2d10 hps plus 1 hp per caster level when subject to a healing effect. This spell expires once it has healed once.
Conviction
Level: Cleric 1
Target: Self, Ally
Duration: 10 minutes/level
Source: Spell Compendium (p52)
Description:
The target of this spell gains a +2 morale bonus to saving throws plus 1 per every 6 caster levels to a maximum of a +5 bonus at level 18.
Conviction, Mass
Level: Cleric 3
Target: Self, ally
Duration: 10 minutes/level
Source: Spell Compendium(p52)
Description:
The target of this spell and all allies within a 20 foot radius of the target gain the effects of the Conviction Spell.
Deific Bastion
Level: Cleric 3, Paladin 3
Target: Shield or Heavy Armor
Duration: 6 seconds/level
Source: Complete Champion (p119)
Description:
The target armor or shield gains and enhancement bonus to AC equal to 1 plus 1 per 3 caster levels above 6. In addition, the armor or shield gains a special ability depending upon the caster's deity.
Denounce
Level: Cleric 2, Paladin 2
Target: Nongood Outsider Opponent
Duration: 1 minute/level
Source: Fiendish Codex 2: Tyrant's of the Nine Hells (p100)
Save: Will(negates)
Description:
The target of this spell must successfully make a will save or take a -4 insight penalty to attack rolls, saves, and checks. The target of this spell may spend a full round action to gain another saving throw to negate this spell.
Diamondsteel
Level: Paladin 3, Sorcerer/Wizard 3
Target: Suit of Armor
Duration: 6 seconds/level
Source: Spell Compendium (p64)
The suit of Armor grants damage reduction X/adamantine where X is half the armor bonus granted by the armor.
Divine Presence
Level: Cleric 2, Druid 2, Paladin 2
Target: Self
Duration: 10 minutes/level
Source: Complete Champion (p119)
Description:
The target of this spell gains a bonus to intimidate checks dependant on alignment. If the target is good or neutral this bonus is a sacred bonus; otherwise, it is a profane bonus. The bonus is +5 if the target uses the inimidate skill on an opponent that does not have the same deity as the target. The bonus is +10 if the opponent has one opposing alignment Component as the target. The bonus is +15 if the opponent's alignment is the exact opposite of the target's alignment.
Draconic Might
Level: Paladin 4, Sorcerer/Wizard 5
Target: Self, Ally
Duration: 1 minute/level
Source: Spell Compendium (p72)
Description:
The target of this spell gains a +4 enhancement bonus to Strength, Dexterity and Charisma; a +4 natural armor bonus to AC; and immunity to sleep and paralysis effects. Sorcerers treat their caster level as 1 level higher for purposes of casting this spell.
Energized Shield, Lesser
Level: Cleric 2, Paladin 1
Target: Shield
Duration: 6 seconds/level
Source: Spell Compendium (p79)
Description:
When casting this spell choose an energy type, the target of this spell grants an extra d6 damage of the chosen elemental type when used to attack and grants Energy Resistance 5 for the chosen energy type.
Energized Shield
Level: Cleric 3, Paladin 2
Target: Shield
Duration: 6 seconds/level
Source: Spell Compendium (p79)
Description:
When casting this spell choose an energy type, the target of this spell grants an extra 2d6 damage of the chosen elemental type when used to attack and grants Energy Resistance 10 for the chosen energy type.
Faith Healing
Level: Paladin 1
Target: Self, Ally
Duration: Permanent
Source: Spell Compendium (p87)
Description:
The target of this spell gains 8 hps plus 1 hp per caster level. This spell has no effect if the target does not have the same deity as the caster.
Favor of the Martyr
Level: Paladin 4
Target: Self, Ally
Duration: 1 minute/level
Source: Spell Compendium (p89)
Description:
The target of this spell gains immunity to nonlethal damage. In addition the target of this spell also suppresses the following effects: charm, compulsion, pain, daze, exhaustion, fatigue, nausea, sickness, staggered or stunned. The target remains conscious while above -10 hps, and does not lose hit points for acting. If the target has any of the effects that this spell suppresses at the end of this spell then the target is still subject to those effects.
Fell the Greatest Foe
Level: Cleric 3, Paladin 2, Ranger 2
Target: Self, Ally
Duration: 6 seconds/level
Source: Spell Compendium (p90)
Description:
The target of this spell deals an extra d6 damage for every size category larger the target's opponent is than the target on a successful melee attack.
Flame of Faith
Level: Cleric 3, Paladin 2
Target: Nonmagical weapon
Duration: 6 seconds/level
Source: Spell Compendium (p95)
Description:
For the duration of the spell, the target of this spell acts as a +1 flaming burst weapon.
Freedom of Breath
Level: Cleric 2, Druid 2, Paladin 2, Ranger 2
Target: Self, Ally
Duration: 10 Minutes/level
Source: Sandstorm (p116)
Description:
For the duration of the spell, the target does not have to make constitution checks to avoid suffocation as long as there is a miniscule amount of air to breath. The target is immune to nausea and gains a +2 bonus to saves and constitution checks to resist poisonous vapors.
