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  1. #1
    Community Member artvan_delet's Avatar
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    Default Please add greensteel shields in the next patch

    Why we don't have greensteel shields baffles me.

    1) you can dual wield greensteel weapons, already making superior TWF even better.
    2) sword and board tanks (fighters and paladins) are the classes that need the most attention.

    Please add greensteel shields. They should function as weapons (you can bash with them) not equipment.

  2. #2
    Community Member Fattiest's Avatar
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    My name is Fattiest McButterpants and I approve this message
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  3. #3
    Community Member iruka41's Avatar
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    Makes perfect sense.

    Please improve Shield Bashing too. (BAB-based progression plz?)

    With the monk splash, it became even harder for those S/B tanks to catch those DEX-based robe-wearing crazy AC TWFers.

    I mean, if you can't improve those AC part, plz make Improved Shield Bashing maintains DR, not just AC !!!

    Or make the shield DR 'permanent' with some Feat lines !!!
    Ghallanda: Officer, "A Few Good Men"
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  4. #4

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    /Agreed, agreed, agreed!!!

    S & Bs need some love
    Fighters need some love
    S & B + Fighters = Neglected 3rd world orphans who need medical attention, food, shelter...and some love.

    Greensteel Shields and some improvement to level 10+ fighter enhancements in the next mod would really work wonders!

    Oh, and fixing the alchemcial crafted bonus bugs would be a nice little thing too!

  5. #5
    Community Member Pyromaniac's Avatar
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    And please make the shield recipes bone dependent - got too many large bones kicking around

  6. #6
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    That would be nice, especially if you could keep your mithral dex bonus somehow and add the insight AC bonuses. Something to allow a tower shield more armor class than dual wielding Kopeshes with no attack penalty so there's some rational reason why a melee would use a shield.

    Melee is getting really silly out there with all the TWF Tepest Dwarves, you should be able to get at least 5 better AC with a tower shield, not 2 worse AC, so you there's a major gap to overcome in trying to make melee something other than a one-build joke.

    Oh, and yes all shield upgrades should require bones and horns - lots of them and little else.

  7. #7
    Community Member Naso24's Avatar
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    Agreed 100%. We have unused large horn combos, so why not?

    Turbine wouldn't even need to add any effects, since a shield is also a weapon. But if they did, I'd like to see greensteel shields treated as mithral or at least have an effect that adds twilight or mithral (instead of transmuting?).

    This alone would be a HUGE improvement to sword and board, ability to have a stat bonus on a shield, and perhaps some guard or elemental resistance effects.

    We also need small, large, and tower represented. Graphics? There are plenty in game already, just apply a new skin.
    Margolie L16 Wizard Beaar L16 Fighter14-Rogue2 Beaaar L16 Cleric Gwynneth L14 Paladin10-Cleric3-Sorc1 Relle L16 Ranger15-Rogue1 Aluzia L7 Bard Bareskin Rugg L16 Ranger2-Monk2-Fighter2 Manbearpigg L12 Cleric10-Monk2

  8. #8
    Community Member Dexxaan's Avatar
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    Question Green Steel Shield considerations.

    I´d like to throw in the following:

    A) GreenSteel Shields need to be considered weapons for the purpose of not having counter effects from Shavarath Taint and all that jazz.

    B) Greensteel Shields need to be considered Weapons or Equipment for the purpose of crafting?
    If considered Weapons then your crafting options are "horrible" and GS Shields will become Stat-Enhancing Items and some side-Kickers.

    The crafting options line as a Weapon or a piece of Equipment is the part worth looking into IMO.
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  9. #9
    Community Member sephiroth1084's Avatar
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    I'd like to see GS Shields as well!

    Perhaps even add some new crafting possibilities for shields such as:

    -exceptional +DR
    -exceptional +AC (1-3)
    -bashing quality
    -a recipe to make the shield mithral or adamantine
    -a recipe later on to make it twilight
    -exceptional reduction in ASF
    -perhaps something akin to the Reflecting property from the DMG 3.5: a 1+% chance to negate an incoming spell maybe
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  10. #10
    Community Member artvan_delet's Avatar
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    Default shields considered as weapons for crafting-absolutely

    Quote Originally Posted by Dexxaan View Post
    I´d like to throw in the following:

    A) GreenSteel Shields need to be considered weapons for the purpose of not having counter effects from Shavarath Taint and all that jazz.

    B) Greensteel Shields need to be considered Weapons or Equipment for the purpose of crafting?
    If considered Weapons then your crafting options are "horrible" and GS Shields will become Stat-Enhancing Items and some side-Kickers.