Hand of Divinity
Level: Cleric 2, Paladin 2
Target: Self, Ally
Duration: 1 minute/level
Description:
The target of this spell gains a +2 Sacred bonus to saving throws if they are of good alignment or a +2 Profane bonus to saving throws if they are of evil alignment.
Healing Spirit
Level: Bard 4, Cleric 4, Druid 4, Paladin 3
Target: Any
Duration: 3 Seconds/level
Save: Will half(harmless)
Source: Player's Handbook 2 (p114)
Description:
This spell conjures a 1ft sphere of light(fly 30 feet). Once per round, the healing sphere can move and heal a creature for d8 hps or damage an undead creature for d8 hps.
Holy Storm
Level: Cleric 3, Paladin 3
Target: Self
Duration: 6 seconds/level
Saving Throw: none
Source: Spell Compendium (p115)
Description:
A driving rain falls around the paladin. All creatures within a 20 foot radius of the paladin suffer a -4 penalty to Spot, Listen, and Search checks; a -4 penalty to ranged attacks going through the area of the spell; Evil creatures take 2d6 damage per round(Evil outsiders take double damage).
Lionheart
Level: Paladin 1
Target: Self, Ally
Duration: 6 seconds/level
Source: Spell Compendium (p132)
Description:
The target gains immunity to fear effects.
Meteoric Strike
Level: Cleric 5, Druid 4, Paladin 4
Target: Opponent
Duration: 1 round or until discharged.
Source: Player's Handbook 2 (p120)
Save: None or Reflex(half)
Description:
Your next successful melee attack deals and extra d6 fire damage + 1d6 point per four caster levels to the target. The flames do equal damage to all opponents within a five foot radius of the target Reflex(half).
Righteous Aura
Level: Paladin 4
Target: Self
Duration: 1 hour/level
Source: Spell Compendium (p177)
Save: Reflex, half.
Description:
The paladin gains a +4 Sacred bonus to Charisma. If the paladin is killed while still under the effect of this spell the paladin's body detonates dealing 2d6 per caster level(maximum 20d6) to all evil creatures within a 20 foot radius of the paladin. Any good creatures within the blast radius are healed for the same amount that evil creatures would be harmed. The paladin cannot be brought back to life with a Raise Dead spell since the paladin's body is destroyed on detonation.
Righteous Fury
Level: Paladin 3
Target: Self
Duration: 1 minute/level
Source: Spell Compendium (p177)
Description:
The target of this spell gains a +4 Sacred Bonus to Strength and +5 temporary hit points per caster level (maximum 50).
Sacred Haven
Level: Paladin 4
Target: Self, Ally
Duration: 1 minute/level
Source: Spell Compendium (p178)
Description:
The target of this spell and all allies within a 30' radius of the target gain a +2 Sacred Bonus to AC.
Seed of Life
Level: Cleric 4, Druid 5, Paladin 4
Target: Self, Ally
Duration: 60 seconds + 6 seconds / level
Source: Complete Champion (p127)
Description:
The target of this spell gains fast healing 2. If the target wishes to end the spell prematurely, the target gains 1d4 hps per 12 seconds remaining in the spells duration.
Shield of Warding
Level: Cleric 3, Paladin 2
Target: Self, Ally
Duration: 1 minute/level
Source: Spell Compendium (p188)
Description:
While wearing a shield the recipient of this spell gains a +1 sacred bonus to AC and reflex saves plus 1 per every 5 caster levels to a maximum of a +5 bonus at level 20.
Silverbeard
Level: Paladin 1
Target: Self
Duration: 1 minute/level
Source: Spell Compendium (p190)
Description:
The target gains a +2 Sacred bonus to AC and a +2 Circumstance bonus on Diplomacy checks against dwarves.
Silvered Weapon
Level: Paladin 1, Ranger 2
Target: Weapon
Duration: 6 seconds/level
Source: Book of Exalted Deeds (p88)
Description:
Weapon is silver instead of it's normal material for the duration of the spell.
Soul of Light
Level: Cleric 3, Paladin 2
Target: Self
Duration: 1 hour
Source: Dragon Magic (p73)
Description:
whenever the target of Soul of Light gains hps from a conjuration (healing) spell, that target heals an extra 2 hps per level of the conjuration (healing) spell.
Turn Anathema
Level: Cleric 2, Paladin 2
Target: Self
Duration: 10 minutes / level
Source: Complete Champion (p129)
Description:
Choose an alignment Component that does not oppose any of the target's alignment components. Opponents with the opposite alignment component as the one you choose can now be affected by your turn undead attempts as though those opponents are undead.
Undead Bane Weapon
Level: Cleric 4, Paladin 3
Target: 1 Weapon or 50 ammunition
Duration: 1 hour/level
Source: Spell Compendium (p226)
Description:
The target of this spell gains the Undead Bane special ability in addition to any other properties it has.
Weapon of the Deity
Level: Cleric 3, Paladin 3
Target: Weapon that is the favored weapon of the caster's deity.
Duration: 6 seconds/level
Source: Spell Compendium (p237)
Description:
The target of the spell gains a +1 enhancement bonus to attack and damage rolls as well as an additional +1 bonus per 3 caster levels to a maximum of a +5 bonus at level 18. In addition, the weapon gains a special ability depending on the deity of the caster.