    The crafting options line as a Weapon or a piece of Equipment is the part worth looking into IMO.
    Dex, I don't understand what you are saying. If you are saying that GS shields should not be given the same crafting line as weapons, I absolutely disagree. If you are saying shields can be crafted as either, that's fine. Personally, I have plenty of spots for equipment, I don't need the sheld to be another piece of equipment. Exceptional str/con/dex/cha are available to TWF in their second hand, I should be given that option also. I also like the exceptional healing bonuses as options. Please treat shields as weapons, and give us that enhancement line. If the devs want to add some additional crafting alternatives, great, but do not make shields equipment only.
    Last edited by artvan delet; 08-07-2008 at 07:47 PM.

  11. #11
    Community Member Turial's Avatar
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    I think what he is saying is that a shield should count as a weapon ie no taint of shab on it, so that you can have a green weave item and the shield on without a cleansing essence. As far as enchanting it would go one way or another.
    Quote Originally Posted by artvan delet View Post
    Dex, I don't understand what you are saying. If you are saying that GS shields should not be given the same crafting line as weapons, I absolutely disagree. If you are saying shields can be crafted as either, that's fine. Personally, I have plenty of spots for equipment, I don't need the sheld to be another piece of equipment. Exceptional str/con/dex/cha are available to TWF in their second hand, I should be given that option also. I also like the exceptional healing bonuses as options. Please treat shields as weapons, and give us that enhancement line. If the devs want to add some additional crafting alternatives, great, but do not make shields equipment only.
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  12. #12
    Founder Aesop's Avatar
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    /agree

    tired thinking of bed ...don't have a specific wish list on this... though a Combo effect of Item and Weapon Crafting options would be best

    Aesop
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  13. #13
    Community Member iruka41's Avatar
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    Quote Originally Posted by Aesop View Post
    /agree

    tired thinking of bed ...don't have a specific wish list on this... though a Combo effect of Item and Weapon Crafting options would be best

    Aesop
    Maybe achievable in this way:

    You put weapon options, no taint.
    You put non-weapon options, gets taint.

    Fair enough isn't it
    Ghallanda: Officer, "A Few Good Men"
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  14. #14
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    Thumbs up

    Good Idea

  15. #15
    Community Member Turial's Avatar
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    How would you choose between the two? At the creation of the blank would seem to be the best way. 1 is a green steel shield while the other is a green weave covered wooden shield seems to be a good way.
    Quote Originally Posted by iruka41 View Post
    Maybe achievable in this way:

    You put weapon options, no taint.
    You put non-weapon options, gets taint.

    Fair enough isn't it
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  16. #16
    Founder Aesop's Avatar
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    Quote Originally Posted by Turial View Post
    How would you choose between the two? At the creation of the blank would seem to be the best way. 1 is a green steel shield while the other is a green weave covered wooden shield seems to be a good way.
    maybe have its default be Weapon Mods but by replacing Scales with Horns you make Item Mods


    because some Item Mods make more sense for Shield and some Weapon Mods Make more Sense for shields

    Aesop
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  17. #17
    Community Member Bladededge123's Avatar
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    Just throwing my 'absolutely agree' on here.

    Personally I would say letting a shield have both weapon or item abilities would be very cool, but hard to do, aren't the recipes the same for both? (the same essence and ect produce one thing on an item but another on a weapon) how would you separate the two so you could pick which bonus you were going after?

    Personally I would support having shields with the item property, without the taint, and then make horns a big part of making them. That would certainly increase the demand for horns :P
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  18. #18
    Founder Tollaris's Avatar
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    Why not make it two different recipes,

    Make one that is like a spiked/bladed shield that has no taint as it deals damage like a guard (d10 spike guard?) item to feed the evil, and let these shields have weapon upgrades.

    Make one that has no guard ability and has the taint that can take the item upgrades.

  19. #19
    Founder Aesop's Avatar
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    Just change the Shield Upgrade Recipes Slightly


    Weapon Effect uses Scales (small medium and large)
    Item Effects use Splinterd Horns (small medium and large)

    it would add further use to those Horns and give more variety to Shields


    Aesop
    Rule 1: Don't sweat the small stuff
    Rule 2: Its all small stuff
    Rule 3: People are stupid. You, me everyone... expect it
    more rules to come in a different sig

  20. #20
    Founder Riot's Avatar
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    S & B + Fighters = Neglected 3rd world orphans who need medical attention, food, shelter...and some love.
    We will settle for 30 minutes with Angelia Jolie though...
    Riott Ad Infinitum ~20 Fighter ~ 67 AC unbuffed ~ "Riott, AC Intimi-Tank Build"
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